Variations

An important point to remember is that the numbers given In the previous illustrations are for training purposes. If you are delivering strikes to a training partner, the numbers give you a way to remember all the more common angles that occur in combat They do not necessarily follow each other in order although a backhand strike usually follows an overhand or underhand strike and vice versa — body dynamics.

A good example of the variations possible in the basic pattern is the /ei.«ef of the angle A number one angle, for Instance, may occur across the fighter's shoulder, at waist level, at knee level or at any level. (See Illustrations.)

Striking Motions

Selecting the most tviNic striking motton in Escrima to begin thi* cection is like finding the most basic part of <i circle or figure eight. I he circle and the figure eight a re the most basic patterns In I*.scrima, but often only portions of these figures are used.

The Circle: Hold one end of a stick and twirl the whole thing at your side, forward or backward, like a lanat rope That's the circle. It usually occurs at your side

The Figure Eight: Wave the stick in front of you m the pattern of a figure eight that's lying on its side. Reverse the motion Cither one ts the figure eight and it usually occurs n front of you

THE CIRCLI: (AHKO)

The basic Fscrima twirl is nothing more than a circle of the stx:k or several circles n continuous succession When twiring for dexterity exercise or a single hit. grip the stick tightly between your thumb and index finger while Jetting the stick ride freely within your remaining three fingers If you need to. grip the stick with your second finger as well The remaining fingers should tighten around the stick as it descends or nears Its target

Ted Wong Jeet Kune

Ooubk and triple hits can be done with cir cular twirls by starting with a small circle and enlarging it after each downward stroke, so that the striking motions extend forward In overlapping loops

These multiple circular strikes may be thrown overhand (Figure A) or backhand (Figure B)

Multiple circular strikes can also be changed from overhead to backhand or vice versa.

Multiple circular strikes thrown underhand are less common, but may be practiced as exercise In the same way as the overhand strikes.

Keep a tight grip on your weapon during multiple circular strikes This is .1 si ghtly dif ferent motion than the straight twirling for dexterity exercise and single hits Three flood multiple circular strikes may turn so fast that they look like a single descending stroke, hence the tighter grip

Abaniko or Fan

"Flicking the weapon" is one of the lightest, fastest moves possible with a sin k The term "Abaniko or Fan" refers to quick turns of the wrist, usually 180 degrees, that whip the weapon around i ke .1 propeller Keep a t jht grip on the weapon arid simply rot.it*' your wrist To change the angle of the flick, move your entire arm and keep your wrist straight

The following illustrations show a flicking motion that fans direct!^ in fron; of the fight ers body (above tight).

This second set*of illustrations shows an overhead flick that uses body torque to turn I he weapon from 180 to 360 degrees The body torque also adds power. The following section shows how body torque may be used to add power to any blow. The overhead flick should take less than A/10 of .1 second (below). ^ ^ % _

By varying the "Abaniko'* motion, continuous hit* can be made on both sides of any target if you pull the weapon. The Figure 8 pattern should take less than 2/10 of a second

safety check

* The techniques are numbered (2A). (2B). etc l*4-< <»u*r it in one continuous move. not step one. tua. etc. The whole sequence will tokr irw than I ma than 2/10 of a second.

The mote common use of the abanlco .. its abbreviated form. Done with a lighter weapon. mo:;- of the action take-. p1a< e m the wrist (See the angled hits In the Figure 8 section.) The ma n difference between Mn.ill Figure 8 hits and aban-co movement 1«; the wrist snap With a bladed weapon, foi instance, you might want to draw the weapon across the target.

As with an Fscrlma motion, the vertical and horizontal abanicos cat* be made to flow together

(1A)
(IF)

iniety check lV

Guides Martial Art

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