Time and Place

A campaign's location and period largely determine the available martial arts. A style doesn't exist until it's founded . . . and often disappears after its heyday. For instance, heroes can't learn Jeet Kune Do (pp. 164-165) in 19th-century China and will have difficulty finding training in Knightly Mounted Combat (pp. 175-177) in 20th-century America. These considerations needn't be rigid, though - a globetrotting game can include styles from all over, a time-travel campaign can feature the arts of any period, and the Infinite Worlds setting knows no limits!

The Ultimate Karate Bible

The Ultimate Karate Bible

Stop being the victim. Long lost manuscript will show you exactly how to humiliate your enemies with a few secret moves. Stop for a minute and picture this you're walking home alone one night. It's just a regular night like any other and you are eager to get home.

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