Training Weapons

Training weapons are blunted, less-rigid, padded, and/or made of softer materials. Varieties include:

Blunt: A cutting or cut-and-thrust weapon that isn't sharpened but could be. Treat as a good-quality weapon for all purposes but damage, which becomes crushing.

Flexible: A thrusting-only weapon made whippy, with a button tip. Treat as a blunt that gets -2 crushing damage. Use cheap costs for TL6+ sporting gear. Price anything earlier as good-quality. Classic examples are the flexible smallsword and dress smallsword, known as the epee (p. 215) and foil (p. 215), respectively.

Heavy Blunt: An overweight weapon - blunt and unable to take an edge, if bladed - designed to develop the muscles used to control it. Common historically but rare today; trainers believe that overcompensating for extra weight teaches incorrect reflexes. Has 20% of the cost and 200% of the weight of a good weapon. Damage becomes crushing, at +1 for swings but -1 for thrusts. Add +2 to the ST requirement.

Padded: A wooden weapon wrapped with cloth, foam, etc. Has 5% of the cost and 100% of the weight of a good weapon. Damage becomes crushing, at -2 for thrusts and -4 for swings.

Ultra-Light: A light, flexible nonmetallic weapon for competition - usually aimed at an armored target to allow full-powered hits without injury. Has 5% of the cost and 60% of the weight of a good weapon. Damage becomes crushing with an armor divisor of (0.5). ST requirement is 1/3 usual (round down). An example is the Japanese shinai: a straight-edged "katana" made of split bamboo held together with cloth bindings.

Wooden: A hard wooden version of a metal weapon. Has 5-10% of the cost and 100% of the weight of a good weapon. Damage becomes crushing but isn't reduced - such weapons are quite capable of beating someone to death or shattering bones. The best-known example is the bokken (p. 213): a wooden katana.

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