Helpful Elements

Element

Description

Maximum

DCV +

+2 points per

+2 DCV +1

DCV

Disarm +

+1 point per +5

+20STR STR

up to +10 STR;

+2 points per

additional +5 STR

N-Damage

+1 point per +1d6

+4d6

up to +2d6; +2 pts

per +1d6 per

additional +1d6

OCV +

+2 point per

+2 OCV

+1 OCV

Rng +

+1 point per

+8 OCV vs

+1 OCV vs. Range

Range

up to +4; +2 points

per additional

+1 OCV vs.Range

Strike

+0 pts if maneuver

Take Once

is based on Strike

(+0 OCV, +0 DCV,

does STR damage)

Throw

+2 points to throw

Take Once

opponent to ground

Restrictive Elements

Element

Description

Maximum

DCV -

-1 point per

-2 DCV

-1 DCV

Half-Move

-1 pt if maneuver

Take Once

Required

requires character

to make a half move

OCV -

-1 point per

-2 OCV

-1 OCV

Rng -

-1 point per

-2 OCV vs

-1 OCV vs. Range

Range

Time +

-1 point if attack

Take Once

takes an extra

segment to perform

(landing at the end of

the next segment)

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Martial Arts An Introduction

Martial Arts An Introduction

Anytime an individual decides to learn how to protect themselves, learn self defense, or become a better person, one thing comes to mind - Martial Arts. Martial Arts are now being practiced all over the world.

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