Jujitsu Products Catalog
Jujitsu as a means of self-defense will teach you to take care of yourself in dangerous situations whether armed or unarmed. It is a valuable study as it trains you to evade the impact of an opponent's strength and attack him at a point where he can bring only 20 per cent of his strength to bear. It teaches you to unbalance your opponent. Conversely it trains you to retain your own balance and to bring 100 percent of your strength to bear in every effort you make. A man trained in jujitsu will instinctively act on this principle in everything he does whether engaged in a physical contest or a mental one. A course of jujitsu therefore will leave its permanent mark on your mentality. It teaches you to retain your poise in the arena where the contests are physical, brawn against brawn, or in the public forum, where mind is pitted against mind, intellect against intellect.
The throws of jujitsu are achieved by the mechanical force of your center of gravity playing against opponent's center of gravity. When I commenced to teach jujitsu in Yokohama, Japan, in every trick I showed how to use the lower abdomen, and how to maneuver opponent's balance. My first pupils were Japanese friends, and lower abdomen to them was shita hara. ra a has the same sound as in the first two syllables. Japanese teachers of jujitsu do not mention the Stahara when explaining a throw or trick to their disciples. They teach the use of the arms and legs, of the hips and shoulders, but do not show the principle of balance, which is the basis of the whole system. It is therefore an average of ten years before a student of jujitsu in Japan masters these throws. It takes that length of time to acquire the scientific way, in common parlance, to get the knack of doing the trick. Jujitsu is not done with strength of arm or leg and this inability to grasp the underlying principle is why...
Any grappling move that counts as an attack is permitted as part of a multiple attack sequence during a maneuver. You must usually attempt different actions (takedown and pin, kick and break free, break free and grapple, etc.). You can't make repeated attempts at a takedown, pin, or lock try to injure an opponent repeatedly through strangling or an Arm Lock, Neck Snap, etc. or take multiple shots at breaking free. However, you can try the same move against different body parts or opponents, grapple and attempt an instant follow-up, or - if making an attack that must follow a parry, such as Arm Lock - insert attacks between the parry and the follow-up. For instance, if you parried using Judo and then made two attacks, you could feint and then use Arm Lock.
We begin this training with the four (4) fundamental grappling holds. These form the basis on which more sophisticated knife and longsword disarming techniques will be introduced in later skill levels training. These are forms to familiarize students with fundamentals of fighting and are taught foremost as combat techniques. A short description of each hold follows. The illustrations depict the holds from above in order to provide a visual clarification of the holds described.
Touted as the only authorized autobiography of the man some admirers have called The Toughest Man Alive, The Godfather of Grappling presents the life story of champion Judoka and grappling master Gene LeBell. This legend's career has included victories in national judo championships, more than 20 years of professional wrestling, 15 years as a professional-wrestling announcer and more than 50 years as an actor and Hollywood stuntman. Featuring forewords by Rowdy Roddy Piper and Chuck Norris and packed with dozens of photos and illustrations, The Godfather ol Grappling is an inspirational tale sure to entertain fans of professional wrestling, the martial arts, movies, television and stunt work. 296 pgs. (ISBN 0-9676543-5-1) Book Code 901 Retail S29.95 For retail sale only. No wholesale prices GENE LEBELL & GOKOR'S GRAPPLING WORLD This is the world's first DVD for the Hayastan grappling system's GENE LEBELL'S GRAPPLING WORLD The Encyclopedia of Finishing Holds Gene LeBell is one of the...
If you make an All-Out Attack, you're truly defenseless. You automatically lose any Contest to avoid a close-combat attack following a grapple. This includes all takedowns, pins, throws from locks, and grappling techniques that attack using a Quick Contest (e.g., Handcuffing). You still get a ST or HT roll to resist injury from strangling, Arm Lock, Neck Snap, Wrench Limb, etc. Your actions after grappling or being grappled - including your own attempts to break free - require you to choose an Attack, All-Out Attack, or Committed Attack maneuver. They aren't compatible with Defensive Attack and aren't free actions. If you make an All-Out Attack (AOA) or Committed Attack (CA), you're subject to the effects above and use the following special rules Double You may use AOA (Double) to try two grappling moves, subject to the restrictions under Grappling and Multiple Attacks (p. 128). Feint You may use AOA (Feint) to make a feint or a Beat against a grappled foe before trying Arm Lock, Judo...
In a jujitsu match, when an opportunity offers, the strangle hold is applied like a flash of lightning. The opponent makes the signal of defeat, and the match is decided. Quick as has been the operation, no injury or pain has resulted to the vanquished man. A jujitsu man who applied a hold so roughly and clumsily as to damage his opponent would be so ashamed of himself that he would not show his face in the wrestling hall for months to come. Such an incident, however, does not occur. Before a jujitsu man has worked his way up to the ranks of the third-class exponents, he has acquired a temperance, a control of his movements, that makes such an occurrence unthinkable. Although there is no limit to the deadly nature of the holds used in a jujitsu match, there is never an accident on that account. I have trained large numbers of men in the effective use of the Death Lock, and by this system in a few lessons, they, too, acquire a temperance, and are able to use this hold with safety to...
Some styles of ju-jitsu actually do cover all ranges. The major muscle groups used are thighs (for stance work and some kicking), hips (for throwing and some kicking), calves (footwork and stance work and lifting the body onto the toes for throwing), abdominals (turning the upper body and taking blows), inner pectorals (punching and blocking movements), front deltoids (blocking and punching), triceps (punching and some blocking), biceps and forearms (for punch retraction and gripping), upper back (for hugging and pulling). Judo and wrestling are limited to the grappling ranges, vertical and horizontal. As far as contact go they are totally real and often ferocious. The major muscle groups used are thighs (for stance work and some leg chokes strangles), hips (for throwing), calves (footwork and stance work and lifting the body onto the toes for throwing), abdominals (turning the upper body, taking blows and lifting the body in escapes), front deltoids (for jamming techniques), biceps...
