Chapter Two Character Creation

Forbidden Kill Strikes

Martial Arts Academy Online

Get Instant Access

Character Archetypes 132

The Alien Martial Artist 132

The American From The Orient 132

The Avenger 132

The Brick Martial Artist 132

The Fulfiller Of Prophecy 132

The Honorable Ninja 133

The Irritable Student 133

The Kickboxing Champion 133

The Kickboxing Cop 133

The Kid 133

The Knight-Errant 133

The Master 133

The Modern-Day Samurai / Ninja 134

The Naive Hero/Heroine 134

The Philosopher 134

The Ronin 134

The Samurai 134

The Serious Student 134

The Sidekick 134

The Super-Soldier 134

The Unwilling Fighter 135

The Vigilante Martial Artist 135

The Warrior-Monk 135

Last Note On The Stereotypes 135

Specialties 135

The Career Path Of The Martial Artist 136

Building Characters 136

Skills 136

The Career Path In Other Genres 136

Acrobatics 137

Acting 138

Breakfall 138

Combat Skill Levels 138

Knowledge Skill: Analyze Style 140

Knowledge Skill: Chinese Healing 141

Knowledge Skill: Indian Healing 141

Knowledge Skill: Korean Healing 141

Knowledge Skill: The Martial World 141

Knowledge Skill: Mon 141

Knowledge Skill: Specific Martial Art... 142 Language: Ninja Clan Codes & Symbols 143

Professional Skill: Instructor 143

Science: Specific Martial Art 143

Sleight Of Hand 143

Weapon Familiarity 143

Weapon Familiarity: Off Hand 143

Perquisites 144

Contact 144

Favors 144

Followers 144

Fringe Benefits 144

Talents 145

Ambidexterity 145

Combat Sense 145

Danger Sense 145

Defense Maneuver 145

Fast Draw 145

Find Weakness 146

Lightsleep 146

Lightning Reflexes 146

Luck 146

Simulate Death 146

Powers 146

Aid 146

Armor 149

Clinging 149

Damage Reduction 150

Damage Resistance 150

Desolidification 151

Dispel 151

Drain 151

END Reserve 153

Energy Blast 153

Enhanced Senses 153

Extra Limbs 155

Force Wall 155

Feints 155

Gliding 155

Hand-To-Hand Attack (HA) 156

Killing Attack, Ranged 156

Knockback Resistance 156

Lack Of Weakness 156

Mental Defense 156

Missile Deflection And Reflection 156

Power Defense 157

Stances 157

Superleap 158

Telekinesis 158

Transfer 158

Transform 158

Tunneling 158

Power Advantages 159

Power Advantages And

Hand-To-Hand Attacks 159

Area Of Effect 159

Autofire 160

Damage Shield 160

Indirect 161

Invisible Power Effects 161

Trigger 161

Variable Advantage 161

Limitations 161

Activation Roll 161

Extra Time 161

Gestures 162

Reduced Penetration 162

Requires A Skill Roll 162

Power Frameworks 162

Disadvantages 163

Age 163

Dependent NPC 164

Distinctive Features: Style Disadvantage 164

Hunted 165

Obligation 166

Psychological Limitation 166

Public Identity 167

Reputation 167

Rivalry 167

Vulnerability 167

Chapter Three: Combat

Roleplaying Combat 170

Combat Maneuvers 171

Bind 171

Block 171

Choke Hold 172

Covered 172

Disarm 172

Flying Kick 173

Grab 173

Grab Weapon 176

Haymaker 176

Joint Locks And Related Maneuvers 176

Killing Throw 177

Martial Escape 177

Move By/Move Through 177

Nerve Strike 178

Partial Maneuvers 179

Pulling A Punch 180

Root 180

Shove 180

Standard Maneuvers 180

Sweep 181

Takeaway 181

Throw 182

Special Cases & Options 185

Blinded Characters And Martial Arts 185

Bound Characters And Martial Arts 185

Casual STR Versus Barriers 186

Concealed Weapons And Gadgets 186

Coup De Grace 186

Critical Hits 187

Disabling Attacks 187

Standard Impairing And Disabling Rules 187

The Disable Element 187

Disabling Rules For Normal and NND

Attacks 188

Disabling Nerve Strike 189

Disguising Damage 189

Healing 189

Hindering Circumstances And Martial Arts 190

Hit Locations 192

Reducing Damage 192

Increasing Damage 192

Attacks On Disadvantaged Characters . 193

Ignoring Opponents 193

Interposing 193

Knockback And Martial Arts 194

Increasing Knockback 194

Decreasing Knockback 194

Pushback 194

Mystery Damage 195

Sequence Attacks 195

STR Minima On Weapons 197

Weapon Lengths 197

Weapon Ranges 197

OCV Penalties 197

Shields And Longer Weapons 198

Weapon Lengths And Enclosed Space .. 198

Wounds 199

Targeting Injured Areas 199

Twisting The Blade 199

Zero-Gravity And Martial Arts 200

Martial Art Weapons 201

Notes And Key 207

Master List Of Weapons 208

Weapon Familiarity Chart 224

Concealed And Inobvious Weapons 225

Armor 226

Full-Contact Karate Armor 226

Kendo Armor 226

Leather Hand-Wrappings 226

Rawhide Hand-Wrappings 226

Samurai Armor 227

Creating Weapons And Armor 227

Powers Used In Weapon And Armor

Creation 227

OCV Bonuses And Penalties 227

STR Minima (Heroic Campaigns) 228

The "Independent" Limitation 228

Hand-To-Hand Versus Killing Damage 228

Armor Creation 228

New Limitations 229

The Focus Limitation 231

Poisons In Heroic Campaigns 231

Yengtao Martial Arts Weapons 231

Chapter Four: Sourcebook

Secret Societies 234

Characteristics Of Secret Societies 234

Goals And Motivations 234

Secretiveness 235

Atmosphere 235

Ritual Practices 235

Sample Secret Societies 235

The Brotherhood Of The Dragon's Fang 235

The Cult Of The Red Banner 235

The Dai Nippon Tetsukaminari Society236

The Green Fists 236

The Masters Of Death 237

The Masters Of The Jade Palace Of

Heaven 237

The Ones Who Pass Through The

Dragon's Flame Unharmed 237

Yengtao Temple 238

The History Of Yengtao Temple 238

Yengtao Abilities: General Notes 239

Shared Yengtao Techniques 239

Unique Yengtao Techniques 241

Using Yengtao Temple

In Your Campaign 243

Bibliography 244

Was this article helpful?

0 0
Bruce Lee Martial Arts Training Revealed

Bruce Lee Martial Arts Training Revealed

5 MARTIAL ARTS Books KARATE Bruce Lee TAEKWONDO. Learn BRUCE LEE'S MARTIAL ARTS SECRETS! 5 Great eBooks! If you are interested in Karate, Taekwondo and other martial arts then this is the package for you. There are five different e-Books, each packed with information. You will get 5 martial arts books in 'PDF' format

Get My Free Ebook


Post a comment