Boxing Modern

Maneuver

Phs

Pts

OCV

DCV

Damage/Effect

Block

V

4

+2

+2

Block, Abort

Clinch

V

3

-1

-1

Grab Two Limbs, + 10 to STR for holding on

Cross

V

4

+0

+2

STR +2d6 Strike

Hook

V

5

-2

+1

STR +4d6 Strike

Jab

V

3

+2

+1

STR Strike

Style Disadvantage

Nobody today teaches boxing with the cestus. However, the maneuvers will work with a cestus, should someone be mad enough to train with one. Therefore, the Weapons element is still in place in the Modern Boxing package, though few boxers purchase it.

Players might consider replacing the Cross (a Martial Strike) with a Fast Strike instead. Many modern boxers concentrate on power and speed and are willing to take a few blows if they can land a few. This strategy is better expressed with the Fast Strike, which has an OCV bonus.

Optional Rules: The Jab, Cross and Hook take location rolls of 2d6+1; the other maneuvers take no specific location rolls. The Clinch will always Grab the arms or head, never the legs.

Special Abilities: As Ancient Boxing.

Boxing Simplified

Boxing Simplified

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