A DEX Drain Feint is bought with the following Advantages: Fully Invisible (+1) and Trigger (+J4; the Trigger is the character's decision to use the DEX Drain). The Drain also takes the following Limitations: Only For Reducing Hand-To-Hand DCV (-1), DCV Reduction Only Works For Attacker (-1), DCV Reduction Only Lasts For One Phase (-/). At the GM's option, the Advantage "NND" (+1; defense is making a PER Roll, Danger Sense roll or KS: Specific Style roll by 3 or more) can be required, since Power Defense should not normally apply against this sort of Drain; however, this may have the effect of inflating the cost of this ability unnecessarily.
What these Advantages and Limitations give the attacker is a DEX Drain that only affects the target's DCV. This reduction in DCV only works for the character using the Drain, and only lasts for that one Phase (the "Trigger" Advantage is placed on the Drain so that it can be used in the same Phase as whatever real attack the attacker decides to use— Triggered abilities are essentially zero-Phase actions). Since Triggers normally have to be "set," the GM might rule that the character can only use his Feint once per battle; he "resets" the Trigger between battles.
Example: 6d6 DEX Drain, Fully Invisible (+1), Trigger (+U) (135 Active Points); Only For Reducing Hand-To-Hand DCV (-1), DCV Reduction Only Works For Attacker (-1), DCV Reduction Only Lasts For One Phase (-ft). Total cost: 38 points.
Note: a character could construct a similar ability using a Suppress which could not be "continued" (i.e., all points Suppressed would return after one Phase).
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