Guns Product

NGOA Buyers Club

National gun owner's association and buyers club (NGOA and Buyers) was created by two brothers in St. Louis, with thousands of members already registered with NGOA Buyers Club, all of whom have already experienced with it and are loving it till date. The National gun owner's association Buyers Club has got a wholesale or rather better than dealer pricing on what you are looking for in the market. There a number of things you will get inside the National gun owner's association buyers' club, here are a sneak peek on what you will find items at low costs than what gun shops can request from your wallet, you can now save hundreds of your cash, this is the best you can ever get! You will get more tools that will assist you to get benefits out them, such as that will assist you in one way or the other. The product is an online registration to become a member, after which you will get to enjoy that comes along with its' membership. The membership to this club is intended for all those adult enthusiasts, that have been licensed to bear firearms in public, those men and women who wish to incur protection on their family and themselves as well. More here...

NGOA Buyers Club Summary

Rating:

4.7 stars out of 15 votes

Contents: Membership Site
Price: $43.00

Access Now

My NGOA Buyers Club Review

Highly Recommended

Maintaining your trust is number one. Therefore I try to provide as much reliable information as possible.

I highly recommend you to consider NGOA Buyers Club as your first choice.

Ruger 44 Magnum Caliber Carbine

This new semi-automatic carbine is gas operated and weighs less than six pounds. It has a capacity of five rounds when one is carried in the chamber. The gun was originally designed as a short-range powerful brush gun for deer hunters. Police agencies often need a good powerful short-range rifle for special action and emergencies. One of the big objections to the higher powered rifles such as the 30 06 has been that the muzzle velocity and the range were too great, especially when used in crowded urban areas where danger exists of hitting an innocent bystander well removed from the scene of action. Many officers carry from choice the powerful .44 magnum revolver and the new Ruger carbine in the same caliber should be a welcome addition to police armament.

Monks and Martial Arts

The most famous of these societies was the I Ho Chu'an, or Righteous and Harmonious Fist, dubbed the Boxers by the colonial powers. They claimed that kung fu could defeat guns - that through special rituals and unblinking faith, practitioners would be immune to bullets. This wasn't a new idea the White Lotus and the Native American Ghost Dancers also believed this. The Boxers rose up and murdered Europeans and Christian Chinese. On June 17, 1900, they besieged the hastily fortified foreign consulates in Beijing. Despite their kung fu skills and magical rituals, the boxers were unable to crack the consulates before a relief force fought its way to Beijing. Modern firepower quickly dispersed the Boxers. Shortly thereafter, the Imperial government fell. In the chaotic post-Imperial period, secret societies such as the Triads largely degenerated into criminal gangs. Drug smuggling, gambling, extortion, and prostitution became their main sources of income. Feuds between societies over...

Adding Advanced Classes

A firearm beats a black belt every time .at distances beyond about six feet (many police departments extend the threat range of a melee combatant as far as twenty-five feet). In the d20 Modern Roleplaying Game, this is represented by the attacks of opportunity taken by gun fighters when shooting while in a threatened area. The advantages of firearms are

Martial Arts and the

In the modern world, unarmed fighting skills are rarely regulated. The use of fighting skills can sometimes result in difficulties with the law, though. As well, a jurisdiction that puts severe limits on the possession and use of firearms or knives is likely to extend those restrictions to martial-arts weapons - although one can usually carry them to and from martial-arts class unchallenged.

The Benefit of the Two Characters reading Strategy

Masters of the long sword are called strategists. As for the other military arts, those who master the bow are called archers, those who master the spear are called spearmen, those who master the gun are called marksmen, those who master the halberd are called halberdiers. But we do not call masters of the Way of the long sword longswordsmen, nor do we speak of companion swordsmen. Because bows, guns, spears and halberds are all warriors' equipment they are certainly part of strategy. To master the virtue of the long sword is to govern the world and oneself, thus the long One of the virtues of the bow is that you can see the arrows in flight and correct your aim accordingly, whereas gunshot cannot be seen. You must appreciate the importance of this. Just as a horse must have endurance and no defects, so it is with weapons. Horses should walk strongly, and swords and companion swords should cut strongly. Spears and halberds must stand up to heavy use bows and guns must be sturdy....

The Clothyard Shaft School

Historically, the bow is an ancient weapon. Its fairly simple mechanism for multiplying the muscle power of the archer belies the skill needed to use a bow effectively. In most countries, martial use of the bow fell into disfavor with the introduction of the crossbow or firearms, both of which require far less training to produce competent shooters. However, the very dedication needed to learn the skills kept them alive, passed down generation by generation, gradually developing into more than just a difficult way to hunt deer.

Parry Missile Weapons

Those with Enhanced Time Sense (ETS) can actually parry bullets, blaster bolts, and other slower-than-light firearms attacks see Enhanced Time Sense (p. 44). Such parries are at -5. ETS doesn't normally allow parries against light-speed weapons such as lasers . . . but the GM may allow this, still at -5, if the defender also has Precognition (p. B77). For another option, see Precognitive Parry (p. 62).

The Fallacy Of Defensive Shooting

We must recognize that there is no such thing as defensive shooting where lives are at stake. This is as true in police circles as it is in the armed services. When a weapon is primarily carried for the elimination or subjugation of an enemy it ccascs to be defensive. Neither wars nor individual combat can be won by a defensive spirit. Rather, the all-important offensive spirit must be developed in the training for any type of combat work. This is true of hand guns. Courses in the combat use of these weapons should be called just that Combat Shooting.

Proper Ready And Firing Position

Another disadvantage of the habit of cocking the wrist to compensate for the downward pointing qualities of a specific hand gun, such as the Colt .45 automatic, when it is fired by the pointing method, is that all guns do not react in the same way to the cocked wrist position. Once a certain style of wrist cock has been developed for use 011 a particular weapon, it will instinctively be used on all types of hand guns thereafter. Because of different structural characteristics of hand guns and the effect of the convulsive grip on them, their pointing qualities react differently to a certain wrist adaption or cock, developed for use on one particular make and model of gun.

Modern American Ninja

The term modern American ninja refers to present-day Americans who have received ninjutsu training. Modern ninja from Japan are often depicted as using ancient devices and weapons, perhaps because of the flavor that this gives them. American ninja, on the other hand, usually have no reluctance to use the technology of modern warfare and espionage. Modern American ninja are more likely than any other type of ninja to use firearms, electronic devices and similar high-tech gadgetry.

Military And Police 38 Special

The Smith & Wesson Military and Police model caliber .38 Special is probably the most popular revolver in its field. Since World War II its makers have concentrated on making many improvements and additions to their extensive line of hand guns. The factory now offers the world's most complete line of hand guns that have been especially designed to meet all conccivable policc and military needs.

Executing The Quickdraw

Trainees who will be working together for several hours. Have their weapons double-checked for safety. (It is best to fill the cylinders with wax and cut off the firing pin, or by some other means make it impossible for a live round to be fired in the weapon.) Let the trainees carry their guns in their holsters and proceed about other training in which they may be engaged. While they are proceeding with their duties, have one of them, when in contact with the other, give a previously arranged signal (such as reach or draw) at an unexpected time. The student receiving the command will execute a quick draw, point his gun at the one who issues the command and pull the trigger. This gives the student the closest thing to actual combat drawing and firing that can be devised. The element of surprise having to draw from any position and follow through with pointing the weapon pulling the trigger as if an actual shot were fired closely simulates the real thing. A similar quick-draw situation...