The jujitsu kick is given by raising the knee simultaneously with the toe flying out. The foot travels at a terrific speed, and the recovery is equally rapid, the foot being at once returned to the ground, or the kick repeated. The great secret about the jujitsu kick both with regard to the speed and also the force of the blow is that the whole weight of the body goes into it. In practice Put your Stahara into it, and you will soon get it. This kick is used only in emergencies of life or death.
Grappling is when two or more fighters engage in close-range, hand-to-hand combat. They may be armed or unarmed. To win, the fighter must be aware of how to move his body to maintain the upper hand, and he must know the mechanical strengths and weaknesses of the human body. The situation becomes a struggle of strength pitted against strength unless the fighter can remain in control of his opponent by using skilled movements to gain an advantage in leverage and balance. Knowledge of the following basic movement techniques may give the fighter a way to apply and gain the advantage in grappling situations. e. Elbow Lock Against the Knee. While grappling on the ground, a defender can gain control of the situation if he can use an elbow lock (Figure 3-19) against the opponent. He uses his knee as a fulcrum for leverage to break his opponent's arm at the elbow. Once the arm breaks, the defender must be prepared with a follow-up technique. (2) Shoulder dislocation using the elbow. While...
In my experience most fights develop into the grappling stage within 10 seconds. The first strikes and counterstrikes will have been unleashed and the participants will be wondering what to do next. Usually this will be grappling. Grappling, however, is a different matter. Everyone likes to fight with what they consider are their best techniques. For some it will be boxing, for others it may be kicking, but for me, it's grappling. Grappling really begins when you close in so much on your opponent that you arc chest to chest. This is when you can try some of the Running the Mark and Spin Out manoeuvres for real or maybe getting your elbow into his solar plexus. On the other hand this might be the moment to try putting him on the deck.
Jujitsu matches are won by making the other man quit. The holds employed for this purpose are powerful enough to break a man's arm or leg, to choke him into unconsciousness, or even to break his neck. Strange as it may appear, however, jujitsu matches are absolutely free from injury to the contestants. This is because of the very scientific and skillful method of the opponents. An ordinary person who had not been shown the proper method of practising would apply the hold roughly with injurious results.
In jujitsu demonstrations I have frequently allowed a man to attack my throat with his thumbs on my windpipe and to do his utmost to choke me and have instantly secured a lock on his arm and held him powerless, but without hurting him. Frequently some enthusiastic member of the audience will try a similar grip on the arm of a friend but will nearly break his arm, with the result that his friend will absolutely refuse to practise any more.
Haneishi, the jujitsu expert I brought from Japan with me, besides being a professional teacher of the art is also a bone-setter, and general first-aid practitioner. No, I gave him suigetsu solar plexus strike , replied the householder, who was over sixty, and from the use of this technical jujitsu term the old man revealed himself as a graduate of the school of jujitsu. It seems that the burglar threatened him by brandishing a two-handed, razor-edged Japanese sword over his head, and demanded his money.
I have never seen anyone but a jujitsu man make a movement exactly like this or the jujitsu kick, and it took years of observation and practice to discover just what they were doing, and how they did it. With the illustrations and instructions given here, there is no reason why the reader should not master it right away.
A jujitsu man practices hard for about an hour a day, and that is enough for him. When off the mat, he leaves it alone and thinks it beneath his dignity to fool around with dangerous tricks where there is a chance of accident from a slippery floor or a sharp corner. Avoid practical jokes around the office, or the parlor, or any other place where people are not expecting rough play. You will make yourself unpopular. You may bring jujitsu into discredit. And you may cause injuries.
Although jujitsu matches have been occasionally mentioned, none of the tricks used in this course, with the exception of the strangle holds in Book Seven, could be used in a jujitsu match. My Japanese friends may criticize this course for containing matters extraneous to jujitsu (particularly the theory of Stahara), which were never taught me in Japan, but I believe this system will give quicker results in learning the art than any yet advised.
In this next segment, I will illustrate a defense against a common lapel or throat grab. This is a very unique defense that I have not seen elsewhere. I learned this technique while studying a classical form of Jiu-jitsu and believe it to be very effective in the event that a person attacks you in this way. Some practitioners of Jiu-jitsu are against methods of striking. It is an issue that I have gone into great detail about philosophically in The Master Text, but the purpose of this book is simply to illustrate basic techniques.
I had studied jujitsu six or seven years before I knew that such a hold existed. I had retained one of the cleverest exponents of jujitsu, who was professor at one of the large military stations, and he made a long journey three times weekly to instruct me at my private wrestling school in Yokohama. Although I was in the ranks of the first-class men when I started with him, he could at first make me quit every few seconds, but in about a year I worked this down until the average was three victories for him in five minutes, and he had to exert himself to defeat me.
Let opponent try to escape by straightening his knees and pushing you over backwards, slowly. Keep tight hold on his neck. (The knowledge of this trick is not very general amongst the jujitsu fraternity. The possession of this secret gives the lucky man an immense advantage in matches.)
Having such holds repeatedly applied to the limit train you to an equanimity of temper. You feel no chagrin or disappointment, just as you expect your opponent to feel none when you turn the tables on him. In fact, in a five minutes bout in jujitsu each will have made the other quit several times and they will always keep smiling.
There are numerous other ways of escaping from wrist holds, but the object of this course has been not to dazzle the eye by an infinite variety of tricks, but to train you to do some essential tricks with the real knack of a jujitsu man, by using the other fellow's strength against him, and by reinforcing the strength of your limbs by the strength of your Stahara.
This is a valuable hold for policemen, and I will make a suggestion about their practice. Big strong men are apt to do tricks such as this by sheer strength. If, instead, you will do a certain amount of practice without using your strength, you will become more scientific. You will discover the lines of least resistance. You will find out how to unbalance your man. As a result you will be able to use your strength more effectively. Tricks like this depend upon the element of surprise for success and cannot be done in a jujitsu match where each opponent is on guard.
