Outside direct hit to the wrist. Why block when you can

Sometimes a thrust comes too suddenly to move the body or execute .1 conventional block or dofle< tion against the bulk of the op ThU * should take about 4 / I 0 of a secoisi ponent's weapon. In this case, deflect the tip of the opponent's weapon with a quick flick. then counter.

You may use your free hand to hold his arm in place while you counterstrike.


The Alive Hand

If a good esorlmador were asked lo point out the ^inglemost important aspect that makes his fighting work, chances are he would refer to the use of the "alive hand. If he were wielding a single weapon, the alive hand would be the one that didn't have a weapon If he were wielding a long and a short weapon, the alive hand would be the one with the shorter weapon If he were empty-handed or wielding two equal-sized weapons, the alive hand would generally be the one that carne into play second

Most ofren. the alive hand is the one that holds the opponent's weapon hand or arm in ptace after the defensive motion has stopped or diverted the blow and K. therefore, a close quarter tool. It is the transition between the fighter'-; defensive motion and his counter strike Without the alive hand holding the opponent's r>and in place, his weapon might easily return again before the fighter has time to make his counter strike

Used properly, your alive hand will put a pause in the opponent's motion while you movr Into the .ittack During the Spaiv.'.h reign in the Philippines, and m combat situations where the ancient Filipinos fought against the Spanish in »wordplay, the "alive hand" played an important part in confusing the Spanish swordplay. This was especially liue in the -«outhern Philippine-* where they W.'.•>■ unconquered for 366 y- us.

Using the Alive Hand

When the a:ve hinci not being used <i is generally kept near the center of your chest Many escrlmadors like to turn the edge of the hand toward the chest so when they push or pat the opponent's weapon hand or arm with the palm, the alive hand moves forward with a turn This turn adds torque to the motion, giving it more authority.

The Alive hand is used for infighting only and not for long range fighting.

When .« single weapon being used, a basic rule of thumb is that the alive hand ¡should be touching or patting the opponent's weapon hand or arm anytime the fighter's weapon is withdrawing from it for a strike In order to reach the opponent's arm. the alive hand must dart beneath or above the fighter's own weaponed arm Whether the ahvc hand crosses above or beneath depends on the direction tho fighter s weapon traveling awl the target of hks follow up strike

If. for instance, the defense is angling slightly downward, then the quickest counterstrike would be one of the lower targets To avoid obstructing the weapon's downward motion, the alive hand cross*"» above the descending arm to hold the opponent's arm in place.

Start of attack

Inside deflection with safety factor check

Start of attack

Start of deflection

Inside deflection with left hand safety factor at midway point


Safety factor cheek remains with strike to leg

Likewise, f the defense Is angling upward, the alive hand aowcs beneath

Start of high wing deflection

Safety check remains while striking

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