To Tread Down the Sword

To tread down the sword is a principle often used in strategy. First, in large scale strategy, when the enemy first discharges bows and guns and then attacks it is difficult for us to attack if we are busy loading powder into our guns or notching our arrows. The spirit is to attack quickly while the enemy is still shooting with bows or guns. The spirit is to win by treading down as we receive the enemy's attack.

T martial arts styles

The first thing the GM will likely notice is that the feats below grant a much wider range of abilities than those in the d20 Modern Roleplaying Game. Although these rules are 100 compatible with the d20 Modern Roleplaying Game system, and most of the feats from that book are used in these rules, the d20 Modern rules set was not kind to the Martial Artist. This is not a weakness in the d20 Modern rules, just an assumed emphasis (and a realistic one) on guns as the top dog in the modern battlefield. The feats below grant characters more bang for the buck, precisely to allow martial arts to have the same place in d20 Modern games that it has in cinema where Martial Arts plays a big role. Which is to say, a wholly unrealistic one.

Damage Reduction Breath Control

(2) He may buy it only with the following Limitations Does Not Work Against Guns (-J4 i.e., Breath Control only works against Hand-To-Hand, Thrown and Muscle-Powered Weapons Only) One Hit Location Left Undefended (-J4) (or 15-Activation, if you're not using Hit Locations). Here's an example of Damage Resistance bought in this fashion. It presumes a PD 8 character. Example Damage Resistance (8 PD) (4 Active Points) Does Not Work Versus Guns (- ), Location 3 (Forehead) Left Undefended (- ). Total cost 3 points. Important Note This is very inexpensive ability, and it is very good to have. If the GM puts it in a campaign, just about every player will want to have it. Small bladed weapons will be next to useless only martial arts, large weapons and guns will be effective at all. If the GM prefers to keep his PCs respectful of lower-powered Killing-damage weapons, he should not allow this power in his campaign.

The Use Of Police Weapons In Raids

Sawed-off shotguns, or riot guns, as used by police, have two principal advantages one psychological, the other practical. In handling prisoners and mobs, the large bore of the sawed-off shotgun (usually 12-gauge) has a deterring effect on anyone who looks at it from the muzzle end. It is also a most practical police weapon because of its wide shot-pattern and its effectiveness at ranges up to 60 yards. Submachineguns. Most police departments of any size have one or more submachineguns. This weapon is accurate only at medium ranges, and, in reality, fills in the gap between the hand gun and the rifle. Most American-made guns of this type fire .45 caliber automatic pistol ammunition. In World War 11, the weapon was used extensively by all participating armies, the European type being about .35 caliber (9111m). This gun can be fired from the hip or the shoulder. Its accuracy is comparable to a rifle up to 200 yards, depending on the type of ammunition used. It can...

Simulating Combat Conditions

The conditions of actual close-quarter combat with hand guns which make instruction and training in the instinctive pointing technique necessary are as follows. Most or all of these conditions are usually present in every case in which hand guns are used by men shooting at each other. It follows, then, that systems of practice and practical ranges should be developed, to give the shooter actual experience in shooting under combat conditions. floor sections, or similar innovations may be built into this basement. Passageways, made of scrap lumber or burlap hung from the ceiling, can be built in or installed, to give real ink close-quarter effects such as might be found in a house, alleyway, or basement. The silhouette targets may be placed at appropriate intervals, in conjunction with whatever built-in effect it is desired to simulate. The result, naturally, should be that which the students expect to encounter most frequently. General lighting effects should be dim, so that only...

Chemical Munitions For Control Of Mobs And Individuals

The past decade has seen increasing use of tear gas (CN) and nauseating gas (KO or DM) by military and police units throughout the world. This method of maintaining law and order and protecting life afid property has many advantages over the use of guns, bayonets, or brute force in general.

General Communist Tactics In Formation Of Mobs And Creation Of Disorders

(8) It is standard practice for Communist-trained and led mobs to be armed with non-inilitary weapons such as stones, clubs, and homemade bombs of gasoline or other flammable liquids. The armament may be supplemented by sporting firearms and crude explosive devices. Looting of local commercial outlets to secure arms and explosives may be part of the preliminary action phase. If any arms are actually supplied to the rioters prior to the action, they will probably be of commercial sporting types. They will probably not be makes and types that can definitely be traced to Communist sources. On some occasions arms supplied will be those of the army or police who must confront the mob. Planned raids on military and police arsenals are made in advance for this purpose. Arms may even be obtained by subversion within police ranks through ample use of funds or other means. Effort is made to obtain arms without prior police or public knowledge.

What To Expect From The

Every conceivable object has been thrown at police units in mob actions. Listed are a few of the more common Garbage, animal and human droppings, rotten fruits and vegetables, eggs, bricks, rocks, paving stones, bottles, cans filled with dirt, plastic bags and balloons filled with liquid ammonia or chlorox, bags of pepper, containers full of stain (also dye and acids), birdshot, tacks, firecrackers, jagged pieces of scrap metal, improvised fire and explosive bombs, powdered glass, chunks of window glass, chimney soot, coal and coal dust, plates, triple-pronged fish hooks, tin-can lids, links of chain, short lengths of barbed wire, or any other similar object. Shoulder Weapons. A mixture of sporting-type firearms may be encountered, if the opportunity has been present to secure them by looting or to assemble them in the prior planning phase. Normally, a wcll-disciplined mob led by trained agitators will not desire to employ too many firearms. Sniping tactics will be...

The Professional Unit

RIGHT A riot policeman equipped with baton and carrying tear gas grenades in special holsters. With the baton he has a potent and offensive weapon. Knowledge in its use also creates great self-confidence. He can be equipped with gas and smoke grenades. If desired he may carry a pistol. The baton-grenade members of the squad (grenadiers) arc also responsible for the protection of the members who carry the gas-launching guns.

Basic Principles Of Organization

The squad and larger units carry the weapons and firepower designated, which are to be used only on order of the leadqr. Thus the commander may prescribe that some soldiers be armed with a caliber .45 automatic pistol, some with gas grenades or gas guns, others with a caliber .30 carbine. If riot sticks are also to be used, the carbine may be slung across the back. The squad leader may be armed with a submachine gun, riot gun, or sniper's rifle. Members of the squad are divided into two groups, a front rank and a rear rank. The front rank is to be ready for contact with mob elements and will usually carry tear gas grenades and the baton, or riot stick. These men are used to attack the mob with the sticks, to launch or throw gas grenades, and also to protect the rear rank, consisting of three squad members carrying special gas guns. In the platoon formation there are usually two squads in line armed with riot sticks and grenades. The gas guns are in the rear. The reserve squad is armed...

The Wedge Offensive Formation

(20) The mob control unit should contain within itself the entire range of arms necessary to control the situation. This will vary from batons, to gas munitions, to automatic-type firearms. When he must, the commander should use them all if the situation requires such action. (21) It is useless to carry firearms without ammunition or under instructions not to use them. If the mob ever finds this out, there will be immediate disruption of the moral of the (22) In a police action against the mob, it is best for the commander to have the firepower of the unit (small arms such as rifles, carbines, sub-machine guns, etc.) in the reserve part of the formation. This gives him better control anil enables him to make more efficient use of these arms when necessary. When the men in the front against the mob, who may be armed only with batons and grenades, know they are backed up by firearms, they will perform with more aggressiveness and confidence. (29) When confronting a mob for the first...

Naval Special Warfare Units

5.56mm M16AI carbinc.40mm M203 grenade launcher. 7.62mm M60E3 machine gun. differeni models of 9inm MP5 submachine guns. 12ga M870 shotgun. 9mm M9 pistol, and various types of sniper rifles including the 7.62mm M21 and ,50-caliber MX2A1 and M500 along with a number of more specialized, exotic weapons.