In this position you can easily strangle him by tightening the pressure of your wrist on his windpipe. This hold is known only to a limited circle. It is not taught in any standard Japanese jujitsu book. Hold his neck rigidly against your body. Bring your Stahara forward and upward, thus increasing the pressure of your wrist, until his neck is dislocated. This is a super-secret method of doing a secret trick. Do it slowly. You can practice this hold on one another with the utmost safety and with absolutely no fear of injuries or accidents. These secret jujitsu holds are like an immense steam hammer whose power can be so controlled that it will perform the most delicate operations. In matches where this has been used to defeat the opponent, I have never seen anyone suffer even momentary discomfort after the hold was released.
In most cases, Jiu-jitsu practitioners utilize basic principles of physics such as momentum, gravity and acceleration to achieve the throw with minimum effort and maximum efficiency. Many great champions of Jiu-jitsu through its recent history have said, If you have the clinch, you have good Jiu-jitsu. This is a theme that resounds strongly through the art's value as a tool for self -defense. The principle theory is this In any style of fighting, whether the intention of the combatants is to achieve victory through the implementation of strikes or submission holds, one thing is inevitable most of the time, the participants will clinch. Clinching is simply when both partners hold each other while standing. Once a Jiu-jitsu practitioner achieves the clinch, the ability of his opponent to strike with a great deal of force (damaging force) is greatly reduced. After a level of safety is achieved by the use of this position, a skilled Jiu-jitsu fighter...
Jujitsu tricks are done with great rapidity on an opponent who is usually moving just as quickly. You utilize the momentum of the opponent to unbalance and defeat him instead of relying on your own strength and weight. If you try to master the two complicated problems of your opponent's BALANCE and MOMENTUM and at the same time make your legs and arms perform a complicated, unfamiliar feat, you are up against an intricate task in which progress is slow. This is why it takes so many years in Japan to learn jujitsu.
Unarmed Damage At 1st level, the martial artist uses 1d6 for his base unarmed strike damage if Medium sized, or 1d4 if Small. This damage progresses as listed on Table 1-1 or 1-2, respectively. The martial artist usually does normal damage with his unarmed strikes or grappling but may also choose to deal his damage as subdual damage with no penalty to the attack.
Since ancient times man has developed different types of physical exercise which were used in combat training. The most popular exercise was grappling or wrestling in one form or another. In the folklore of most nations there was an ideal hero who had extraordinary, even magical, physical and spiritual powers which enabled him to fight evil forces. One of the main characteristics of these heroes - Gilgamesh in Babylon, Ozikis in Egypt, Hercules in Greece, great U in China, Igreid in Germany, Ruslem in Tibet, Illya Murometz in Russia - was that they were all unbeatable masters of wrestling. Talhoffer's fifteenth-century book of wrestling was one of the first texts on the subjects and the illustrations in the book show self-defence techniques that are very similar to modern ju-jitsu.
Strength-training pioneer Earle Liederman published this book on grappling for competition and self-defense in 1923, and it is still highly relevant today. It covers 100 classic catch-as-catch-can wrestling moves as well as 50 lessons on how to overcome a variety of street attacks. A great book for students of self-defense and mixed martial arts. 8 1 2 x 11, softcover, photos, 226 pp. SWAJ 30.00
This book presents realls-tic grappling techniques designed to control and restrain through the application of pain to the joints. It provides today's modern warrior with easy-to-apply techniques that first restrain and then, If necessary, inflict severe physical injury. 5 1 2 x 8 1 2, softcover, photos, 204 pp. EJL 20.00
As you're aware, utilizing combinations that blend striking and grappling techniques is a great way to confuse your j opponent and catch him off guard. In this combination, you set your opponent up by dropping your level. Unless your (j opponent wants to get taken down, the first thing he will do is mirror your movement by dropping his head down to Z your level. An action is always quicker than a reaction, so for a split second after your opponent drops his head there will be a window of opportunity for you to pop back up and land a knee to his face. However, it is important to be cautious with this technique. If your opponent senses what you're trying to do, he can use the previous technique to catch 0 your leg, lift you off the mat, and slam you down. 0 CD
Finally, in phase three it's time to maximize technical efficiency. It is established that high level endurance performance depends on a high VO2 max and a high lactate threshold. VO2 max sets the upper limit for sustainable work potential. The lactate threshold indicates how much of one's cardiovascular capacity can be used in a sustained effort. Multiplying VO2 max by lactate threshold provides a measure of the size of the endurance engine. In sport, however, victory does not automatically go to the athlete with the biggest engine. Efficiency (or technical skill) is critical to maximizing performance capacity. Someone might have a VO2 max of 85 and a lactate threshold of 90 , but if, during a grappling session, precious energy is wasted by attempting techniques from poor positions of leverage, or an athlete gets caught in a neck crank, it s all for naught
Grappling Block With this advanced maneuver, the martial artist parries an incoming weapon attack and is able to grab the weapon, making it harder for the attacker to use it against him. If the martial artist is unarmed, the grappling block requires both his hands to perform if he is armed, it requires his weapon hand. The grappling block takes one of the martial artist's attacks, just like the basic parry. If it is successful, the martial artist and the attacker both have a grip on the weapon. The grip is never a dangerous one for the martial artist. For example, the grappling block allows the unarmed martial artist to clap the blade of a sword-wielding opponent between his palms, preventing it from striking. In order to strike the martial artist with the weapon, the attacker must get it free. To do this, the attacker rolls 1d20 and compares the number rolled to his Strength score. If the attacker succeeds in his Strength check, he recovers his weapon. If he loses his roll by 4 or...
Swordplay is a general school that encompasses European fencing, Japanese kendo, and other forms of martial arts that center on the correct use of a sword. While some schools are very formalized, others teach more rough-and-tumble techniques closer to what true sword combat is like. Some schools teach the use of a single weapon, some teach two weapons (such as katana and wakizashi or rapier and main-gauche), some teach a sword and shield combination, and some teach grappling, punching, and kicking to accompany the sword blows.
