The GM allows the character to trade in another Disadvantage which the player had already been trying to buy down or buy off, and take the Style Disadvantage in its place. For example, recently the character has beaten his 10-point Hunted in a climactic fashion, and it's an appropriate time to get rid of that Hunted. The character erases the Hunted and substitutes the Style Disadvantage for it. Note: this can only be done when there already exists a logical, plot-driven reason for the Disadvantage to be changed. Reasons such as "I'm tired of it" and "I like the Style Disadvantage better" are not sufficient.
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