If the campaign skips a lot of time, the character, with GM permission, can splurge quite a lot of Expe
rience Points into his martial arts. In other words, if the campaign skips six game-months between adventures, the character could conceivably drop quite a few points into his martial arts. Again, the character must be receiving regular training within the campaign setting. A realistic expenditure rate would be 2 CP every game month; an acceptable expenditure for heroic martial arts campaigns, and presuming very intensive training, would be 4 CP every game month; and in superheroic campaigns, 6-8 CP every game months are feasible.
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