Us Army Gas Munitions Equipment

Generally, commercial equipment such as 37mm gas guns and the variety of gas grenades and projectiles offered give more flexibility to civil police units in mob actions of moderate size. In very large operations where thousands of demonstrators are involved, the Army equipment such as mass gas dispensers is many times more applicable.

Point Blank Gresham Tactical Vest

Alantic Giant Pompoen

The idea of warriors wearing armor into battle is an old one, dating back to ancient times. Initially composed of animal hides and tanned leather, by Biblical times sophisticated composites of leather and metal were in existence to fend off the penetration of spears, lances, and small arrows. But the battle of armor and penetrating weapons has never ended, and likely never will. By medieval times, knights on horseback were using protective suits made of iron, though these were soon defeated by new weapons like the heavy arrows used by Henry 's archers at Agincourt. Then the appearance of firearms in the latter centuries of the second millennium gave penetration weapons a seemingly unbeatable advantage over body armor. This would remain the case until the 20th century. stopping rounds from firearms, they were effective against fragments from explosive rounds and shells. Armor makers, however, were about to get a new and exciting tool from the laboratories of the DuPont Corporation. In...

Commercial Long Range Projectiles And Barricade Gas Shells

Barricade Firing Position

Right Loading the gas gun is normally done from the port arms positions and all loading is done by the numbers, by command. Normally, the gas guns arc not carried loaded, but arc charged with the appropriate type of projectiles 011 command. In some cases, where the action has been pre-detcrmined and the time clement will be short, These projectiles are equipped with tail fins that spring into position when the projectile leaves the gun muzzle. These tail fins (like an arrow) keep the projectile from tumbling and keep it pointed toward the target. Good accuracy at window-sized targets from the smooth bore 37mm guns at ranges up to 100 yards is possible, after practice. Because of the varied loadings available, law enforcement units now have, through use of their 37mm gas guns, a type of firepower for extreme situations that is similar to the military. guns, who traveled in groups and talked quietly of a lynching party. The dead are Deputy Sheriff Wiley, Mashburn, Green County Millen...

Platoon In Wedge Formation

This is an offensive formation used for splitting up mob elements, and advancing and clearing streets. In the illustration two squads carrying batons, grenades, and 37mm gas guns make up the front or V of the formation. Squad leaders are behind armed with submachine guns. Directly to the rear of the point is the officer in command, with a radio man on his left. The third squad is in reserve in the rear of the oificcr. It is armed with automatic weapons, extra 37111m gas guns, and special rifles for sniping, etc. It also can carry extra munitions and spccial equipment. The third squad is used to reinforce the line, protect the rear and flanks, for counter sniping, and any other special use brought about by the circumstances. It operates under the dircct command of the officer. It can be in column or dispersed as shown. This basic formation can be used in units of company and battalion size with equal effectiveness. The line of skirmishers, diagonal, or any type wheeling movement can be...

Disarming and Weapon Retention

Modern warfare is all about firearms. If you have a gun and the other guy doesn't - and he doesn't surrender before he gets close enough to be a threat - shoot him. In close-quarters battle, though, any tight corner could conceal an enemy close enough to grab your weapon. To counter this, military styles teach how to keep weapons away from unfriendly hands that is, the Retain Weapon technique.

Two Typical Gas Grenades

Knife Defense Techniques

The development of the 37mm gas gun (i' 2 caliber) along with accurate short and long range projectiles has given law enforcement another very potent weapon to use against barricaded criminals, insane persons, and mobs. These guns, and ammunition for them, are manufactured by both Lake Erie and Federal. They arc shoulder fired and equipped with sights that, after practice, enable their accurate use at ranges well out of physical contact with dangerous mobs or individuals. Lake Erie 37mm shells are usable in the gun manufactured by Federal and vice versa. Sight adjustments are necessary when using the barricade shells in guns of the opposite make. With the long-range shell it is possible to lay down gas barrages on the windward side of a mob or in the rear if wind conditions make us of hand grenades impracticable. If the gas concentration is heavy enough, all physical contact with the rioters can many times be avoided. Both tear and sickening gas can...

Hand Tear Gas Projectors

Federal Laboratories Inc B2329

In some cases determined individuals can and will still attack, use firearms, etc., in spite of having received a gas discharge. The officer must take advantage of the surprise and the immediate effect of the gas to assume the offensive, retreat, or whatever else is indicated under the circumstances. Gas guns and billies which must be used at close range to be effective should always be pointed at the middle or chest of the victim at time of discharge. Otherwise, particles of sealing compound from the end of the shell and wads may injure the eyes. Twelve-gauge shells available in tear and sickening gas are also manufactured by Lake Erie for use in standard commercial type shotguns. This provides the private citizen with a means of gas projection at no more than the cost of the cartridge. Police units equipped with riot guns also can utilize this type shell to advantage. Unfortunately, few police units or individuals realize that this type of munition is available for use in...

The Lightweight Revolver

The recent introduction and use of new lightweight metals and alloys has further made it possible to reduce the weight of these guns to a point where it is hard to conceive how the .38 Special cartridge could be contained and fired with effectiveness if the manufacturer made them any lighter in weight. The new lightweight guns were originally manufactured and still are produced using conventional weight metals. Recently, however, in response to special military and civilian needs, and by use of new, light alloys, their weight has been reduced almost 50 percent. Currently some models are being produced which have an overall weight of approximately 11 ounces. The law of diminishing returns has just about set in. It is at this point, particularly, that the basic shape of the frame and design of the grip Smith & Wesson can be given due credit for the traditional fine finish of their guns, the smooth double action, and eye-pleasing, streamlined appearance, but the design of the revolver...

Bulletproof Vests And Police Shields

Proof vest, placed around a sand bag and fired at by conventional police and sporting hand guns. In any firing demonstration involving a protcctivc-tvpc vest, it should be stressed that cartridges developing muzzle velocities greater than 1400 feet a second will possibly penetrate. The chain mail type ordinarily will be penetrated by bullets of much lower velocity.

Transition Techniques

In some combat scenarios, innocent noncombatants may be present. Firing of small arms, grenades, and so on, would needlessly endanger them. Therefore, the soldier may need to engage the enemy in hand-to-hand combat in such situations. In other scenarios, the enemy may make a surprise attack at close quarters or confront the soldier in an area where firearms are either out of reach or impractical to use.

Defending Yourself with Internal Martial Arts

Approaching Blado

As students of the martial arts we must wonder from time to time whether or not our training methods will be effective in the event we are forced to defend ourselves or our families against attack. A few hundred years ago in China, the bodyguard caravan guard business was booming as many outlying rural areas did not have the protection of a large police force to ensure the safety of the residents and merchants who would travel through those areas. As a result, the martial artists of the day were given the ultimate proving ground for there training. Without the benefit of firearms, those charged with the security of others had to rely on their ability to fight without weapons, or with medium to short range weapons, combined with their abilities in movement. So, one could imagine that theory and practicality would merge, and the training of the martial artists in those days would have to be effective. Their lives depended on it. It was during times like these that many of the classic...

Naginatajutsu Sojutsu

Naginatajutsu

Sojutsu (also known as Yarijutsu) is the art of using the various types of Japanese spears, such as the yari. The spear could be used as a form of staff, plus it had a spearhead on one end for deadlier attacks. Spear-fighting was a particular favorite of the militant Buddhist so-hei (warrior-priests). It died out after the introduction of firearms to Japan, but formed the basis of a later art, Jukenjutsu (the art of the bayonet).