These options let you change how you're grappling or pinning a foe Release a Hand If you've grappled or pinned a foe, releasing your grip with one or more hands - usually so that you can strike - is a free action on your turn. To maintain your grapple or pin, you must hold on with at least one hand (but see below). If you let go with all of your hands, your victim breaks free One-handed locks and holds are less effective see The Sound of One Hand Grappling (p. 116). Shift Grip If you've grappled a foe, you may relocate your grip from its current hit location to a new one - typically to prepare for a technique that requires you to grapple a specific body part. This isn't a free action it counts as an attack. Roll a Quick Contest, with each fighter using the highest of DX or his best grappling skill. The fighter with the most free hands gets +3. The hit locations involved are irrelevant. If you win, your grip shifts to the desired location. On a tie, you're still grappling the original...
Use the first attack to grapple your rival. If it works, he'll suffer the standard defense penalties against the ensuing strike see Defense While Grappling (pp. 121-122). If the grapple works and you hit the grappled location with a thrusting attack, your strike gets the damage bonus for All-Out Attack (Strong). This also applies to blows to the groin, spine, or vitals if grappling the torso the eye, jaw, or nose if grappling the head or an artery or joint if grappling a location containing such a target. You may retain your grapple after striking or relinquish it immediately.
This is an attack rolled against DX, Brawling, Sumo Wrestling, or Wrestling. You can target any hit location but the feet, at full penalties. If your victim is lying down, you can only target his face or skull. Your opponent may either dodge or parry with a free hand, subject to Defense While Grappling (pp. 121-122).
If you've grappled a foe and you're both standing, you can try to use him as cover, make him walk, etc. This counts as an attack. Roll a Quick Contest, with each contestant using the highest of ST, DX, or his best grappling skill. If you have your rival in a lock or a hold, you may use your level with your grappling technique, get +3 no matter what you roll against, and gain your technique's bonus for using a weapon (if any) - but since you're using pain to force compliance, he has +3 for High Pain Threshold or -4 for Low Pain Threshold.
When applying a grappling technique that lets you cause ongoing harm - Arm Lock, Choke Hold, Finger Lock, etc. -you may opt to cause pain. Roll normally, at the usual modifiers, and note the FP or HP you would have inflicted. Instead of fatigue or injury, though, your victim suffers an affliction (p. B428) moderate pain at 2-3 points, severe pain at 4-5 points, terrible pain at 6-9 points, or agony at 10+ points. Reroll each turn the effects aren't cumulative.
If your attack roll succeeds, your opponent can try any close-combat parry with a free hand a Jam, if you kicked a grappling skill parry with the arms he's using to hold you or a dodge. The last two options represent shoving you aside. If he fails, you inflict your usual damage.
While grappling with a knife carrier, take care not to gel hit by the pommel on the handle. On any decent fighting knife these can be quite substantial and used with good effect to club any solid targets such as the head and chin. Remember that the only way to learn competent disarming techniques is to practise those illustrated and then practise them again again and again
The Ninja used a multitude of hooks, rakes, and collapsible jmeii ladders to scale enemy walls when necessary. The grappling Fig. 41-Illustrated is the basic four-prong snatch-hook apparatus. The grapple consists Of four steel hooks welded at right angles, ending in two rings covered with approximately two ounces of lead (for weight). These may be purchased at any fishing supply house at reasonable cost, and of a size and nature to suit the user. The grapple is attached to the cord by means of a short length of chain, which is linked to the double rings in the ends of the grapple and to a loop in the end of the line by master links. The cord itself is nylon line, one-half inch in diameter. All of the above apparatus is capable of supporting at least 200 pounds. All scaling apparatus must be checked before use to insure safety. The grapple and chain are normally held in the right hand, while the left holds the line loosely coiled. Naturally, for the grappling hook to be effective, the...
The primary focus of this chapter has been on anaerobic conditioning drills. This does not mean that we should completely neglect aerobic training. Aerobic training has a purpose and is important. Anaerobic training will provide more sport specific benefits but it is important to develop a solid base of aerobic fitness. Boxing, wrestling, grappling, and the martial arts are primarily anaerobic in nature. These sports consist of explosive bursts of energy. These are the most common Warrior activities.
If a cutting attack would sever the leg or foot of someone who's standing or lying down, or the arm or hand of a fighter who's grappling or using two hands to wield a weapon, it might cut through the target body part and strike the other hand, arm, leg, or foot To see if this occurs, roll damage normally, subtract DR, and multiply by 1.5 for a cutting attack. If the resulting injury exceeds that required for dismemberment (see p. B421), the attacker may elect to carry his attack through to the other limb or extremity.
In addition, when you shoot or throw ranged weapons at a grappling opponent, you automatically strike at the opponent you have chosen. Normal See Combat Modifiers in Chapter Five Combat of the d20 Modern Roleplaying Game for the effects of cover and concealment. Without this feat, a character that shoots or throws a ranged weapon at a target involved in a grapple must roll randomly to see which grappling combatant the attack strikes.
Here now is the first English-language edition of the definitive work of this Fechtmeister (literally, 'fight master'). Talhoffer, probably a follower of the Grand Fechtmeister Hans Liechtenauer, reveals an array of great-sword and two-handed sword techniques, sword and buckler moves, dagger fighting, seizures and disarms, grappling techniques, and the Austrian wrestling of Ott, a rare medieval Jewish master of whom little is known. The illustrated plates also show methods for judicial duels - official fights to end legal disputes - and fighting with pole-weapons. Like many other medieval fighting texts, Talhoffer's manual covers fighting in full armour and without armour. His manual reveals a range of both rudimentary and advanced techniques and provides a firm foundation on which to begin exploration of Western martial culture and the skills of medieval masters of defence. His manual covers fighting with swords, shields, spears, staffs, pole-axes and daggers, as well as grappling,...
