Tang Soo Do

Maneuver

Phs

Pts

OCV

DCV

Damage/Effect

Block

/

4

+2

+2

Block, Abort

Chop

/

4

-2

+0

/d6 HKA (2 DC)

Flying Kick

/

5

+1

-2

STR +4d6 Strike

Joint Lock

/

3

+0

-1

Grab One Limbs, + 10 STR for holding on

Kick

/

5

-2

+1

STR +4d6 Strike

Punch

/

4

+0

+2

STR +2d6 Strike

Throw

/

3

+0

+1

STR +v/5; Target Falls

Skills

Breakfall

KS: Tang Soo Do

Skills

Breakfall

KS: Tang Soo Do

Style Disadvantage

Optional Rules: The Punch, Chop and Flying Kick take a 2d6+1 location roll. The Kick takes a 3d6 hit location roll. The other maneuvers do not require rolls.

Special Abilities: Similar to those for Karate masters.

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Martial Arts An Introduction

Martial Arts An Introduction

Anytime an individual decides to learn how to protect themselves, learn self defense, or become a better person, one thing comes to mind - Martial Arts. Martial Arts are now being practiced all over the world.

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