Most characters defined as martial artists will be created with at least ten points worth of martial arts maneuvers from one style, an 8- roll in the Knowledge Skill of that style, and the 10-point Style Disadvantage. That's the arrangement for a basic martial artist character, and there's nothing complicated about it.
Things get a little more complicated as existing characters use their experience to improve their martial arts or buy new martial arts abilities.
It could happen that an already-existing character wants to learn a martial arts style from the ground up. Finding a teacher is all plot-related, something for the player and GM to work out between them. Here, we're going to talk about the way the character buys the style.
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