Once a unit has developed a sufficient proficiency level in basic skills, begin the walk phase. Instructors introduce soldiers to throws, combination strikes with body weapons, reaction drills, knife bayonet fighting, grappling, and expedient-weapons training. In close-range combatives, two opponents have closed the gap between them so they can grab one another in hand-to-hand combat. The principles of balance, leverage, timing, and body positioning are applied. Throws and takedown techniques are used to upset the opponent's balance and to gain control of the fight by forcing him to the ground. Chokes can be applied to quickly render an opponent unconscious. The soldier should also know counters to choking techniques to protect himself. Grappling involves skillful fighting against an opponent in close-range combat so that a soldier can win through superior body movement or grappling skills. Pain can be used to disable an opponent. A soldier can use painful eye gouges...
Defences against more than one attackcr arc not impossible, especially if you use some brain power. In the following scenario imagine that the conflict has rcachcd a stage where it is no longer avoidable. The other guys are intent on hurting you. All gangs have a leader. He's probably the guy who got them all interested in picking on you in the first place and he's the one you should go for if you feel up to it. After fixing him with another hard Zen stare, which lets him know he's got problems, you should attack with a pre-emptive strike. Running at him, striking and grappling him with the intention of breaking past him and getting away from them all.
Liberi documented a very systematic and complete training manual for the development of contemporary martial art skills of the time. Liberi recommends that this training system not be used to train thugs, given the techniques are sophisticated and deadly. Thugs would not possess the self-discipline to control when and when not to employ the techniques described. He begins the training program with grappling. Although students of the sword would prefer to begin training with the sword, Liberi reasoned that those students who are committed to learning the way of the sword would remain throughout the earlier levels of training and develop an appreciation of the skills learned and recognize how these skills can be leveraged to longsword or pole-weapons training. Those students that are not cognizant of this leave the program early - a good filtering mechanism. The AEMMA training program structure is heavily influenced by this approach by Liberi and is clearly visible in its structure with...
As mentioned earlier, anaerobic training means to conduct an activity without oxygen. Anaerobic exercise requires muscles to contract at high intensities for short periods of time. Boxing, wrestling, and grappling are all examples of anaerobic activities. To be successful you must explode with your movements.
Fat is the next best source of energy during prolonged exercise. When your stored glycogen runs out, your body burns fatty acids for energy. Unfortunately, fat is not a good energy source for anaerobic activities (such as boxing, wrestling, and grappling). These anaerobic activities involve explosive movements and actions. Fats are NOT an efficient source of energy during anaerobic activity. Stay away from saturated fats and keep your total fat intake below fifteen percent of your daily calories (ten percent is better). Large amounts of fat will lead to added body fat. In addition, excessive fat intake causes frequent urination. Basically, you piss away all of your minerals. Bad idea
The senes begins by illustrating how oppose an opponent who is armed with a similar weapon. This is the best way to build the necessary loundation ol skills, techniques, and eye-hand coordination that will allow you to oppose a broad spectrum of adversanes who are armed with all kinds of street weapons. Alter learning these basic skills you will be ready to progress to the seldom taught subjects ol infighting, grappling, and brawling with a saber or cutlass.
This is an interesting point as it is used to take the will to fight away. Anyone who has been struck here will agree about this, you just cannot carry on fighting after this point has been struck as usually, the clavicle which is quite a weak bone, will break causing great local pain and energy drainage. It also has an affect upon the communication between yin and yang in the whole body and drains yang Qi as it is associated with GV 14, (meeting place of Yang). It can be used with ST 11 to cause great Qi loss. It can be used in a grappling situation to stop the fight, or in an attacking situation where you have to block and re-attack etc.
As mentioned above, the primary tactical principle of the German art of fighting is that for every attack there is a counter-attack (stuck und bruch). Attacks are met with counter-cuts and thrusts that set aside the enemy's weapon to force a way through the enemy's guard. Counter-attacks may be combined with avoidance, grappling, wrestling and disarms to render the opponent defenceless. The first means of defence open to the swordsman is to avoid the attack to be where the sword is not. This may be accomplished by stepping back out of distance. However, a cutting sword moves with the most force at the point of percussion, a few inches below the point, and with the least force near the hands. Therefore, a more effective technique for avoidance is to close the distance by stepping toward the opponent, moving straight in or diagonally to either side, and counter-attacking, grappling, or making a disarm. Grappling Nearly a third of Talhoffer's long sword plates include some form of...
Bagua was invented at a time in Chinese history (late 19th century) in which your opponent, whether a soldier or a brigand, might be wearing leather or metal armour of some type. Punching or striking armour won't do as much good as using whole body skills to immobilise or throw an opponent protected in this way. Pushing with the hands becomes an essential aspect of grappling skills. In training, pushing can be somewhat safer for the students than striking and grappling. It came about primarily to make some of the training methods a little safer for daily practice. Unfortunately, many modern teachers don't have enough of a martial base of any kind to be able to understand just how useful a push can be and how limiting if that is all you can do.
CmaS t sjji o Saulo Ribeiro breaks all the rules in this innovative grappling series. RinmniBBaii JiuJitsu Revolution With an unprecedented six world Mundial Jiu- 4 Bj on new meaning as Ribeiro teaches how to maximize your technique. , tRJ V xz Make each transition and move in your grappling game mucl1 more P0* 1 than youever 'bought possible with * '' r lr this exciting set DVD Code 9429 Retail 149.99 For retail sale only. No wholesale prices
The Singing Crane temple, a group of monks and martial artists, has a soft method of fighting, with some hard soft grappling and mental disciplines. Their monks typically use the Reduced Movement option (see above) to sacrifice Fast Movement and Slow Fall to gain extra feats at levels 4, 8 and 12. They attempt to master the Willow Branch style as soon as possible, and prefer the monkey footwork martial secret. Most take 1 to
This transitional unit prepares the student for the next part of the training, that being dagger or daga The weapons used in this section are simple dowels. The point of this transitional unit is to train the student in becoming comfortable with blocking and parrying with a dowel, and to use the dowel as a grappling tool.
