Veins and Arteries Wounds Table

Roll 3d. Death from such a wound means the victim "bleeds out." This is messy and obvious, makes ordinary resuscitation impossible, and tends to disappoint vampires.

3 - Circulatory damage, giving -1 HT. Critical failure on the recovery roll means delayed death resulting from aneurysm. Treat this as Terminally Ill (Up to two years); see p. B158.

4, 5 - For an artery in the arm or leg, lack of blood flow cripples the limb; treat this as a crippled limb. For a vein/artery in the neck, roll on the Neck Wounds Table instead.

3 - Severely weakened vital organ(s), giving -1 HT. Critical failure on the recovery roll means eventual death due to organ failure. Treat this as Terminally Ill (Up to two years); see p. B158.

4 - Stabbing pains in the chest or abdomen that count as

Chronic Pain (p. B126). The GM assesses effects worth roughly -1 point per lost HP. For instance, 21 HP of injury might cause Chronic Pain (Agonizing; 4 hours; 9 or less) [-22].

5 - Damage to the kidneys, liver, pancreas, or other organs, resulting in Restricted Diet (p. B151). The special diet amounts to a "very common" item.

6 - Shock to the immune system, giving one level of Susceptible to Disease (p. B158) plus one extra level if injured to -HP, two extra levels at -2xHP, and so on.

7 - Reduced cardiovascular fitness, giving -1 FP plus an extra -1 FP if injured to -HP, -2 FP at -2xHP, and so on.

8 - Weakened heart, giving one level of Easy to Kill (p. B134) plus one extra level if injured to -HP, two extra levels at -2xHP, and so on.

9-12 - No special effect.

13 - A deep hole that counts as Wounded (p. B162). If this becomes permanent, it may be deliberate (a result of surgery) or the result of incomplete healing.

14 - General damage to the vital organs, leading to Slow Healing 1 (p. B155).

15 - Severely reduced cardiovascular health, giving Unfit (p. B160) - or Very Unfit, if injured to -4xHP or worse.

16 - Chronic health problems that require daily care. Treat as Maintenance (Physician; 1 person; Daily); see p. B142.

17 - As 16, but requires care three times per day. Treat as Maintenance (Physician; 1 person; Three times daily).

18 - As 16, but requires constant life support. Treat as Maintenance (Physician; 1 person; Constant).

Royal Odysseus pondered if he should hit him with all he had and drop the man dead on the spot, or only spar, with force enough to knock him down.

- Homer, The Odyssey

6, 7 - Circulatory damage, giving one level of Easy to Kill (p. B134) plus one extra level if injured to -HP, two extra levels at -2xHP, and so on. 8-13 - No special effect.

14, 15 - A severe tear that counts as Wounded (p. B162). This can become permanent, like any other crippling injury. 16, 17- As 4, 5.

18 - A blood clot travels to the brain and causes a stroke. Roll on the SkuH Wounds Table for effects.

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