OCV Penalties

Unarmed combatants and wielders of Short weapons are at a disadvantage when fighting opponents with Long weapons. All weapons in the Gadgets and Weapons section are listed as Short, Medium and Long for convenient reference when you are using this rule.

When a character with a Short weapon (including unarmed characters) fights a target with a Medium weapon, the character is at -1 OCV. When he fights a target with a Long weapon, he is at -2 OCV.

When a character with a Medium weapon fights a target with a Long weapon, the character is at -1 OCV.

The character with the longer weapon doesn't get a bonus to OCV.

Now, this OCV penalty only lasts as long as it takes the character with the shorter weapon to hit the target with the longer weapon. As soon as he's hit the target, it means that he's gotten inside his target's range, and the situation is reversed. The target with the longer weapon now has an OCV penalty identical to the penalty the character previously had. In order to get rid of the penalty, the target will have to back up 1" go get his range back, or will have to hit his foe in spite of the OCV penalty; such a hit means he has once again thrown his foe back to his preferred fighting range. Example: Harry Cho is fighting Nakagawa Shiro. Harry is unarmed (corresponding to a Short weapon); Nakagawa is using the kwan dao, a polearm (a Long Weapon). Harry is at a -2 OCV penalty to hit Nakagawa.

On his first Phase of combat, he fails to hit Nakagawa; he's kept back at the range of the kwan dao. On the second Phase, he hits Nakagawa, even with the -2 OCV penalty. This means he's gotten inside the weapon's reach. On the third Phase, Nakagawa now has the -2 OCV penalty, while Harry is not penalized. Nakagawa will keep the -2 OCVuntil hemanages to back up 1" oris able to hit Harry even with the penalty. Now, when a character has a weapon the same length as his foe's (for example, if both have polearm Long Weapons), and yet decides to make an unarmed

Enclosed Space and Weapon Length

Setting

Unarmed

Short Weapons

Medium Weapons

Long Weapons

Coffin

-2

-3

n/p

n/p

Phone Booth

-1

-2

-3

n/p

Narrow Hallway

(3' wide)

-1

-2

Room Crowded w/

Furniture

-1

-2

-3

Doorway (3' wide)

-1

-2

-3

Room w/ Low

Ceiling (6')

-1

— : Combat abilities are n/p: Use of this weapon

unaffected. is impossible.

attack (for instance, kicking his opponent), he does not suffer the OCV penalty; because he has a weapon of length similar to his foe's, he fights at no range disadvantage.

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