Routine One is more for the boxer karate tae-kwondo fighter, the punchers and kickers of the fighting arts, whereas Routine Two will be better suited to the grappling arts. If your art involves all ranges, and it should, then you could use both of the following routines, or a combination of the two.
Strong adductors arc quite important for traditional practitioners and kata competitors who seek strong stances. Superior abductor length is important for the ability to perform strong and high kicks as well. The adductors strongly contribute to maintaining the mount position in jujitsu.
The gastrocs are strongly involved in all sprinting, jumping, and kicking activities. The tibealis is important in grappling disciplines for controlling the opponents position. In kicking, it allows extension of the heel for more focused kicks. The soleus helps to provide overall ankle stability during walking, running and jumping.
The student is introduced to the specifics of wrestling or abrazare and grappling as described by Fiore dei Liberi. This covers the four fundamental guards that form the basis of all skills developed in later units. In Liberi's manuscript, each section begins with crowned masters (magistro) that illustrate the posta or stances. In addition to the masters that introduce the fundamental postas in the beginning of each section, other masters are included that introduce sub-sections. This will be evident in the later parts of this section. All the illustrations in this section are extracts from Fiore dei Liberi's Flos Duellatorum , of the Novati Pissani edition.
Possibly the most aggressive of all martial arts, but at the same time one of the most dangerous. The practitioner must be fearless, pushing right into grappling range, willing to be subjected to enemy blows and ignoring threats from other opponents. Simultaneous Attacks is particularly favored.
Casey was born in the mid-40's and at the age of nine began his martial arts training in jujitsu. In the next thirty plus years, Casey would study Shorinyu Karate, Chinese and Okinawan Kempo, various Shaolin Arts, Qin Na, Shuai Jiao, Wing Chun, Fukien White Crane, Wa Lu, Tai Ji Quan, Ba Gua Zhang, and Xing Yi Quan.
Routine One was more for the boxer karate tae-kwondo fighter, the kickers and punchers of the fighting arts, whereas Routine Two is more suited to the grappling arts. As previously stated, if your art involves all ranges as it should, then you could use both routines, or a combination of the two. As a practising grappler I have found this routine to be of the utmost benefit. It has greatly enhanced my grappling skills, not just with added strength to aid technique but also with extra stamina. Always do a five to ten minute warm up, as described in Chapter Five, before lifting any weight, and warm down after finishing your session.
In the application of martial arts there are four general categories of techniques striking, kicking, throwing, and grappling (to include point grabbing, choking, and joint locking). While all complete martial arts systems employ all of these techniques, some may emphasize one group of techniques more than the others, (for instance Judo emphasizes the throwing aspect). Although there are only so many ways to kick, strike, throw, or lock an opponent, each martial arts system has their own unique way to implement these specific techniques. Ba Gua Zhang, being a complete and balanced fighting system, employs all of these techniques, however, because Ba Gua Zhang is an art which emphasizes theory and principle vice rote technique application, the Ba Gua Zhang stylist will approach the application of these four methods from a variety of perspectives. In Ba Gua Zhang, set-ups and follow-throughs will not only vary based on the situation, but will also vary from one student to the next based...
Over the course of 13 full-length DVDs, Craig Kukuk thoroughly covers every possible position in the sport of no-ji grappling. Get detailed demonstrate and analysis for hundreds of submissions, passes, sweeps and strategies as well as variations and counters to almost every technique covered. Each DVD features a complete menu with chapter breaks for each technique, making for easy navigation. Originally priced at 350 when first made available on VHS, this series has been digitally remastered for DVD transfer and now sells for a fraction of Its original price DVD Code 9349 Retail 99.99 For retail sale only. No wholesale prices The ignorance that some people in the martial arts community have regarding the effectiveness of grappling never ceases to amaze me. In his letter titled Is It Really a Paradigm Shift (Black Belt, February 2006), Frank Livoti made the following statement about eye strikes and gouges There hasn't been a bout in any mixed-martial arts event or so-called...
After working with the old eight palms to the point where the practitioner is somewhat proficient, we add some other intermediate forms, such as lian huan (continuously linked) Ba Gua Zhang, which is a particular series of exercises that combine high and low attacks, left and right attacks, forward and backward attacks, moving upward attacks and coming over the top attacks. We string all of these things together very smoothly so that people can use these links, like master links in a chain, to break off from one strategy and smoothly flow into another. Direction, application, and strategy change according to the opponent's actions. On developing our grappling aspect, of which Li was always enthusiastic to demonstrate, we introduce students to the basic premise of lock and throw with a two person drill known as chain of hands, six links or eight links. This exercise develops direction of stepping, weight shifting, and the fine points of the locks themselves to build proper response...
This is such a severely punishing hold that it is outlawed completely in the practice of judo. It comes from the much more ancient Jujitsu, a system of unarmed combat used by the Samurai, and was initially included in the sport form of the art among various chokes, strangleholds, and other submission techniques used to overcome an opponent in friendly competition. It is essentially a suffocation hold, since it presses the enemy chin forward onto his chest, cutting off or closing the windpipe. Depriving the enemy of air in this manner may require as much as two minutes to render him unconscious. So, it is an excellent submission technique. Bearing in mind that the object of all these movements is to get payment for a debt, it is best if the subject cooperates and pays his debt. If he does not do so, an argument is almost certain to ensue. The Ninja, being a superior fighter, might bring the enemy to the mat by grappling, or he might climb the enemy by jumping on him. In either event,...
