Martial Art Weapons

This section includes lists of weapons which are appropriate for martial arts characters and campaigns. Costs for each weapon are given, so that they can be used in superheroic campaigns or purchased with Equipment Allowances (see Dark Champions and An Eye for An Eye for more information on equipment allowances); for heroic campaigns, characters of course do not have to pay points for these weapons, but are subject to the listed STR Minima (see below).

OCV: OCV Bonus. The weapon's bonus or penalty, if any, to overall OCV.

RMod: Range Modifier. A ranged weapon's bonus or penalty, if any, to the standard range penalties.

Damage: The damage done by the weapon. Weapon damage appearing without parentheses—for instance, 1d6+1—refers to Killing damage, while weapon damage appearing in parentheses—for instance, (4d6)—refers to Normal damage. STNx: Stun Multiplier. A "0" indicates a standard STUN Multiplier of1d6-1. + 1 indicates a STUN Multiplier roll of 1d6, and so forth.

STRMin: The STR Minimum necessary to wield the weapon. Refer to the information on building weapons at the end of this section or to the HERO System Rulesbookfor more information. The GM can adjust the STR Minima as he sees fit if he feels that a particular weapon's Minima is too high or low.

Shots: The number ofCharges that a ranged weapon has (usually Recoverable Charges).

CstN/C: The Real Point cost of the weapon for Normal (OAF, -1) and Concealed (IAF, -H) versions.

Culture: The culture or nation that created the weapon. The entries in the "Master List" of weapons descriptions often contain information about equivalent weapons from other cultures.

Notes: Any notes about the weapon; refer to the "Notes And Key" section after the chart for information.

Name OCV

RMod

Damage

STNx

STRMin

Shots

CstN/C

Culture

Notes

Arrows and Bows

Dragon's Tongue

0

0

+1 pt

1/ 2

Japan

Frog-Crotch

0

0

+1 pt

1/ 2

Japan

Hikime

0

0

(3d6)

4/6

Japan

Skinsplitter

0

0

+2 pts

3/ 4

Japan

Willow Leaf

0

0

+1 pt

1/ 2

Japan

Chu-ko-nu

0

0

1d6+1

0

10

10

12/17

China

RC,

2H

Hankyu Bow

0

0

1d6

0

7

24

10/17

Japan

RC,

2H, Concentrate / DCV

Yumi, One-Man Bow

0

+ 1

1d6+1

0

10

24

14/—

Japan

RC,

2H, Concentrate / DCV

Two-Man Bow

0

+ 1

1 /d6

0

13

24

18/—

Japan

RC,

2H, Concentrate / DCV

Three-Man Bow

0

+ 1

2d6

0

16

24

22/—

Japan

RC,

2H, Concentrate / DCV

Four-Man Bow

0

+ 1

2d6+1

0

18

24

25/—

Japan

RC,

2H, Concentrate / DCV

Seven-Man Bow

0

+1

2 /d6

0

21

24

29/—

Japan

RC,

2H, Concentrate / DCV

Shuriken

Bo Shuriken

0

0

1d6-1

0

5/7

9

9/12

Japan

RC,

AF5

Endokuken

0

0

1d6

0

10

9

3Ê3

Japan

RC, also poison smoke

Large Star

0

0

1d6+1

0

10

9

12/17

Japan

RC,

AF5

Small Star

0

0

1d6-1

0

5/7

9

9/12

Japan

RC,

AF5

Tsubute

0

0

(3d6)

10

9

13/17

Japan

RC,

AF5

Miscellaneous Weapons

Arare

Joarare

0

0

1d6+1

0

10

1

6/ 7

Japan

RC

Chuarare

0

0

1d6-1

0

10

9

10/14

Japan

RC,

AF5

Koarare

0

0

/d6

0

8

9

8/11

Japan

RC,

AF5

Comet Star Hammer

0

0

1d6+1

0

10

1

12/14

China

RC, also 2d6 Entangle

Dropped Marbles

2

2

—/14

Japan

RC, NWF, See Description

Fukimi-bari

0

0

/d6

0

3

1

—/ 4

Japan

RC,

Blown From Mouth, Ninja Wp.

