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Lightweight Judo

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Maneuver

Phs Pts

OCV

DCV

Damage/Effect

Aikido Throw

%3

+0

+l

STR +v/5; Target Falls

Boxing Cross

%4

+0

+2

STR +2d6 Strike

Choke

%4

-2

+0

Grab One Limb; 2d6 NND(2)

Escape

var. 4

+0

+0

+ 15 STR vs. Grabs

Hold

%4

-l

-l

Grab Three Limbs, +10 STR for holding on

Judo Disarm

%4

-l

+l

Disarm, +10 STR to Disarm roll

Karate "Chop"

%4

-2

+0

/d6 HKA (2 DC)

Kung Fu Block

%4

+2

+2

Block, Abort

Skills

Breakfall

WF: Small Arms

Elements

Weapons

+l

Use Art with Clubs

+l

Use Art with Knives

Style Disadvantage -10

Style Disadvantage -10

The Karate "Chop," Judo Disarm and Kung Fu Block can be used with Clubs and Knives (if the practitioner buys those Weapons Elements); the only advantage that the latter two maneuvers receive is the OCV bonus that most knives carry.

Optional Rules: The Boxing Cross and Karate "Chop" take location rolls of 2d6+1; the Choke automatically targets the head, but gets neither bonuses nor penalties for doing so; the Throw, Disarm, Hold, Escape, and Block take no location rolls.

Special Abilities: None

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