Leung had learnt some Shaolin Kung Fu and, although he was not really high level, he knew he was quite good at some basic stances, punches, kicks, grappling and defence. So he said, My new bride, I know you have leant some Kung Fu, but I have learnt some Shaolin Fist as well. Why don't we have a competition If you win, I will learn Kung Fu from you. But if you lose, then you will have to promise that you will always listen to me and treat me nicely. It was only because I
The work was sedentary, and my second wife, Linda, was an excellent cook and lover so I began to put on weight. After reaching 260 pounds on a light-boned, six-foot frame I decided to start working out again (twelve years later I'm at 180). I'd quit the study of martial arts for eight years before I signed up for the college's tae kwan do course. The instructor, Brian Anderson, was very competent, but I quickly realized that tae kwan do was more sport than combat and for someone of my age and condition too hard on the joints, particularly the hips. I've also never been particularly fond of kata (forms) except for tai chi, and one-point sparring bores me to tears. One of the red belts noticed that when I couldn't perform a particular tae kwan do maneuver I'd slip in something that worked for me. He asked me what I was doing and I replied Jujitsu. His response changed my life. Teach me, he said with a grin. As most people get started in the martial arts because they fear others, I felt...
BONG SAU - GRAPPLING HAND & THROAT-CUTTING HAND - PAK-SAU & SPADE-HAND * Many Wing Tsun followers neglects the fact that the Bong-sau can give rise to a variety of movements, for example, the Grappling-hand, as illustrated below. * When a practitioner applies the Grappling-hand to control the opponent's arm, he should at the same time apply the Throat-cutting Hand to attack his opponent. After that, his arms should change to the Pak-sau and Spade-hand respectively to launch further attacks at his opponent. A posing the W. T. Prefighting Posture while facing B. B launches a right straightline punch at A. A counters with his left Sideward Bong sau, which then changes to the Grappling-hand to get hold of B's right arm, while his right arm launches a counterattack in the form of the Throat-cutting Hand. At this moment A has already turned from the right to the left.
KARATE, JUJITSU & ATEMI-WAZA There are literally hundreds of styles and substyles of the weaponless martial arts but there is a relatively small group of techniques utilized in all of them. The major groups of techniques are Grappling and bending and twisting the joints (judo, aikido, wrestling) throwing and tripping and takedowns (judo, wrestling) hand blows (boxing) hand and foot blows (karate, jujitsu, kung fu, savate, atemi-waza, Tai boxing). Although there are many styles and substyles of karate and kung fu, all of the styles utilize the techniques of hitting and kicking at nerve centers and pressure points. Although there are hundreds of styles of jujitsu, most of them include techniques of hitting and kicking at nerve centers and pressure points. Atemi-waza is solely concerned with techniques of hitting and kicking at specific nerve center and pressure point body targets. The general term martial arts and the specialty terms such as karate, kung fu, judo, jujitsu, aikido and...
The purpose of training with other weapons is to expand and enhance the student's experience with respect to longsword training by incorporating training drills based on other weapons types. These would include unarmed or grappling combat techniques (some aspects of ringen from Talhoffer's manuscript), unarmed vs. knife combat (Talhoffer, Liberi and Marozzo) and knife vs. knife (Talhoffer, Liberi and Marozzo). Many of the subtleties of combat cannot be adequately learned and trained with when the focus is only on a single weapons type, and therefore, this training system presents certain elements to expand one's expertise and experience in martial training.
A ring with small teeth or horns, used to get a firm grip on an opponent and assail pressure points. A pair - one on the ring finger, one on the thumb -gives +1 to rolls to prevent a grappled foe from breaking free and +1 to Pressure Points skill while grappling, but Bad Grip 1 (p. B123) with weapons. Twisting the rings into position for grappling or out of the way for other tasks takes a Ready maneuver.
In the late 1800's, two wrestling styles were popular in Beijing, Manchurian Mongolian wrestling and Pao Ting fast style wrestling. The Pao Ting style was quicker than the Manchurian style. As soon as the opponent came in contact with the wrestler, he would be thrown. There was not any grappling, struggling, or tussling as we see in western wrestling. This wrestling also combined punching, kicking, joint locking and point striking with its throwing techniques. Ch'eng T'ing-Hua was a avid wrestler and studied both of the popular wrestling styles when he was a young man in Beijing. He practiced hard and made a name for himself as a wrestler. He was not a big name in the martial arts world yet, however, most martial artists in Beijing knew of him and knew he was
In grappling disciplines, clenching the gi repetitively during throws often tightens the flexor tendons of the hand wrist and or arm, resulting in a possible overuse tendinitis of those flexors at the medial epicondyle and or restrictions due to myofascial adhesions throughout the forearm. 1) Falling In many combat disciplines, including wrestling, judo, aikido, sambo, and other grappling arts, falling is inevitable. During a fall, the hand instinctively reaches out to break the fall, decelerating the body's downward movement with the arm outstretched. This instinctive reaction creates a long lever which results in tremendous mechanical forces to the G H joint-fulcrum, often leading to injuries ranging from strains and
Special Attacks Crush Squeeze, Body Flip Throw, Body Block Tackle, Neck Hold Choke, Choke, Head-Butt (Slams forehead into the opponent's face, preferably the nose. Inflicts 1D4 damage + bonus, and has a damage x5 chance to stun the opponent into losing one action and initiative), Hip Punch (Must be in Grappling range. The wrestler delivers a powerful punch to the opponent's hip. This attack requires a Natural 11 or better to hit, and uses two actions. If it is successful, the damage is 1D6 + bonus, and a damage x2 chance that the victim will suffer a penalty of -1 Attack per Melee and -10 Spd. for 1D4 days. Additional hits can reduce Spd. by -10 each, and each additional three hit reduce Attacks per Melee by -1. If the victim's Spd. is reduced to 0, the hip is broken) Special Big People Attacks Knee Punch ( This is identical to the Hip Punch described above, but the chance of reducing the victim's abilities is damage x3 ), Groin Punch ( This is pretty much a hit
The elbow can be used as a striking weapon. Because of the short distance needed to generate power, the elbow is an excellent weapon for striking in the grappling range of close combat. (2) Knee. Like the elbow, the knee is an excellent weapon in the grappling range of close combat. Knee strikes are most effective while fighting close to your opponent where kicks are impractical. The groin area is an ideal target for the knee strike against and opponent standing upright. The knee strike can be a devastating secondary attack to the face following an initial attack that causes the opponent to bend at the waist.
