If the GM permits, a character could buy Telekinesis, defining it as martial arts usable at range through the character's extension of ch'i.
Such Telekinesis could not exceed the damage done by the character's normal martial arts attacks, and must be bought with the Advantage "Invisible To Sight Group" (+V).
Another approach would be to have characters purchase Telekinesis equal to their own STR, then purchase a +1 point "Weapon" Element, Use Art with Telekinesis. Characters could then use their Telekinesis to perform most types of martial arts maneuvers. The GM might rule that the character would have to purchase Fine Manipulation for his Telekinesis before he could use some maneuvers with it (for example, some types of Nerve Strikes or Killing Strikes).
Was this article helpful?
5 MARTIAL ARTS Books KARATE Bruce Lee TAEKWONDO. Learn BRUCE LEE'S MARTIAL ARTS SECRETS! 5 Great eBooks! If you are interested in Karate, Taekwondo and other martial arts then this is the package for you. There are five different e-Books, each packed with information. You will get 5 martial arts books in 'PDF' format