Fukiya

0

0

1 pt

-1

2

8

3/ 4

Japan

RC,

2H, Concentrate / DCV, 1

Grenade, Smoke

0

0

8

4/ 5

Japan

1" Darkness to Normal Sight, NWF

Iron Mandarin Duck

0

0

Âd6

0

6

12

6/ 8

China

RC

Kapak

0

0

Âd6

0

6

1

4/ 4

Indones

RC

Miscellaneous Weapons

Metsubishi, Grenade

0

0

8

2/6

Japan

2d6 Sight Flash, See Description

Metsubishi, Blown

0

0

1

7/ 7

Japan

2d6 Sight Flash, See Description

Nagedeppo

0

0

1d6

0

11

9

10/12

Japan

One Hex, NWF

Sling Bow

0

0

1d6

0

9

12

9/13

China

RC

Steel Olive

0

0

Âd6

0

6

12

6/ 8

China

RC

Steel Toad

0

0

Âd6

0

6

12

6/ 8

China

RC

Tetsubishi

0

0

1d6

0

2

—/12

Japan

RC, NWF, See Description

Toami

1

—/—

Japan

RC, See Description

Wishful Steel Ball

0

0

1 pt

0

3

12

3/ 4

China

RC

Name

OCV

Damage

STNx

STRMin

CstN/C

Culture

Notes

Axes & Maces

Axe, Chinese

0

1d6

0

11

15/20

China

M, Thr

Copper Hammer

0

(4d6)

10

9/12

China

S

Hand Mace

0

1d6

0

11

11/15

China

M

Soft Hammer

0

1 Âd6

0

12

18/25

China

M

Blades

Arit

0

1d6

0

11

11/15

Indones

M

Bokken

+1

(5d6)

10

17/23

Japan

M, Thr, 1 ÂH

Bundi

0

1d6

0

10

12/16

India

M, +1 OCV w/ Block

Butterfly Sword

0

1d6+1

0

10

20/27

China

M

Cutlass, Blade

0

1d6

0

10

17/22

Europe

M, +6 DEF on Hand

MP; 2, 3

Using Blade

0

1d6

0

10

Using Hilt

0

(3d6)

4

Cymbal

0

1d6

0

10

15/20

China

S, Thr

Darn Do

+1

1d6+1

0

12

17/23

China

M

Epee

+1

(2d6)

7

7/ 9

Europe

M

Foil

+1

(1d6)

5

5/ 6

Europe

M

Hook Sword

0

1d6+1

0

13

22/26

China

M, +2 OCV w/Bind, Block, Disarm, Takeaway; +6 DEF on Hand on 11-Activation; 4

Jien

+1

1d6

0

10

14/18

China

M

Katana

+1

1 Âd6

0

12

27/37

Japan

M, Thr, 1 ÂH

Knuck-Knife

+1

Âd6

0

7

14/17

USA

S, +6 DEF on Hand on 11- Activation; 4

Ko-Gatana

0

Âd6

0

10

10/13

Japan

S, Thr

Kris (knife)

0

Âd6

+1

7

10/13

Indones

S

Kris (normal)

0

1d6

+1

11

15/20

Indones

M

Kris (sword)

0

1d6+1

+1

15

20/27

Indones

M

Kukri

0

1d6

0

10

15/20

India

S, Thr

Using Blade Using Hilt

0 0

1d6-1 (3d6)

0

7 4

16/20

Europe

S, +6 DEF on Hand, MP; 2, 3, +2 OCV w/ Block

Nine-Ring

0

1d6+1

0

12

16/22

China

M, +1 OCV with Disarm, Takeaway

Ninja-To Sword

0

1 Âd6

+1

15

45/53

Japan

M, Thr, 1 1/2H; Ninja Weapon, See Description

No-Daichi

+1

2d6

0

17

28/37

Japan

L, 2H, +1" Range; 5

Parang

0

1d6+1

0

10

20/27

Indones

M, Thr

Pedang

0

1d6

0

10

15/20

Indones

M, Thr

Rapier

+1

1d6

0

10

14/18

Europe

M

Name

OCV

Damage

STNx

STRMin

CstN/C

Culture

Notes

Blades, Continued

Razor, Straight

Large

0

1d6

-1

7

9/11

Various S, Reduced STUN Multiplier -1, Reduced Penetration

Small

0

Âd6

-1

5

6/7

Various

S, Reduced STUN Multiplier -1, Reduced Penetration

Sabre

+1

1d6

0

10

14/18

Europe

M

Shinai

+1

(2d6)