Squad Line Of Skirmishers

Army Squad Wedge Formation

This formation is used when confronting the mob, or advancing against it. It is also used in a display of force. In this illustration, grenadiers with batons are in the front rank. Three squad members with 37mm gas guns are in the second file. The squad leader is in the rear and is armed with a submachine gun. The men with the 37mm gas guns can be placed in the front rank during a display of force, or can advance and fire short-range shells into the mob from positions between the grenadiers. They also can fire long-range shells into the mob from the position shown. Men in the front rank, when not in mob contact, can 011 command kneel while long-range shells are being fired. In this formation, the 37111m guns are protected by the grenadiers. They can also be considered as a reserve to fill in the line, if necessary. SQUAD IN WEDGE FORMATION Grenadiers form the V, with a si iinJ leader armed witli an automatic weapon in rear of the point man. Three men with 37111111 gas guns are in...

Ving Tsun A Positive Attitude

In the On guard position, it is also important that the forces (forearm direction) are focused on the opponents centreline so that any attack can be direct and down the line of attack between the two practitioner's centres. An analogy of this situation of keeping the forces lined up with the opponent's centre, would be like someone with a gun being ready to shoot an opponent. He would be most effective, threatening and efficient to always make sure that his guns were pointing at the target so he can be ready to fire at any time. In Fig.11, A 's forearms are not pointing at B, therefore any attack cannot proceed straight at B 's centre if the elbow is to drive the fist forward without any circular motion to compensate. This

The Initial Search For Weapons

Oner's arms, armpits, waist line and back, his groin and testicle area, and the entire surface of his legs, down to the shoes. In addition to the more obvious places, firearms and bladed weapons have been found on prisoners in the following places the hat, hair, necktie, shoes, belt suspended by a string down the back of the neck tied or taped to the arms inside the wrists, groin, legs and armpits. The searcher should look with suspicion on such innocent objects as fountain pens, pcncils, cigarcttc cases. Many such items have been adapted to conceal knife blades, or tear gas projectors, or small caliber cartridges which can be fired by manipulation of concealed trigger mechanisms. A collection of items of this type should be displayed in every training-school.

Mob Control Tactics And Suggestions

(3) In extreme emergency situations make an advance decision to use firearms as a last resort. Let the mob know it and put no restrictions on your men and their use of firearms at the proper time and signal, once the action has begun. Do not resort to firearms under panic conditions just because you happen to run out of gas munitions or don't have gas in sufficient quantity for the job. It is much better to plan to use live ammunition from the outset and tell the mob so, rather than commit yourself to a policy of gradual attrition of your men and gas equipment ending up using bullets as a desperation measure.

Chang Chao Tung was also known widely as Chang Chan Kuei

Some accounts of this event tell of Chang fighting as many as forty pirates. Whatever their numbers, Chang defeated the pirates and saved the Chinese girls. Because he had beaten so many men in so little time, Feng gave him the nickname lightning hands. It is said that although Chang was big and tall, he was also extremely fast with this hands and feet. His footwork was very smooth and lightning fast. It is said that he was not afraid of weapons, other than guns, because his footwork was so good no one could touch him with a weapon.

Two Formations Using The Baton

In both of these formations note that the squad leader is in the rear with his automatic weapon. The 37mm gas guns are also in reserve to be used in any sudden change of the situation. Short or longrange shells can be fired into the mob cither from the line or from the rear. In this simulated mob action, the upper illustration shows the unit beginning to advance after it has just assumed the wedge formation from the previous line of skirmishers. At this point gas would normally have been launched into the mob from the long-range gas guns, or gas grenades thrown taking advantage of favorable winds. Masks would be donned and the batons would be used to further disperse the mob.

John L Sullivan 18581918

Sullivan stood 5'10 and weighed just under 200 lbs. in fighting trim. He sported the long handlebar mustache of his era and wore his dark hair short to prevent hair-pulling in the ring. He was the stereotypical celebrity athlete. He drank heavily, womanized, and partied, and saved little for the future. He took crazy dares, shot off guns, and once even ran into a burning building to help salvage furniture. He could also be generous, offering money or goods to those in need.

Revolver Vs Automatic

Hand gun used throughout the winning of the West. Primarily they chose the revolver because it has better frame construction for a swift and comfortable grip and draw. It is faster on the first shot (double action) than most automatics, when complete draw and firing are necessary. It has better all-around balance and pointing qualities than most automatics and, by using various grip adapters, can be fitted to any type of hand. European arms manufacturers have never put out a revolver comparable, in shape or feel or shooting qualities, with those of our country. Their principal manufacture has been the automatic hand gun. Just prior to, and during World War II, the Germans began to manufacture double action automatics, the Walther and Mauser. Manufacture of these guns was discontinued at the end of hostilities. This year, for the first time, an excellent, commercial model of a double action automatic suitable for both police and military use has been introduced by Smith & Wesson.

Defence Against Weapon Attacks

The most likely weapons arc sticks, knives, bottles and guns. You will be relieved to know that I have listed the above in ascending order of popularity, so guns arc the least popular (at least in Britain). Notwithstanding this you may one day be faced with a firearm and you should know what to do. My own advice is to do nothing. Unless you really are a reincarnated ninja, and haven't forgotten how to catch bullets in your teeth, you are best off doing exactly what a gunman requests. This is not to say that you shouldn't try to escape or disarm him but that coincs at the right moment. If that moment doesn't come then don't do it.

Secrets of the Ninja

The principles and forms presented herein are intended for use by a lone individual. Some Ninjitsu ryu (schools) advocate the use of such equipment as shuriken, grapples, shaken, even poisons and firearms. These schools train to use or improvise any weapon that may further the objective of the mission. There is much to be said for this approach, even among the schools that practice invisibility such as the Black Dragon Ryu, Therefore, sections explaining the classical Ninja weapons are included.

Folk Beliefs

Many martial arts have an associated body of folk beliefs. Pentjak Silat holds that the kris (p. 219) can kill merely by pointing. Masters of Kalaripayit (pp. 168-169) learn magical phrases to use in emergencies. Capoeira (pp. 153-154) is sometimes linked with Candomble, an African-derived folk religion. Some adherents of Chinese martial arts believed that incantations, willpower, and proper kung fu would make them invulnerable to blades and guns. The latter idea isn't uniquely Chinese - corpo fechado (Portuguese for closed body) is a magic ritual, known to some Capoeira players, to become impervious to knives and bullets . . .

Philippines

Filipino martial arts saw regular use in combat until relatively recent times. During the American occupation, after the Spanish-American War, the local resistance fought back using martial-arts skills. The ferocious Moros inspired the American military to beef up the service pistol from .38 to .45 caliber in order to better stop fanatical warriors. During World War ii, resistance fighters against the Japanese used Escrima and Pentjak Silat alongside firearms and explosives to attack the Japanese garrison.

The Samurai

Initial emphasis was on mounted archery, but the samurai evolved into swordsmen as infantry tactics became more important. Armor changed to match boxy o-yoroi, suitable when using and facing the yumi, gave way to suits that freed the arms for swordplay. On foot, samurai wielded spears, swords, and to a lesser extent hammers, staves, polearms, and other weapons. Firearms entered the arsenal with the arrival of the Portuguese, but like Europe's knights, the samurai absorbed the gun into their fighting methods. To bulk out their armies, they raised conscript light infantry called ashigaru. These troops had sparse armor (typically a helmet and inferior torso armor) and lower-grade weaponry. With the unification of Japan and the ensuing Tokugawa Shogunate (16031868), Japan entered a prolonged peace. Only the Shogunate was allowed firearms. Martial-arts schools became more widespread but often more specialized - those that taught only a subset of weapons or skills (or one weapon) grew more...

