Entrance Requirements: No Attribute or Alignment restrictions. Skill COSt: 14 Years (7 Years if as Secondary Martial Art Form)
If ever there was a martial art that was downright silly, this is it! Dog boxing involves stupid-looking paw attacks from ground level, ridiculous barking and yipping noises, and the ability to walk around on all fours (or all threes). The reasoning behind this madness is that the moves often deliberately bait other martial artists, causing them to underestimate their opponents and therefore make mistakes.
A dog boxing expert, upon being attacked, may immediately fall to the ground and begin wailing as if terribly hurt. Then attacks are made only when the enemy continues to attack.
Students of Kuo-Ch'uan are sworn to secrecy when recruited into the school. They are not allowed to reveal their techniques, their teachers or even their fellow students. The school's public policy is to give demonstrations, but to make them ridiculous enough so that no one will take them seriously. For example, in any fight that is not serious, the Dog Boxer is supposed to lose deliberately. This helps keep future opponents off guard.
Costume: None, loose fitting street clothes are preferred. Stance: Starting position is usually squatting on the ground, with elbows down, arms up and hands bent down, exactly like a dog begging for scraps while on hind legs. CHARACTER BONUSES: Add 2 to P. S. Add 1 to P.E. Add I to P.P. Add 3 to Slid. Add 15 to S.D.C.
COMBAT SKILLS: Attacks per Melee: 2
Escape Moves: Roll With Punch/Fall/Impact, Maintain Balance, Backflip, Somersault
Attack Moves: Handstand, Cartwheel, Roll, Backflip Basic Defensive Moves: Dodge, Parry, Automatic Parry Advanced Defenses: Multiple Dodge, Combination Parry/Attack,
Disarm, Automatic Roll, Breakfall Hand Attacks: Strike (Punch), Knife Hand, Fore-Knuckle Fist, Backhand, Claw Hand, Palm Strike Basic Foot Attacks: Kick Attack, Tripping/Leg Hooks, Snap Kick, Wheel Kick, Backward Sweep, Reverse Turning Kick (Combination Dodge/Kick), Drop Kick (Combination Fall/Dodge/Kick) Special Attacks: Death Blow, Combination Strike/Parry Weapon Katas: None
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike,
Critical Strike From Rear SKILLS INCLUDED IN TRAINING:
Martial Art Powers: Select a total of 2 Powers from among Arts of Invisibility, Martial Art Techniques and Body Hardening Exercises. If desired, any number of Powers can be traded one-for-one for any Basic Skill Programs (excluding physical). Languages: Chinese Survival: Begging, Fasting Physical: Acrobatics, Gymnastics, Prowl Philosophical Training: Taoism
If this is your Primary Martial Art Form then the following other forms can be learned in a shorter time. Ch'in-Na (5 Years), Bok Pai (5 Years), Drunken Style (5 Years), or Shao-Lin (6 Years).
LEVEL ADVANCEMENT BONUSES 1st +2 to Roll with Punch/Fall/Impact, +2 to Backflip/Somersault/
Cartwheel/Handstand, + 1 to Rear Attacks (Backward Sweep, Backhand Strike), Critical Strike from Behind. 2nd + 1 Attack per Melee, + 1 to Parry/Dodge. 3rd Select One (1) Additional Martial Art Power from Invisibility, or Body Hardening, or Martial Art Techniques, + 1 to Backflip/ Somersault/Cartwheel/Handstand. 4th + 1 to Strike, + 1 to Rear Attacks (Backward Sweep, Backhand
Strike), Critical Strike on Natural 19 or 20. 5th + 1 Attack per Melee, + 1 to Parry/Dodge. 6th Select One (1) Additional Martial Art Power from Invisibility or Martial Art Techniques, or Body Hardening. 7th + 2 to Roll with Punch/Fall/Impact, Death Blow on roll of Natural 19 or 20. 8th + 1 Attack per Melee, + 1 to Parry/Dodge. 9th Select One (1) Additional Martial Art Power from Invisibility or Martial Art Techniques, or Body Hardening. 10th + 1 to Strike, + 1 to Backflip/Somersault/Cartwheel/Handstand. 11th + 1 Attack per Melee, + 1 to Parry/Dodge. 12th + 1 to Roll with Punch/Fall/Impact.
13th Select One (1) Additional Martial Art Skill, Knock-Out/Stun on natural 18, 19 or 20. 14th + 1 Attack per Melee, + I to Parry/Dodge. 15 th + 1 to Strike, + 1 to Rear Attacks (Backward Sweep, Backhand Strike).
Why Study KUO-CH'UAN?
Well, you've got to have a sense of humor to start with! The art is effective but not very glamorous. Better for defense than offense. Also one of the best martial arts for an espionage agent, especially because it also teaches the Arts of Invisibility.
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