Entrance Requirements: No Attribute or Alignment restrictions. Skill Cost: 8 Years (5 Years as a Secondary Martial Art Form)

Te, or "Hand," is the most ancient martial art form of Okinawa, started sometime in the 14th Century. Because Okinawans were constantly forbidden to use or practice with weapons, they ended up developing superior "empty hand" combat techniques. Likewise, all the weapons of Te are really converted farming tools. This weapon practice is designed to be more practical than ornamental.

A master in the art will never attack without reason, and will not even get into a ready stance until actually attacked. A common tactic is to pretend to be helpless and ignorant, while at the same time trying to talk peacefully with the aggressor. The instant that an attack is launched, the Te master will go into a stance and spend the first melee round dodging and parrying. From that point on there will be attacks at every opportunity, using about two hand strikes for every kick attack.

Learning Te is easy for anyone from Okinawa. There are experts in the art in every village, and secret techniques are usually passed down through the generations. Costume: Black Karate outfit.

Stance: Feet a shoulder's width apart, both knees partly bent, forward fist extended at navel level, and rear fist pulled tightly back to waist.


COMBAT SKILLS: Attacks per Melee: 3

Escape Moves: Roll With Punch/Fall/Impact. Basic Defensive Moves: Dodge, Parry, Automatic FWy. Hand Attacks: Strike (Punch), Knife Hand, Fore-Knuckle Fist, Double-Knuckle Fist, Power Punch, Palm Strike, Duo-Fist Strike. Basic Foot Attacks: Kick Attack, Snap Kick.

Special Attacks: Death Blow, Combination Grab/Kick, Knee, Elbow, Forearm.

Weapon Katas (Pick Two): W.P. Bo Staff, W.P. Sai - Paired, or

W.P. Nunchaku - Paired, W.P. Paired Weapons. Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike From Rear.


Martial Art Powers: Select a total of two (2) Powers from among Body Hardening Exercises, Martial Art Techniques, and Special Katas. If desired, any number of Powers can be traded, one-for-one, for any Basic Skill Programs (excluding physical). Languages: Japanese (Okinawan Dialect)

Cultural Skills (Choose One): Ikebana (floral arranging), Bonsai

(tending miniature trees), Calligraphy, or Go. Weapon Skills: W.P. Bo staff, W.P. Sai - Paired, or W.P. Nunchaku - Paired. Philosophical Training: Zen/Bushido

If this is your Primary Martial Art Form, then the following other forms can be learned in a shorter time: Zanji Shinjinken (4 Years), Taido (6 Years), Tae Kwan Do (3 Years), or Shao-Lin (7 Years).

LEVEL ADVANCEMENT BONUSES 1st +2 to Roll with Punch/Fall/Impact, + 1 to Strike, Critical Strike from Behind. 2nd + 1 Attack per Melee.

3rd + 1 to Damage, Select One (1) Additional Martial Art Power from Martial Art Techniques, or Body Hardening, or Special Katas.

4th +2 to Roll with Punch/Fall/Impact, Add 2 Levels to one W.P. Kata.

5th + 1 Attack per Melee, Knock-Out/Stun on Natural 20.

6th + 1 to Parry/Dodge, Critical Strike on Natural 19 or 20.

7th Select One (1) Additional Martial Art Power from Martial Art

Techniques, or Body Hardening, or Special Katas. 8th + 1 Attack per Melee.

9th + 1 to Roll with Punch/Fall/Impact, + 2 to Damage. 10th + 1 to Parry/Dodge.

11th + 1 Attack per Melee, Death Blow on roll of Natural 20. 12th + 1 to Strike.

13th + 1 to Roll with Punch/Fall/Impact, Select One (1) Additional Martial Art Power from Martial Art Techniques, or Body Hardening, or Special Katas. 14th + 1 Attack per Melee, + 1 to Parry/Dodge. 15th + 2 to Damage, Critical Strike on Natural 18 or better.

A good, strongly offensive form of martial arts that also includes weapon skills.

Healing Properties Of Tai Chi

Healing Properties Of Tai Chi

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