Renaissance Europe

By the time of the Renaissance, heavy armor, guns, and masses of disciplined infantry were the norm in warfare. On the battlefield, arms designed for use by ranked troops overshadowed those suited to individual combat. In the civilian world, though, there was a growing need for weapons and training useful in street skirmishes and duels.

ThCentury Europe

During World War II, commandos trained in military martial arts. They needed skills to eliminate sentries and to fight using improvised weapons - or no weapons - when the ammunition ran out or circumstances made firearms undesirable. The knife, in particular, was popular.

Mk3mk4

The Navy took delivery of the first of 13 of these steel-hulled boats in March 1993. They will replace the slower Sea Spectres, which arc less capable in heavy sea states. The Cyclone can conduct operations for up to ten days and can keep pace with larger surface combatants. They are equipped with complete secure communications, surface search radar, and sonar systems. They mount two 25mm MK 38 chain guns (fore and aft), two 50-caliber and two M60 machine guns, plus are equipped with shoulder-fired Stinger air defense missiles. Future upgrades call for two stabilized Stinger mounts for up to six launchers. Thev will also receive some form of surface-to-surface River Raider Mini Armored Troop Carrier (MARC). The all-aluminum MATC was designed for high-speed patrol, interdiction, assault operations in rivers, harbors, and protected coastal areas. It is fitted with a short-range surface search radar and a multiple communications suite. The crew troop...

Assassin

You might be a ninja, a government agent, a hired hit man, or a dangerous nutcase with an agenda. Whatever your motivations, you've chosen the martial arts as your tool. Unarmed combat is valuable for taking out targets that would never let a weapon get near, while traditional weapons - bows, knives, etc. - are quieter and less random than firearms or explosives. The trick is to get close enough . . . and you're an expert at that.

Enhanced Time Sense

A fighter with Enhanced Time Sense (ETS) always acts before one who lacks it - both in the turn sequence (p. B363) and in a Wait situation (see Cascading Waits, p. 108). This is especially useful to a martial artist who must face firearms. It lets him spring across a room and take out a gunman who has him dead to rights It also lets him parry bullets, if he knows the Parry Missile Weapons skill (see p. 58). He can even try to dodge a sniper's bullet (normally, no active defense is possible). The GM may extend these benefits to encompass blaster bolts and other slower-than-light ranged attacks. All of this makes ETS perfect for campaigns based on action movies. In the movies, Stars always get the drop on Extras, even alerted Extras with machine guns, and snipers shooting at Stars always miss with their first shot. Naturally, PCs are Stars, as are bosses, top henchmen, and other important NPCs. Stars are likely to have ETS the GM can even make it a campaign advantage that all PCs must...

Gun fu

Gun Fu is a martial arts application to gun combat. This style is seen in many popular movies and comic books, and has even become the adopted name of a popular paintball strategy guide. On a strictly historical note, since firearms were introduced to Japan the Bushi have had an art for firearms known as Hojutsu. Perhaps Gun Fu isn't entirely silly after all That said, campaigns striving for realism including all gritty campaigns and many cinematic ones may not wish to allow this martial art. Check with your game master before selecting it. Prerequisite Attack Focus (pistol) Style Maneuvers Firearms 4 ranks You may use the Two-Weapon Fighting Perk with pistols, gaining an extra attack at -10 when wielding a pistol in each hand. Your Firearms skill works to negate this penalty. Firearms 8 ranks Attack Focus (pistol) +2 to attack rolls Firearms 12 ranks Bullet Time once per encounter you can make an extra attack roll with a firearm at no penalty to your attack roll. Firearms 16 ranks...

Zen Riflery

Zen Riflery concentrates on a number of aspects of firearms warfare accurate shooting, using the gun as a weapon in hand-to-hand fighting situations and explosives, among other topics. It is a modern-day refinement on several more or less extinct Japanese arts, including Jukenjutsu (the art of the bayonet), Hojutsu (the art of the arquebus) and Kajutsu (the art of firearms and explosives, also known as Kayakujutsu and Teppojutsu). It is most commonly practiced by professional mercenaries and the like. PS Gunsmith

Hip Shooting

Best to practice with the weapon which will be used and carried in actual combat, if it can be determined. A gun is like a favorite golf club. Different makes of guns and revolvers, like various kinds and sizes of clubs, feel different in the hand of an individual. The balance and feel of one particular weapon will usually appeal more than any of the others. Whenever possible, let each shooter choose his own

C Deployment

Chinese field and antitank guns, towed by wheeled and tracked prime movers, have a good long-range performance. Guns and howitzers are also considered to be principal antitank weapons. If the tank threat warrants it, organic artillery will at times be employed in the antitank role. At least 5 percent of all ammunition holdings are antitank. High velocity guns are equipped with armor-piercing ammunition, lower velocity weapons with shaped-charged ammunition. The Chinese possess a variety of means of chemical warhead delivery such as surface-to-surface missiles, rocket launchers, and guns of or above 122-mm. It may therefore be presumed that chemical warheads could be found in their inventory. Information on the actual employment of chemical weapons, however, is limited. As the Chinese have incorporated a considerable amount of Soviet doctrine in their tactics, it is assumed that regimental and division antitank re serves are formed in both the attack and the defense. These reserves are...

Combat Lightweights

Achieved by using their fixed iron sights against conventional targets, such guns are designed, manufactured and intended for use against targets that can shoot back. Recently there has been developed for special police, military, and self-defensive purposes some interesting new hand guns. They are important advancements in the firearms field and are of special interest to anyone who carries a hand gun for defensive or professional purposes. Because of an entirely new design, use of a coil mainspring, and special steels and alloys, the shooter now has available a small revolver that combines the shocking power of the .38 Special cartridge with most of the desirable features of the small automatic pistol. Although it is possible to fire a creditable target score with almost any of the new lightweight guns, it does not necessarily follow that they will perform equally well when a rapid sequence of double action shots is fired. Under combat conditions there is usually no time to use the...

The Chiefs Special

The combination of the shape of the frame, giving a saw handle effect, plus the Magna type grip, makes a Smith St Wesson pleasant to shoot. When their new lightweights are gripped hard for double action shooting, the violent hand-jarring recoil is changed to a pushing effect against the whole hanc. This results in a recoil straight to the rear and is one of the most important features of these new guns, because the control and hitting factors are increased accordingly. The control-destroying, climbing tendency is practically eliminated. By the use of the Magna type grip, which was originally developed for the target shooter, the shock against the web of the hand is correspondingly lessened. The Magna grip also fills the web of the hand so that no

Snap Shooting

There are two methods of close-combat firing with shoulder weapons by which satisfactory man-hitting accuracy can be achieved. The first is called snap shooting, the other instinctive pointing. Snap shooting is a technique of weapon pointing in which a great amount of practice is needed to achieve individual proficiency. As in skeet shooting, the butt of the weapon must be snapped to the shoulder prior to firing, and the firing must occur at almost the exact instant that the butt of the piece comes to rest. The construction, balance, weight, mechanical characteristics and general design of various shoulder weapons differ greatly, and these variations affect their snapping qualities. A carbine is more adaptable to this type of shooting than a larger rifle. Submachine guns, such as the Thompson, are much less adaptable, because of their design, balance and weight. The snapping technique takes a great deal of practice and must be largely self-taught. It follows, therefore, that it is not...

Instinctive Pointing

This style of shooting, which can be mastered in a relatively short training period, is adaptable to all military and sporting rifles, and to shotguns and light automatic weapons, such as the 1M3, Thompson and Reising submachineguns. With these or comparable weapons, a man-killing single shot or burst can be fired. Instinctive pointing is not an indiscriminate spraying of lead in the general direction of the enemy, as some of its critics have declared.