2

8/11

Japan

M, Thr, 1 ÂH

Spread-The-Water Knife

0

1d6

0

10

11/15

China

M

Tanto

+1

Âd6

0

5

12/17

Japan

S, Thr

Tetsu-To

0

2 Âd

60

20

30/40

Japan

M, 1 ÂH

Tjaluk

0

Âd6

0

8

7/10

Indones

S

Urumi

0

1d6

0

12

18/25

India

L, may be up to 4-shot Autofire, See Description

Wakizashi

+1

1d6

0

8

17/23

Japan

M, Thr

Yoroi-Toshi

+1

1d6-1AP

0

10

12/17

Japan

S, Armor Piercing

Chain and Rope Weapons

Kusari

0

(4d6)

9

19/25

Japan

L, Thr, 2H, +2" Range; 6

Kusarigama or Kyogetsu Shoge

L, Thr, 2H, +2" Range, Ninja Wp.; 3, 6

Using Chain

0

(4d6)

9

Using Hook

0

1d6

0

11

Manriki-Gusari or Kusari-fundo

0

(3d6)

8

9/12

Japan

M, Thr, Ninja Weapon

Rante

Indones

L

Using Chain

0

(3d6)

5

7/ 9

Using Blade

0

Âd6

0

5

Clubs (Do Not Require Weapon Familiarity)

Gada

0

(5d6)

13

11/15

India

M, 2H

Hanbo

0

(3d6)

4

7/10

Japan

M

Jo

+1

(3d6)

7

10/13

Japan

M

Fist-Loads (Do Not Require Weapon Familiarity)

Ashiko

0

Âd6

0

5

8/11

Japan

S, +1 to Climbing Roll, Ninja Weapon; 7

Brass Knuckles

0

(2d6)

3

8/10

Various

S, +6 DEF on Hand on 11- Activation; 4

Cestus

0

(+1 DC/K)

0

n/a

5/ 6

Greece

S, Adds +1 DC/K to Punch Damage; 8

Fist-Load

0

(2d6)

3

4/ 6

Various

S

Nekote

0

1 pt

0

3

3/ 5

Japan

S, Ninja Weapon

Ring Needle

0

Âd6

0

8

10/13

China

S, Thr

Shuko

0

1d6-1

0

5

8/11

Japan

S, +1 to Climbing Roll, Ninja Weapon; 7

Name

OCV

Damage

STNx

STRMin

CstN/C

Culture

Notes

Polearms

Arbir

+1

1d6

0

10

16/22

Indones

M, 2H, +1" Range; 5

Chai-Dao

23/30

China

L, 2H, +1" Range, MP; 3, 5

Using Blade

+1

1d6+1

0

12

Using Shaft

+1

(3d6)

7

Chiang

23/30

China

L, 2H, +1" Range, MP; 3, 5

Using Blade

+1

1d6+1

0

12

Using Shaft

+1

(3d6)

7

Ghi

26/34

China

L, 2H, +1" Range, +2 OCV w/Bind, Block,Disarm, MP; 3, 5

Using Blade

0

1d6+1

0

13

Using Shaft

0

(4d6)

6

Naginata

27/35

Japan

L, 2H, +1" Range, MP; 3, 5

Using Blade

+1

1 Âd6

0

15

Using Shaft

+1

(4d6)

8

3

Nine-Dragon Trident

26/34

China

L, 2H, +1" Range, +2 OCV w/Bind, Block, Disarm, MP; 3, 5

Using Blade

0

1d6+1

0

13

Using Shaft

0

(4d6)

6

Tai-Dao/Kwan Dao

3%4

China

L, 2H, +1" Range, MP; 3, 5

Using Blade

0

1 Âd6

+1

18

Using Shaft

0

(4d6)

6

Tiger Fork

27/35

China

L, 2H, +1" Range, MP; 3, 5

Using Blade

+1

1 Âd6

0

15

Using Shaft

+1

(4d6)

