Fong Ngan Kung Fu Phoenix

Entrance Requirements: No Attribute or Alignment restrictions. Skill COSt: 10 Years (5 Years as a Secondary Martial Art Form)

Fong Ngan means "Phoenix Eye," a duo-reference both to the Phoenix Eye Strike (actually a variation on the Double-Knuckle Strike) and the eyeball-to-eyeball contact that one attempts to make with an opponent. This form depends on crowding the enemy, forcing wrong moves. Simultaneous attacks and intimidation are common, retreating is discouraged.

At the first sign of a fight, the Fong Ngan Master will do a Leap Attack to get as close to the enemy as possible. Then, glaring directly into the enemy's eye, the Fong Ngan Master will strike with a variety of hand and foot attacks, simultaneously attempting to intimidate the opponent.

Masters are fairly plentiful and training is available in martial art schools around the world. Costume: Silk Kung Fu Outfit.

Stance: Feet a shoulder's width apart, both facing forward, knees slightly bent. Left hand forward at chin level, right hand pulled back to the waist, both tightly clenched in Phoenix Eye Fist. CHARACTER BONUSES: Add 3 to M.A. Add 1 to P.S. Add 1 to P.E. Add 15 to S.D.C.

COMBAT SKILLS: Attacks per Melee: 4

Escape Moves: Roll With Punch/Fall/Impact, Backflip Attack Moves: Leap

Basic Defensive Moves: Dodge, Parry, Automatic Parry. Advanced Defenses: Combination Parry/Attack, Power Block/Parry

(does damage!), Disarm Hand Attacks: Strike (Punch), Knife Hand, Fore-Knuckle Fist, Double-Knuckle Fist, Backhand, Finger-Tip Attack, Palm Strike. Basic Foot Attacks: Snap Kick

Special Attacks: Death Blow, Body Block/Tackle, Crush/Squeeze, Combination Strike/Parry, Knee, Elbow, One-Hand Choke (SPECIAL! After latching on to the enemy's throat with one hand, attacking is continued with the other hand and also with kicks, choking damage is 1D6 per turn until escaped or released.), Combination Grab/Kick (SPECIAL! Grabbing the opponent with both hands, preferably at the shoulders, head or arms, and following up with a solid kick to the groin. Roll once for Grab, if successful then roll a second time for the Kick. Damage is 2D6 and the victim is stunned for 1D4 melees. This move counts as two melee attacks/actions.) Holds/Locks: Arm Hold, Neck Hold. Weapon Katas: None

Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike From Rear.

SKILLS INCLUDED IN TRAINING:

Martial Art Powers: Select a total of 2 Powers from among Body Hardening Exercises and/or Martial Art Techniques. If desired, any number of Powers can be traded one-for-one for Basic Skill Programs (excluding physical). Languages: Chinese Survival: Fasting Physical: Climbing, Gymnastics Philosophical Training: Taoism

If this is your Primary Martial Art Form then the following other forms can be learned in a shorter time. Jujutsu (4 Years), Chinn-Na (4 Years), Tai-Chi Ch'uan (4 Years) or Shao-Lin (6 Years).

I st

4th 5th 6th

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+ 2 to Roll with Punch/Fall/Impact, + 2 to Strike, Critical Strike on Natural 20.

+ 2 to Damage, Select One (1) Additional Martial Art Power from Body Hardening or Martial Art Techniques. + 1 to Leap (Add 4ft to Leap Distance). Critical Strike or Knockout from Behind.

+ 1 to Strike, Critical Strike on Natural 18 or better. + 1 to Backflip, + 1 to Parry/Dodge. + 1 Attack per Melee. Select One (1) Additional Martial Art Powers from Body Hardening or Martial Art Techniques. + 2 to Damage.

+ I to Roll with Punch/Fall/Impact. + 2 to Parry/Dodge, + 1 to Strike. Add One (1) Zenjorike Power. Death Blow on roll of Natural 19 or 20. + 1 Attack per Melee, + 2 to Damage. + 1 to Back-flip, + 1 to Leap (Add 4ft to Leap Distance). Select One (1) Additional Martial Art Power from Chi Mastery or Body Hardening or Martial Art Techniques. Add One (1) Zenjorike Power.

Why Study FONG NGAN KUNG FU PHOENIX EYE?

Possibly the most aggressive of all martial arts, but at the same time one of the most dangerous. The practitioner must be fearless, pushing right into grappling range, willing to be subjected to enemy blows and ignoring threats from other opponents. Simultaneous Attacks is particularly favored.

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