Time and Place

A campaign's location and period largely determine the available martial arts. A style doesn't exist until it's founded . . . and often disappears after its heyday. For instance, heroes can't learn Jeet Kune Do (pp. 164-165) in 19th-century China and will have difficulty finding training in Knightly Mounted Combat (pp. 175-177) in 20th-century America. These considerations needn't be rigid, though - a globetrotting game can include styles from all over, a time-travel campaign can feature the arts of any period, and the Infinite Worlds setting knows no limits!

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