100 points

You're a full-time man-at-arms. You might be a knight, mercenary, or volunteer - or perhaps you're a conscript, draftee, or levy who never got sent home. Whatever your situation, you're in it for the long haul and you've gravitated to the martial arts as a set of tools that can help you survive on (and off) the battlefield. Unlike most martial artists, you have a good excuse to be skilled with heavy, military weapons.

Attributes: ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 11 [10]. Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0]. Advantages: 20 points chosen from among ST +1 or +2 [10 or 20], DX or IQ +1 [20], HT +1 or +2 [10 or 20], HP +1 to +3 [2/HP], Per +1 to +4 [5/level], FP +1 to +3 [3/FP], Combat Reflexes [15], Danger Sense [15], Enhanced Block 1 [5], Enhanced Dodge 1 [15], Enhanced Parry 1 [5 or 10], Fearlessness 1-5 [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Hard to Kill 1-5 [2/level], High Pain Threshold [10], Military Rank 1-4 [5/level]f, Penetrating Voice [1], Rapid Healing [5] or Very Rapid Healing [15], Style Familiarity (any) [1/style], Style Perks [1/perk], or Weapon Bond [1]. Perks: Style Familiarity (own style) [1]. Disadvantages: -25 points chosen from among Code of Honor ("Stay bought") [-5], (Soldiers) [-10], or (Bushido or Chivalry) [-15], Duty (Unit or force; 12 or less) [-10] or (15 or less) [-15]f, Fanaticism (Unit, force, nation, etc.) [-15], Greed [-15*], Intolerance (Enemy nation) [-5] or (All nations but own) [-10], or Sense of Duty (Unit) [-5] or (Own nation) [-10]. • A further -15 points chosen from among the above traits or Berserk [-10*], Bloodlust [-10*], Callous [-5], Chummy [-5] or Gregarious [-10], Overconfidence [-5*], Stubbornness [-5], or Workaholic [-5]. Primary SkiUs: Soldier (A) IQ+2 [8]-12, plus 20 points in the skills and techniques of a combat style (see Chapter 5). • Spend a further 10 points on your style or on military weapon skills typical for your TL:

TL0-3: Crossbow, Shield, or Thrown Weapon (Spear), all DX/E; Axe/Mace, Bow, Broadsword, Polearm, Shortsword, or Spear, all DX/A; or Sling, DX/H. TL4-5: Gunner (Cannon) or Guns (Musket, Pistol, or Rifle), both DX/E; or Broadsword, Polearm, Rapier, Shortsword, Spear, or Throwing, all DX/A. TL6-8: Gunner (MG), Guns (GL, LAW, LMG, Rifle, or SMG), or Liquid Projector (Flamethrower), all DX/E; or Spear or Throwing, both DX/A. TL9+: Beam Weapons (Projector or Rifle), Gunner (Cannon or Beams), or Guns (GL, Gyroc, LAW, or Rifle), all DX/E; or Force Sword or Throwing, both DX/A.

Secondary Skills: Hiking (A) HT+1 [4]-12 or Riding (any) (A) DX+1 [4]-13. • Also choose two of Stealth (A) DX+1 [4]-13; Camouflage or First Aid, both (E) IQ+2 [4]-12; Armoury (any), Forward Observer, Leadership, or Navigation (Land), all (A) IQ+1 [4]-11; or Observation or Survival (any), both (a) Per+1 [4]-11. Background Skills: 4 points chosen from among Gesture or Savoir-Faire (Military), both IQ/E; Connoisseur (Weapons),

Gambling, or Heraldry, all iq/a; Expert Skill (Hoplology or Military Science), Strategy, or Tactics, all IQ/H; Carousing, HT/E; or Intimidation, Will/A.

* Multiplied for self-control number; see p. B120. t Duty must accompany Military Rank.

Lenses (Realistic)

Hand-to-Hand Combat Instructor (+25 points): Add Fit [5]; Teaching (A) IQ+2 [8]-12; and an extra 12 points of style skills and techniques. Add the NCO template to get a drill sergeant.

Knight or Samurai (+25 points): Add Status 2 [5] and Wealth (Wealthy) [20]; Status includes +1 from Wealth. • Replace Soldier with Leadership (A) IQ+2 [8]-12. • Add Lance and Two-Handed Sword, both DX/A, to primary weapon skill lists. • Riding is mandatory. • Add Savoir-Faire (High Society), IQ/E, to background options. NCO (+35 points): Add IQ +1 [20]; Military Rank 1 [5]; Leadership (A) IQ+1 [4]-12; Tactics (H) IQ-1 [2]-10; and an extra 4 points in primary, secondary, or background skills. Maximum Military Rank is 4. Officer (+50 points): Add IQ +1 [20]; Military Rank 3 [15]; Leadership (A) IQ+1 [4]-12; Savoir-Faire (Military) (E) IQ+1 [2]-12; Tactics (H) IQ [4]-11; and 5 more points in primary, secondary, or background skills. This is a veteran, not a green lieutenant!

Lenses (Cinematic)

Cinematic (+100 points): Add 80 points chosen from among Blunt Claws [3], Damage Resistance 1-2 (Partial, Hands, -40%; Tough Skin, -40%) [1-2], Enhanced Block 1-3 [5/level], Enhanced Dodge 1-3 [15/level], Enhanced Parry 1-3 [5 or 10/level], Enhanced Time Sense [45], Extra Attack 1 or 2 (Multi-Strike, +20%) [30 or 60], Forceful Chi 1-4 [15/level], Heroic Archer [20], Innate Attack [Varies], Resistant to Chi Abilities (+3) [10], Striker (Crushing) [5], Trained by a Master [30], or Weapon Master [20-45]. You must take either Trained by a Master or Weapon Master! • Add 20 points in your style's cinematic skills (and prerequisites). Tough Guy (+100 points): You're the soldier from the movies, shrugging off arrows or bullets as you wade into the enemy with a massive two-handed weapon . . . or a hefty machine gun. See Contender (p. 32) for statistics.

Customization Notes

Styles: An historical warrior could have any style known in his time and place. Armed styles meant for battlefield use -Armatura (p. 150), Hoplomachia (pp. 161-162), Kenjutsu (pp. 173-175), Kyujutsu (p. 179-180), Naginatajutsu (p. 186), Sojutsu (pp. 197-198), Spear Fighting (pp. 196-197), Sword-and-Shield Fighting (pp. 199-200), etc. - make the most sense. For a mounted warrior, add Bajutsu (p. 151), Furusiyya (pp. 159-161), and Knightly Mounted Combat (p. 175-177) to this list. A smart soldier will supplement his training with an unarmed style - perhaps Aikijutsu (p. 149) or Combat Wrestling (pp. 204-205). Modern troops learn Military Hand-to-Hand (pp. 182-185).

Style Lenses: A genuine battlefield style requires no lens. Other styles should have "Military" if taught formally, "Street" if picked up in pubs and ports.

The Ultimate Karate Bible

The Ultimate Karate Bible

Stop being the victim. Long lost manuscript will show you exactly how to humiliate your enemies with a few secret moves. Stop for a minute and picture this you're walking home alone one night. It's just a regular night like any other and you are eager to get home.

Get My Free Ebook

Post a comment