This Korean martial art began systematic development in the seventh century, when it was called t'ang-su (meaning "T'ang hand," named after the Chinese dynasty which was in power when the t'ang-su principles were adopted by the Koreans). Later names for this art as it developed were subak and kwonpup.
After the 16th century, the art continued development under the new name of tae kwon ("foot and fist," or "kicking and punching"). The art was forced underground in the first decade of the 20th century, when the Japanese occupied Korea. In 1953, well after World War II, when Korea was freed from Japanese rule, it became tae kwon do ("the way of kicking and punching").
Tae Kwon Do is regarded as a powerful, combat-intensive martial art, relying on forceful punches and high circling kicks; it is also famous for its colorful flying side kick.
Schools where Tae Kwon Do is taught are known as dojangs. Tae Kwon Do practitioners wear a gi-like uniform called a dobok.
The Weapons Elements are not part of the traditional art, but many Tae Kwon Do instructors teach weapons use anyway.
Optional Rules: The Front, Side and Roundhouse Kicks take location rolls of 3d6. The Flying Side Kick takes a location roll of 2d6+1. The Punch or Elbow Strike takes a location roll of 2d6+1.
Special Abilities: None.
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