Quick Shooting Bows

The archer can precede this feat with a Fast-Draw (Arrow) roll to ready an arrow instantly. Any failure means he drops the arrow (or the quiver see p. B195) and spends his entire turn taking an unproductive Ready maneuver. Success readies an arrow and allows an immediate Quick-Shooting attempt. If the bowman makes all his rolls, he can shoot every turn. In effect, he has RoF 1 and Shots equal to his quiver's capacity . . . and can rival many firearms

Gus Peret

For my own education in close combat technique, I wish to acknowledge a special indebtedness to Mr. Gus Peret of the Peters Cartridge Company, Mr. J. H. Fitzgerald of the Colt Patent Firearms Company, and to Major W. E. Fairbairn and Captain E. A. Sykes of the British Army, and also to those men presently collaborating with me in giving instruction in this field whose names I am not at liberty to mention.

Limiting Dodges

Restricted Dodge Against Firearms The GM may feel that because beams and bullets reach their mark at high speed, before the target could move appreciably, dodging should be less effective against them. Optionally, if a fighter is aware of someone with a firearm (make a Vision roll if unsure) and selects All-Out Defense, Attack, Change Posture, Defensive Attack, Feint, Move, or Move and Attack on his turn, he may take evasive movement with respect to that one foe as a free action. If the specified gunman shoots at him before the start of his next turn, he may dodge. All of the usual modifiers apply. To claim the bonus for Acrobatic Dodge (p. B375), he must make his Acrobatics roll during his turn. To claim the bonus for Dodge and Drop (p. B377), he must dive prone at the end of his turn (this can be part of his free action). He can't dodge firearms attacks from any enemy but the one he specified, evade more than one shooter, or declare his evasive movement after being attacked.

Choosing a Style

Police Start with any style and spend two extra points one on Judo or Wrestling, one on Shortsword or Tonfa. Combat Art Sport, Games, and Savoir-Faire (Dojo) become optional skills - officers may learn them on their own time. Some instructors integrate Guns (Pistol), Guns (Shotgun), and Liquid Projector (Sprayer) into the training. Add Handcuffing and Retain Weapon (with any weapon your department issues) to the style's techniques. Omit Average techniques with a default penalty of -5 or worse and Hard

Self Defense

One can learn almost any style for self-defense, but some styles are more suitable than others. Today, these are generally unarmed styles, both because most people don't go armed at all times and because there are legal consequences to using a weapon in self-defense. In earlier times - or in rougher areas - weapons might be more common. Those concerned with self-defense in such situations tend to learn armed styles (or simply carry firearms ).

Military Handto Hand

Historically, many of the fighting arts in this chapter -particularly the armed ones - saw battlefield use. Their role diminished as firearms spread and became dependable, but veterans knew that ammunition could run out and that guns weren't always manageable in close quarters. Thus, hand-to-hand combat remained a part of almost every recruit's basic training. Some armies adapted traditional styles. Others invented new ones, like the relatively modern scientific or synthetic styles below.

Kill Or Gf T Killed

The care of the clip in all automatic weapons is as important with the submachine gun as it is with the pistol. Until cjuite recently, guns of the machine gun type had been equipped with too elaborate sights and too much instructional emphasis has been placed on firing them from the shoulder only. Sights should be very simple, and the firing should take place in most cases from the hip position because primarily the submachine gun is a quick fire, short range weapon for close quarter work. This is especially true in jungle warfare, street fighting tactics, and close-in work such as shown by night raiding and commando tactics.

Ninja Characters

Realistic ninja should equip themselves as described above. Cinematic ones might wear a ninja suit (the infamous hooded black outfit, which isn't historical see The Ninja, p. 13) or other martial-arts costume. Some might include firearms in their arsenal - especially comic-book super-ninja.

Bosozuku

Occupation Mobster (Crime, Firearms and Streetwise) Perks Professional Reputation, Burst Fire Hobby Weapons Skills Acrobatics 6 (+5), Firearms 6 (+8), Perception 4 (+3), Stealth 4 (+3), Streetwise 6 (+5), Vehicles 6 (+8), Weapons 4 (+6) Occupation Mobster (Crime, Firearms and Streetwise) Perks Professional Reputation, Burst Fire Hobby Weapons Skills Acrobatics 6 (+5), Firearms 8 (+10), Influence 5 (+13), Leadership 5 (+6), Perception 4 (+3), Stealth 4 (+3), Streetwise 6 (+5), Vehicles 6 (+8), Weapons 4 (+6) (Powerhouse 3 Tank 3) HD 3d10+6 plus 3d12+6 HP 52 Init +7 Spd 35 ft Defense 15, flatfooted 14 (+1 Dex, +4 Class) BAB +5 Atk +10 melee (2d6+11, Katana wielded two-handed), or +7 ranged (2d4+2, Glock 20) SQ Melee Master AL Yakuza Oyabun SV Fort +8, Ref +4, Will +3, Rec +7 Rep +7 Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 8. Background Criminal Occupation Mobster (Crime, Firearms, Streetwise) Perks Aggressive Stance (Weapons), Power Punch (Unarmed), Professional Reputation Hobby...

General Comments

Advantage of favorable prevailing wind is always taken when possible but the fact that the wind is unfavorable must not limit the projection of gas munitions. Long-range gas guns and instantaneous dispersion blast type grenades are available. Therefore strategy and tactics in employment of gas munitions must not be entirely developed around the prevailing wind concept. Most mob actions take place in cities where there are buildings which can block off air currents or diminish them to a point where effective tactical use of gas in Hand grenades and gas guns with short and long-range projectiles can all be employed. The principle most advocated is to keep up the pressure and flow of gas against the mob. It should be remembered that in the case of large mobs an avenue of escape must always be left open through which the rioters can flee. Tear gas and other chemical agents are humane weapons to be used to preserve law and order. Communist and other type agitators who use riots as a means...

A12 United States

The US Army sniper weapons are the M21 and M24 SWS. As with other countries, earlier production sniper rifles are still being used abroad to include the Ml, MIA-EZ and the M21. Other sniper weapon systems used by US forces are the USMC M40A1 and special application sniper rifles such as the RAI Model 500 and the Barrett Model 82. b. RAI Model 500. The RAl Model 500 long-range rifle is a manually bolt-operated, single-shot weapon, and it is chambered for the caliber .50 Browning cartridge. Its 33-inch heavy, fluted, free-floating barrel, biped, and fully adjustable stock and cheekpiece weigh a total of 29.92 pounds. The weapon is equipped with a harmonic balancer that dampens barrel vibrations, a telescope with a ranging scope base, and a muzzle brake with flash suppressor. The USMC and USN use this weapon, which has a muzzle velocity of 2,912 fps. c. Barrett Model 82. The Barrett Model 82 sniping rifle is a recoil-operated, 1 l-round detachable box, magazine-fed, semiautomatic weapon...

John lee

Occupation Thug (Influence, Streetwise and Unarmed) Perks Power Punch (Unarmed), Precision Strike (unarmed) Hobby Firearms Skills Athletics 7 (+10), Crime 4 (+4), Firearms 4 (+5), Influence 4 (+3), Perception 4 (+5), Streetwise 7 (+8), Unarmed 7 (+10) and Weapons 7 (+10) attacked with firearms, preferring to settle things with his fists. If by some miracle he advances to the weapons round, John has a Katana that he has developed a surprisingly high degree of skill with.

Cinematic Characters

Above all, a cinematic PC or NPC needs a strong sense of his place in the campaign. Be he a bumbling fool with untapped talent, a brooding assassin, a square-jawed pulp hero, or a romantic swashbuckler, his personality, actions, fighting style, and gear should paint a single, vivid picture. For instance, cinematic ninja dress in black and use swords, not guns pulp heroes do carry guns, but prefer fists and swashbucklers use swords and pistols, but dress in lace and avoid skulking and brutish fisticuffs.

