Any time you are behind the enemy you may seek to employ the Japanese Strangle to subdue him. This technique may be applied while standing, sitting (as after a throw), or on the mat. Three variations are possible.
The Rear Naked Choke is not a true strangle hold, but one in which the pressure of the forearm is directed against the windpipe. This hold is quite painful, causing the enemy to struggle more violently. This choke, however, will induce unconsciousness, usually when the strangle is improperly applied.
Fig. 74-In the Classical Method, whip the left forearm around the enemy throat, striking him on the trachea with the inside edge of the wrist or hand. This action will cause him to inhale sharply. Continue the action until the crook of the left forearm/elbow lies against the injured trachea. The left bicep will press against the left side of the enemy neck, while the left forearm will press against the right. Clamp the right palm behind the enemy skull with the finger tips behind his left ear. This will be used to push him forward into the left elbow.
Fig. 75-Grip your right bicep with your left palm. Relax the left arm and push with the right palm. This is not a punishing hold to the enemy, since he could still breath if your throat-strike had not damaged the phrenic nerve. Pressure is directed instead to the sides of the neck, specifically against the carotid artery which collapses in a ribbon-like manner when one inhales. When the supply of blood to the brain is cut off, unconsciousness results in five seconds. If the hold is improperly applied and only one artery is sealed, unconsciousness will begin in ten to fifteen seconds.
It is possible to revive a person rendered unconscious by this technique, but this is employed in sport applications only.
The Tel Shia Technique is useful should the enemy seek to escape by reaching behind to strike your groin. Extend the fingers of both hands forming the Shuto with each, then step quickly back with the right leg and pull him down. This action will dislocate the skull from the spinal column resulting in instant death.
TONPO- The Art oi Escaping
Tonpo, the Art of Escaping, may be divided into three phases. The hideout may be a point of concealment inside the enemy camp or on its perimeter. It is a temporary refuge only. The refuge refers to a hiding place within enemy control but sufficiently safe to allow rest or regrouping. The refuge may be an indigenous ally or take the form of a disguise. The FBI and CIA frequently use this device. They are known as safe houses and new identities. The sanctuary consists of a position outside the control of enemy forces, where friendly forces can assist you. Beware of these situations, however; even here, a Ninja is not truly safe.
Previously stressed has been the importance of observing the enemy, his encampment, and so on. For the most part, the escape route should be the same as the penetration route. It should be retraced stealthily, as if one were entering instead of leaving; indeed, this is penetration outwards. The reason for using the same route is that less likelihood exists of being discovered. Also, since the route has been used once, it is more familiar. Great care must be taken not to let one's guard down during Tonpo.
No one can plan for all contingencies, but one can try. To this end, at least two other escape routes should be available, one directly opposite and the other veering ninety degrees from the original path. These are to be employed in the event of the primary route's discovery.
In selecting the primary route, look for means to employ stealth.
In selecting alternatives, look first for means to employ speed and cover. Second, look for areas where distractions can be created. If possible, locate and prepare an escape route from the guardhouse for use in the unlikely event you are captured. Bear in mind that when being pursued, it may be necessary to stand and fight. Select points along the escape route that have the advantage of high ground, and note that doorways and gates can often be held by one man. In short, any spot where the enemy will be hampered by obstacles can be used to the escaping Ninja's advantage.
Avoid inhabited areas such as barracks, mess halls, or command posts. Beware of booby traps, mined or alarmed areas, and those brightly lit. The location and strength of every guard post should be known before entering.
Long-term escape and evasion may include identity changes and familiarization with public and private means of transportation, border patrols, and security checks. Numerous works exist on these subjects, which are not directly connected with pure Ninjitsu.
However, in modern warfare, these considerations must be planned for assiduously. Nothing can be left to chance because the stakes are life and death.
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