Techniques and Combat Art Sport Skills

A technique that defaults to a combat skill also defaults to the related Combat Art and Combat Sport skills at the same penalty. The Art version is for exhibition, the Sport version is for competition. If you improve the technique, however, you need only buy it once. Your level relative to the controlling skill - default, default+1, etc. - applies when using the technique with any of these skills. On your character sheet, you can note the specialty and associated skill level for any of the three skills.

Example: Kanjo Tosho knows Karate Art at 16 and learns Jump Kick (p. 75). Jump Kick defaults to Karate-4, so it also defaults to Karate Art-4. His default is 12. He improves this to default+3, giving him Jump Kick (Karate Art) at 15. This is mainly for show - it looks great! However, Tosho also has Karate at 15, so default+3 means he could use Jump Kick (Karate) at 14 in a real fight. And with Karate Sport at 14, he could even try Jump Kick (Karate Sport) at 13 in competition. Tosho's player decides which one of the three appears on his character sheet, but he only pays points to improve one technique.

This is a special case! Normally, when Skill A defaults to Skill B, Skill A's techniques don't default to Skill B's techniques. For instance, Shortsword defaults to Broadsword-2, so a fighter with Broadsword at 20 has Shortsword at 18 by default. Back Strike (p. 67) defaults to skill-2; therefore, if he improves Back Strike to default+2 for Broadsword, he gets Back Strike (Broadsword) at 20. But this doesn't give him Back Strike (Shortsword) at default+2, or 18. He only gets his usual default, or 16.

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