Mad Crazy Action

Cinematic campaigns should move quickly and emphasize action over detail. When the heroes are taking on guns with fists and dashing up tree trunks, it's missing the point to worry about how hard it is to stand up in armor (you can do acrobatics in armor ) or whether it's possible to throw a Back Kick while seated (over the shoulder, of course ). Cinematic games should therefore avoid the high-detail options recommended for realistic campaigns in Combat Realism (pp. 237-238) - particularly those suggested under Gritty Realism. Instead, the GM should use the cinematic

Largerthan Life

Strengths Gamers who want to play action heroes are happy. Players who find that silly aren't out of luck, because not buying Trained by a Master or Weapon Master means 20-45 more points for Bow or Guns - and they can exploit merely borderline-realistic rules such as Tricky Shooting (p. 121) to nail the annoying, back-flipping ninja. Since most gaming groups have mixed preferences but lean more toward the cinematic side, this might be the best compromise of all.

Display Of Force

(5) As a last resort, order firearms to be used. This is best done by first ordering a limited number of expert marksmen to fire. These marksmen should be from the reserve unit. If they are not sufficient to break up the mob, full firepower of the entire unit must be used. Full firepower would mean the continued use of all chemical agents as well as firearms. The decision as to use of sickening gas in place of or with tear gas is entirely up to the judgment of the officer in command, based on his analysis of the temper of the mob. Logically it would be the last step before use of firearms.

Rubber Realism

This kind of campaign is more suitable than a purely cinematic one for simulating modern action movies where the violence is unrealistic but mythical martial-arts abilities are unknown. Bullets don't hurt much and explosions are slow enough to outrun, but martial arts are merely another weapon in the arsenal, alongside big guns, explosives, and speeding cars. Campaigns inspired by epic costume pieces (notably sword and sandal films) can also work this way. The heroes all have perfect teeth and

Tech Level

B511-514) is a crucial parameter in any setting but particularly important in a Martial Arts campaign. Technology - guns in particular - can diminish the importance of martial-arts skills or render them completely irrelevant At TL0-3, portable firearms are nonexistent - or so weak as to be no more threatening than muscle-powered weapons. Melee weapons and low-tech missile weapons decide battles, making martial-arts skills vital for warriors. Cinematic abilities can make their wielders supreme Metallic armor, especially in TL3, makes unarmed combat difficult . . . but armed styles take into account both wearing and defeating such armor. At TL4, guns begin to dominate the battlefield. Martial artists become less relevant warfare is about massed firepower more than individual skills. Armor remains heavy but grows less common as firearms advance, and is rare off the battlefield. Martial-arts skills remain important when the powder runs out, for missions where guns...

Modern China

A down side to this kind of campaign is that the Boxer Rebellion demonstrated just how ineffective the martial arts are against guns and disciplined troops. This might still be true in a game with cinematic abilities - Hypnotic Hands and Power Blow won't stop bullets. Heroes with unrealisti-cally high Dodge scores can handle gunfire routinely, but this unbalances melee combat. The Rebellion is a great background for a Secret Abilities campaign (p. 240), though perhaps the Boxers had special abilities, just not enough masters to defeat the numbers and technology of the colonial powers.

Plastic Goggles

(55) Riot type 12-gauge shotguns, if available, are very useful weapons in riot control. Their wide pattern at close ranges and the psychological effect of the large bore pointed toward the mob make them ideal close contact weapons. The standard OO buckshot load will create casualties and is ideal for night work. Shells loaded with tear gas can also be used in these weapons. On some occasions very fine shot ( 8, 9) has been used at long ranges to effectually stop violent mob members. The fine bird shot at a distance does little harm, except in case of the eyes, but will penetrate the skin and cause a wound that will need medical attention. On one occasion, to the author's knowledge, rock salt has been used against rioters in specially loaded shells with good results.

Swashbuckling Europe

In warfare, guns dominate but skirmishing with blades continues. Military men favor heavy cut-and-thrust swords over fencing weapons for this purpose. Despite the much-touted primacy of the point, they still prefer a blade heavy enough to whack through helmets, shakos, and skulls

Role of the Heroes

When the Apocalypse Tao campaign begins, firearms are few and far between. People live in isolated communities centered on military, academic, or religious sources of authority. Few travel beyond the boundaries of their communities. Still, there is some travel, and a few always thirst for adventure. Possible roles for heroes include

Stage 3 Combatants

Occupation Martial Arts Instructor (Influence, Perception, Unarmed) Perks Reactive Stance (Unarmed) Hobby Firearms Skills Athletics 4 (+3), Firearms 4 (+4), Legal 8 (+9), Medicine 16 (+21), Outdoorsman 8 (+13), Perception 16 (+34), Read Write Language (Cantonese, English, Farsi, French, Italian, Japanese, Korean, Mandarin, Spanish), Speak Language (Cantonese, English, Farsi, French, Italian, Japanese, Korean, Mandarin, Spanish), Stealth 16 (+16), Streetwise 16 (+21), Unarmed 16 (+15), Vehicles 4 (+4), Weapons 4 (+3)

Post Apocalypse

That makes modern-day campaigns amusing - snazzy firearms, explosives, etc. - into a world where melee combat enjoys the same importance that it has in a pre-gunpowder setting. Ammo and spare parts for high-tech gear are in short supply . . . but fists, feet, sticks, and knives always work. Any art that suits a modern-day game might survive. The Military, Street, and Self-Defense style lenses (pp. 144-145) are all useful for stripping down martial arts for combat. If there are unusual threats to confront, completely new styles might emerge - just imagine one built around weapons and tactics effective against zombies

Space Opera

The space-opera genre is sometimes called sword and blaster for a reason warriors of the future seem to rely as much on a trusty blade - be it a force sword or a material one - as on ultra-tech firearms. Stories often feature low-tech natives who have their own forms of swordsmanship for these futuristic fencers to contend with. All of this is ideal for a Martial Arts game If martial artists use force swords, then they're likely to study Precognitive Parry (p. 62) in order to deflect energy bolts. This puts swordsmanship and marksmanship on an equal footing. Force-Swordsmanship (p. 209) is tailor-made for such games. With sufficient investment in a chi-powered Innate Attack (pp. 45-47), a cinematic fighter can rival guns and missiles even at a distance.

To Serve and Protect

The PCs are law enforcers, private eyes, or security forces. Historical games can have them as cops in 1920s Shanghai, 19th-century San Francisco or Tokugawa Japan. The further back one goes, the less significant the role of firearms and the greater the importance of the martial arts. Modern campaigns have all of their usual drawbacks the presence of guns and the relative scarcity of situations where martial-arts abilities make a difference. Even on the street, Driving, Guns, and social skills are more valuable than martial-arts training - at least in a realistic game. To make the martial arts central to a modern police game requires cinematic combat realism, even if cinematic abilities don't exist. Buddy movies regularly feature martial artists - usually one of an odd-couple detective duo - who use their arts to augment their shooting skills or who actually prefer fists and feet to firearms. Such cops draw their weapons only after using a few well-placed kicks to take down the bad...

