Combat Skill Levels with Non Weapon Weapons

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A character could buy 3-point Skill Levels with Non-Weapon Weapons. Here's what it means and what it does:

When a character picks up a piece of furniture or other unusual item, i.e. a weapon of opportunity, and slugs a target with it, the GM usually just determines what sort of club the item corresponds to and assigns damage based on that.

However, if a character buys 3-point Skill Levels with Non-Weapon Weapons, the GM should take a different approach. He should consider the item being picked up and then which three types of maneuvers his Skill Levels apply to when he's using this weapon. (As you know, 3-point Skill Levels normally only affect three maneuvers.) He should make his decision based on the look of the item and how he imagines it would be used in combat.

Here are some general guidelines for types of non-weapons and what combat effects they might have:

Non-Weapon Combat Effects Flexible, Lengthy: Skill Levels apply to Block, Choke Hold, Strike.

Rigid, Intricate, Bulky: -OCV with damaging attacks; Skill Levels apply to Disarm, Bind, Grab.

Rigid, Simple, Bulky: -OCV with damaging attacks; Skill Levels apply to Block, Disarm, Bind. Example: A small bookshelf doesn't look like a good weapon to hit people with; someone using it to Strike with should take about a -3 OCV penalty. But a character could maneuver an attacker into stabbing at him between the shelves, and then rotate the bookshelf to Disarm the weapon, Bind the weapon or Lock the joint of the attacker. Therefore the GM decides that the character gets his OCV/DCV bonuses with Disarm, Bind and Grab maneuvers. Small bookcases aren't much good for hitting people, so the GM might give it 2d6 of normal damage.

Example: A sawhorse also doesn't look like much of a striking weapon, though it's better than a bookshelf; give it a -1 OCV. Like the bookshelf, it does have small areas which the attacker could use to trap an incoming limb or weapon, and its shape is suited to blocking attacks. Therefore the GM decides that the character can use his skill levels with

Block, Disarm and Bind maneuvers. Sawhorses have rigid legs with narrow points on them, so the GM might give it 3d6 of normal damage.

Example: A garden hose looks like it would do negligible damage. However, itdoesn'tlook clumsy; it shouldn't take an OCV penalty. It also looks as though it could be used to catch incoming weapons (blunt weapons only—sharp ones would cut right through) or to choke a foe; the metal cap at the end could be swung at the target. Therefore the GM decides the character can use his skill levels with Block, Choke Hold and Strike maneuvers using the hands(i.e. Punches, not Kicks). Garden hoses aren't terribly effective weapons, so the GM will probably give it 1d6 of normal damage.

Non-Weapon Weapons are all considered Clubs for purposes of a character's familiarity with them...and everyone automatically has Weapons Familiarity with Clubs.

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