Breakfall may be used to reduce the damage a character takes from any maneuver that throws him to the ground. With a successful Breakfall roll, the character only takes half damage for the attack. However, he suffers a -1 penalty to his roll for every 2d6 damage in that attack. For instance, if the Throw is supposed to do him 6d6 damage, he'll take a -3 penalty to his Breakfall roll. If he still makes it, he'll only take 3d6 damage. If he fails, he'll take all 6d6. The roll will also be modified by the hardness and evenness of the surface that the character is being Thrown onto; refer to the "Combat Maneuvers" section of this book for details.
This works even if the Throw attack is defined as a punch that is strong enough to knock the character down; some but not all of the damage comes from the punch, and that successful use of Breakfall eliminates the half of the damage that comes from hitting the ground.
At the GM's option, a character can make a Breakfall roll by half to avoid the effect that Throw now has on a character's next movement. The Throw maneuver has been redefined so that a character who Throws another character automatically gets to attack the Thrown character first in their next Phase, regardless of relative DEX (of course, this only applies if they both have their next actions in the same Phase). If the Thrown character makes a Breakfall roll by half, he will avoid this effect, and the characters will act on their DEXs, just like normal.
A character cannot perform a Breakfall roll and an Acrobatics roll in the same Phase both to resist being thrown and to reduce the damage from being thrown: he can only use one of them against a given Throw attack. However, the character could make one Acrobatics or Breakfall roll to avoid some of the effects of the Throw, and then make a separate Breakfall roll to regain his feet instantly (without taking a half Phase). An additional Breakfall roll could be used in the same Phase to overcome the "first movement next Phase goes to the Thrower" effect.
Breakfall is known as ukemi in Japanese and nhao lan in Vietnamese.
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