War Is Hell

World War II is especially fertile ground for a Martial Arts game. Japanese officers carry swords and have martial-arts training in the form of Aikijutsu (p. 149), Jujutsu (pp. 166168), Kenjutsu (pp. 173-175), or Kendo (pp. 175) their enlisted underlings practice Jukenjutsu (p. 197). Allied commandos learn Fairbairn Close Combat Training (p. 182-183p). Burmese, Filipino, and Indonesian guerrillas fight the Japanese with guns, sticks, and swords. Many 20th-century style originators lived through and fought in WWII. In modern games, guns dominate warfare. Why drop your rifle to punch and kick if a three-round burst can settle the matter more effectively The martial arts are still part of the military experience, though - from basic training for green recruits to advanced arts reserved for special-operations forces. The more elite the troops, the more opportunities they have to learn and use martial arts. A silencer isn't perfect, it merely makes a gun less noisy . . . but a stealthy,...

Vigilante Justice

Suitable characters and martial-arts styles depend on the campaign's location, time period, and realism level. In a realistic, modern-day game, guns are more useful than martial arts. In cinematic settings, though, vigilantes tend to be as good with their fists as they are with firearms, and use Jeet Kune Do (pp. 164-165), Taijutsu (pp. 202-203), etc., to defeat crooks. Templates such as Crimefighter (pp. 32-34), Assassin (pp. 31-32), and Spy (p. 38) suit fictional heroes well. While implausible in real life, even Movie Star (pp. 3638) or Stuntman (p. 40) could work, for a vigilante with a secret identity.

Marcel bontecou

(Powerhouse 13) HD 13d10+26 HP 102 Init +1 Spd 40 ft Defense 20, flatfooted 19 (+1 Dex, +9 Class) BAB +13 Atk +20 melee (2d8+8, Savate), or +14 ranged (by weapon) SQ Melee Master AL none SV Fort +10, Ref +5, Will +4, Rec +8 Rep +1 Str 20, Dex 13, Con 14, Int 12, Wis 10, Cha 8. Background Military Occupation Assassin (Firearms, Stealth, Weapons) Perks Contract Killer, Flurry (Unarmed), Precision Strike (Unarmed) Hobby Weapons Skills Athletics 16 (+21), Crime 16 (+17), Firearms 10 (+11), Perception 4 (+4), Stealth 16 (+17), Unarmed 16 (+21), Weapons 14 (+19)

Sentry Removal

Remember that however skilled a Marine gets at unarmed combat, he's expected to rely on his firearms and bayonet first. All recruits receive bayonet training similar to Jukenjutsu (p. 197) in addition to MCMAP. They also receive firearms training, of course - but this isn't part of MCMAP or topical for Martial Arts.

New Haganah Dvds

In Israeli Combat Shooting Fundamentals and Intermediate Skills, reality-fighting expert Mike Lee Kanarek teaches the state-of-the-art firearms methods he learned while training with elite Israeli spec-ops groups. The topics include dry fire, live fire, stances, drawing, cocking, trigger control and stress drills. The set sells for 79.95. (888) 606-3400, http www.fight2survive.com

Barbarian Combat

The last remnants of this fierce combat style died out before the Renaissance, but it was that age that sealed its fate. Fighting became a matter of science and style, rather than charging and bashing. As the world became more sophisticated, the barbarians faded into history. The modern world has no place for barbarians and their kind. Pillaging is responded to with economic sanctions and police actions. Drunken brawling results in spending at least the next few nights in the Tank. Driving your enemies before you and gathering their women and children to your bosom is called a War Crime and gets one sent to court. Soldiers can't even use their .50 caliber machine guns against enemy troops without lawyers and politicians waving papers at them. Bureaucrats and lawyers rule the world, leaving little room for those who wish to ride wild and free.

The Fighting Knife

Knife Fighting Wounds

As the knife is ideal for close quarter work, in the ma- jority of cases in which it is used, the victim will not see it coming until it is too late. It will usually be used in total or semi-darkness. Thus proper knife technique begins at close quarters when the blade has been drawn for killing. It may be used because it is noiseless and silence is desirable, or it may be used when ammunition for firearms is gone. In any event, the proper approach in close combat utilizes if possible the element of surprise. Carry the knife in the right hand and a handful of dirt in the left. Throw the dirt in the opponent's eyes and stick him in the stomach. Such tactics are certainly not orthodox, but anything to disturb your opponent's mental and physical balance, distract his attention, or confuse his vision, is certainly applicable when he can see the blade coming. Draw your knife only when you intend to cut somebody. Don't use it as a pencil sharpener or to open a can of tomatoes. like addition...

Cheng Ting Huas Death

Tai Chi Students Learning

While a story about a martial artist defending his country against foreign devils warms the heart, the story I was told, which sounds more realistic, was slightly different. Most everyone agrees that Ch'eng did die during the Boxer Rebellion and it was German soldiers who shot him. However, he did not rush out and take on a German patrol single-handedly in order to protect civilians who were being slaughtered. It turns out that a group of German soldiers were forcefully recruiting locals for a work detail near Beijing's Chung Wen gate were Ch'eng's shop was located. Ch'eng was on the street at the time and the Germans stopped him and tried to put him in line with the others. Ch'eng resisted and wanted to fight, he may have beaten a few soldiers during the struggle, but when he pulled out a short knife, the soldiers drew their guns. Ch'eng tried to run and leap over a nearby wall. As he was jumping over the wall, he was shot. He was 52 years old.

Department7

Some GMs might prefer a more fu, less guns approach to the Gangland setting, and disallow guns for starting characters (or at least make them more expensive to purchase, perhaps doubling or tripling the purchase DCs). This is a bit unrealistic in the United States, but in Hong Kong or Great Britain, where gun control laws are considerably more strict, it makes a great deal of sense for the setting. Skills and Feats Bluff +5, Gamble +5, Intimidate +7, Knowledge (streetwise) +4 Confident, Personal Firearms Proficiency, Power Attack, Simple Weapons Proficiency. Nine Dragons Gang Soldiers Human Tough ordinary 3 Charismatic ordinary 3 CR 5 Medium human HD 3d10+6 plus 3d6+6 hp 39 Mas 14 Init +2 (+2 Dex) Spd 30 ft. Def 17, touch 15, flat-footed 15 BAB +3 Grap +5 Atk +5 melee (1d6+2 19-20, cleaver), or +5 melee (1d4+2, unarmed), or +6 ranged (2d6, Glock 20) Full Atk +5 melee (1d6+2 19-20, cleaver), or +5 melee (1d4+2, unarmed), or +6 ranged (2d6, Glock 20) Space Reach 5 ft. 5 ft. AL Nine...

Kyujutsu

Kyujutsu is the Japanese art of the bow. In the modern era, under the name kyudo, it has become a highly philosophical form of sport with strong ties to Zen Buddhism, but in the past it was a deadly battlefield art. It changed from a form of warfare to a sport following the introduction of guns to Japan in about the 16 th century.

Combat Shooting

Instinctive Combat Crouch

A study of the records of military and police combat use of hand guns shows that use of these weapons falls into one of the following categories, listed in the order of frequency (4) Circumstances where the shooter and the enemy go for their guns at the same instant, the one making the quickest draw placing the first shot. There are not many instances on record where a situation such as this, reminiscent of the gunmen of the old West, has occurred but there have been enough to justify, in varying degrees, the amount of training given in quick draw to selected categories of military and police units.

Isshinryu Karate

That's Jujutsu And that's the best way to describe this pragmatic, no-holds-barred martial art. Major techniques include Atemi-Waza vital points, Kansetsu-Waza joint locking techniques and Nage-Waza throwing methods. Defensively Jujutsu specifically has movements to counter daggers, sticks, guns and both close and distant unarmed attacks. Other names for the art include the art of gentleness, the art of pliancy, and the art of Suppleness.

Download Instructions for NGOA Buyers Club

NGOA Buyers Club will be instantly available for you to download right after your purchase. No shipping fees, no delays, no waiting to get started.

Download Now