Pakua

Maneuver

Phs

Pts

OCV

DCV

Damage/Effect

Block

%

4

+2

+2

Block, Abort

Defensive Block

/

5

+1

+3

Block, Abort

Dodge

/

4

+5

Dodge All Attacks, Abort

Escape

/

4

+0

+0

+ 15 STR vs. Grabs

Joint Lock

/

3

+0

-1

Grab One Limb, + 10 STR for holding on

Kick

/

3

+0

+1

STR +2d6 Strike

Palm Strike

/

5

-2

+1

STR +4d6 Strike

Root

/

4

+0

+0

STR +15 to resist Shove; Block, Abort

Sweep/Throw

3

+2

-1

STR +1d6; Target Falls

Skills

Breakfall KS: Analyze Style KS: Chinese Philosophy KS: Pakua

WF: Common Melee Weapons WF: Staff WF: Off Hand

Skills

Breakfall KS: Analyze Style KS: Chinese Philosophy KS: Pakua

WF: Common Melee Weapons WF: Staff WF: Off Hand

Elements

Weapons

with Blades with Polearms with Ring

Use Art Use Art Use Art Needle Use Art with Staff

Style Disadvantage

The two attack maneuvers in this package do not take the "Half Move Required" restrictive element. However, Pakua practitioners are constantly in motion, walking the circle one way or another around their opponent. A Pakua character should almost always make a half move (consisting of stepping around their opponent, not moving backwards and forwards) in any Phase he takes a combat action.

Optional Rules: The Palm Strike takes a 2d6+1 location roll. The Kick takes a 2d6+7 roll. None of the other maneuvers require hit location rolls.

Special Abilities: In addition to some of the general special abilities attributed to internal style masters (see "Tai Ch'i Ch'uan," below), Pakua practitioners sometimes display these powers: 1) Rapid-fire striking: Some Pakua masters can launch as many as ten blows in a single second! This is bought as an "Autofire" Advantage for the character's Palm Strike, or as a separate HA with Autofire.

2) Ch'i Control: Some masters have such great control over their ch'i that they can damage specific parts of a person or object, rather than the whole object. For example, a practitioner could Palm Strike his enemy and cause no outward injury while actually causing terrible harm to, say, his enemy's liver. This is bought as an "Indirect" Advantage for the character's Palm Strike, or as a separate HA with Indirect.

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