8

3

Wolf's Teeth Staff

27/35

China

L, 2H, +1" Range, MP; 3, 5

Using Blade

+1

1 Âd6

0

15

Using Shaft

+1

(4d6)

8

3

Yari

22/29

Japan

L, 2H, +1" Range, Thr; 3, 5

Using Blade

-1

1 Âd60

14

Using Shaft

0

(4d6)

6

Yari (Kamayari)

25/33

Japan

L, 2H, +1" Range, Thr, +2 OCV w/Bind, Block, Disarm, Takeaway; 3, 5

Using Blade

-1

1 Âd6

0

17

Using Shaft

0

(4d6)

6

Name

OCV

Damage

STNx

STRMin

CstN/C

Culture

Notes

Miscellaneous Weapons

Bo (Staff)

+1

(4d6)

8

14/19

Japan

L, 2H, +1" Range, Karate Weapon; 5

Bunot-Page

0

1 pip

8

1/ 1

Phil

S, Poisoned

Chain Sword

0

1d6

0

10

11/15

China

M-L

Chain Whip

0

1d6

0

7

14/19

China

L, +1" Range; 5

Fang

8/11

China

S

Blade/Point

0

Âd6

0

8

Rod

(2d6)

8

Flying Claw

0

1d6

0

10

18/24

China

L, 6

Flying Guillotine

-1

1d6

0

7

16/21

China

L, 2H, +2" Range,

Must be Aimed at Extremity; 6, 11

Garrote, Strangling

0

(3d6)

4

4/ 5

Various

S, 2H, Must Follow Grab &

Be Aimed at Head; 9

Garrote, Wire

0

Âd6

0

5

7/ 9

Various

S, 2H, Must Follow Grab; 10

Lajatang

0

1d6+1

0

12

15/20

Indones

M

Kama

0

1d6

0

11

15/20

Japan

M, Thr, Karate Weapon

Kanzashi

0

Âd6

-1

5

7/10

Japan

S, Ninja Weapon

Kiseru

0

(2d6)

5

4/ 6

China

S

Mourn Staff

0

1 Âd6

0

14

18/25

China

M

Nunchaku

+1

(3d6)

7

10/13

Japan

M, Karate Weapon

Pendjepit

0

Âd6

0

10

9/12

Indones

S, +1 with Grab, Grab Weapon, Takeaway

Petjat

0

1d6

0

10

11/15

Indones

L

Rings

0

(3d6)

8

9/12

China

S, Thr

Rope Dart

0

Âd6

0

8

14/19

China

L, 6

Sai, Cinema

+ 1

Âd6

0

8

13/17

Japan

S, Thr, +2 OCV w/Bind, Block, Disarm,

Takeaway Karate Weapon

Sai, Normal

+1

(3d6)

8

14/19

Japan

S, Thr, +2 OCV w/Bind, Block, Disarm,

Takeaway

Shinobi-Zue

0

(4d6)

6

16/21

Japan

L, 2H, +2" Range, Ninja Weapon; 6

Sword-Spear

0

1d6

0

12

15/20

China

M, Thr

Tetsubo

+1

(6d6)

11

16/22

Japan

L, 2H, +1" Range; 5

Three-Section Staff

0

(4d6)

9

15/20

China

S/M/L, 2H, +2 OCV w/Bind, Block,

Disarm, Takeaway,+1" Range; 5

Timbe

0

Âd6

0

10

10/13

Japan

S, Thr

Tonfa

+1

(3d6)

7

9/12

Japan

S, Karate Wpn

Umebi

0

1 Âd6

0

—/12

Japan

S, One Hex, Triggered when stepped on

War Fan, Basic

0

(3d6)

6

9/12

Japan

S, +2 OCV w/Block

War Fan, Edged

12/15

Japan

S, +2 OCV w/Block; 3

Blunt Attack

0

(3d6)

6

Razor Attack

0

Âd6

0

7

Wind/Fire Wheels

Saw-Blade

0

Âd6

0

8

13/17

China

S, Thr, +2 OCV w/Bind, Block, Disarm,

Takeaway

Traditional

0

(3d6)

8

12/16

China

S, Thr, +2 OCV w/Bind, Block, Disarm,

Takeaway

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