Although submissive joint locks which control an opponent, rather than break their joints and bones immediately, and grappling techniques which are used to take the opponent to the ground, wrestle with them, and choke them out, are becoming popular today, they are not very effective against multiple attackers or opponents who carry concealed bladed weapons. When fighting multiple attackers, if you take too long dealing with one, or you go to the ground with one, the others will quickly be on your back. Also, if you try to Because ground grappling and submissive techniques do not work well in the combat situations which the Ba Gua practitioners who developed the art most often found themselves, Ba Gua practitioners have historically not practiced submissive techniques or ground fighting. But it does not mean that Ba Gua does not have these things. Ba Gua is an art based on sound theoretical principles and thus it can address any combat scenario. Practitioners who are taught to...
What do you really need to know to be a good grappler Mark Hatmaker has dedicated his life to the research and practice of the world's wrestling systems and boiled that answer down to more than 380 essential skills that form the core of The Complete Grappler. Through more than 10 hours of video and a fully illustrated companion workbook, Hatmaker presents detailed instruction in every technique of the system and reveals how they collectively create the strategies and tactics of true scientific wrestling. Consisting primarily of all new material not Included In his other videos, this Incredible turnkey course is not only the most exhaustive one-stop source of practical grappling information ever compiled, it represents a landmark achievement in the history of the wrestling arts. 10+ hours of instruction and workbook (8 1 2 x 11, softcover, photos, 496 pp.) CGSETDVD DVD 259.95
With the GM's permission, players should be able to add to or subtract from the techniques listed under Jeet Kune Do (p. 165) to represent the curriculum of their school. JKD Escrima and JKD grappling-style blends are especially common. Other schools may teach another style but import a few tools or techniques from JKD and use the JKD name. These schools should simply add Style Adaptation (JKD) to their main style they don't teach the full version of JKD. Mixed martial arts practitioners commonly wear shorts and gloves (women add a sport top) - the expected uniform in no-holds-barred matches. Typically, students train in shorts and t-shirts. Brazilian Jiu-jitsu stylists are a notable exception, usually training (and competing) in a gi, which they regard as an important part of their art.
For this training, we will use a 'utility' attacking method from your partner, which is indicative of any type of hand attack. There are not many people who will actually attack with a kick, to do so invites defeat unless you are in a silly tournament situation, which is NOT fighting Fights happen in your face, there is no such thing as long distance methods, fights happen at very short distance, often in a grappling situation on he ground. However, I tell all of my students that if they are taken down, they have not learnt their martial art very well See my book by Paladin Press called How To Fight A Grappler & Win.
Brazilian Jujutsu (frequently abbreviated to BJJ) is a relatively modern form developed from judo and traditional Japanese jujitsu styles by the family of Brazilian landowner Carlos Gracie in the early 20th century. Over the years, the style was refined through repeated challenge matches against boxers and other martial artists. Techniques were modified to reflect the combat realities of street fights in Brazil.
Anaerobic training means to conduct an activity without oxygen. Anaerobic events, such as boxing, wrestling, and grappling, require muscles to contract at maximum intensity for short periods of time. An example would be a combination thrown in boxing or a take down in wrestling. Combat athletes MUST train anaerobically The Anaerobic Zone is known as the Vomit Zone. This zone involves high intensity training to help the muscles cope with lactic acid build up. Training in this zone is important for the competitive athlete. If you are involved in boxing, wrestling, grappling, or the martial arts, you MUST train anaerobically. The glycogen that is stored in your muscles will serve as the primary form of energy during anaerobic training. The byproduct from rapidly burning glycogen is lactic acid. Lactic acid fatigues the muscles, leaving you with the feeling of complete exhaustion. By training anaerobically, you can delay the onset of lactic acid and teach your body to deal with its...
(Author's note The following sections on the role of recovery in injury prevention are presented by Dianna Linden, MT. Dianna is an experienced and highly-credentialed soft-tissue therapist who treats athletes in the Los Angeles Area. Her contribution to this book reflects years of in the trenches experience with a wide variety of injuries that occur in a variety of disciplines including jujitsu, weightlifting, cycling, and recreational weight trainers. Dianna believes that athletes can prevent the vast majority of potential injuries through smart training, awareness, personal discipline, and knowing a handful of simple techniques to employ when injuries do occur.) At the First International Rickson Gracie American Jujitsu Association Tournament at UCLA in August, 1997, I headed the team of sports massage therapists which Rickson requested as support for the athletes in competition. We were there for the pre-event, between event massages, stayed and gave some short post-event sessions...
Exception Pummeling (p. 111), grappling techniques (Armed Grapple, Bind Weapon, Choke Hold, etc.), and similar close combat-specific moves don't suffer skill or damage penalties in close combat. See Defensive Grip (pp. 109-111) and Reversed Grip (pp. 111-112) for other ways to use long weapons in close without these penalties.
JIU JITSU DE BRAZIL Extreme Leg Attacks it's grappling to the extreme as Randy Bloom shows you the Brazilian moves you need to kick some serious tail The Pan-American International and two-time California state champion exposes the secrets behind jujutsu leg attacks that are applicable on the street and suitable for all levels. Learn a variety of moves, including sweeps, armbarto leg lock, judo throws to leg locks, side mounts and much more This tape is sure to bring your grappling game to a new level (Approx. 68 min.) VHS Code 8980-Retail 29.95
As years and years passed, I evolved into my own training style and left the bodybuilding scene. I grew interested in keeping the gladiator with in well and alive. I pursued mixed martial arts and learned that my strength training was truly inadequate. I suffered numerous injuries that sidelined me for more than just a few months. In turn I researched how to properly train for the sport of grappling and martial arts. I have since then completely changed my strength training program and in turn I feel healthier and more athletic. Unfortunately, during high school I read all the bodybuilding magazines. I followed the programs outlined in them and they had very little carry over to wrestling.
As basic and instinctive a combat technique as the punch or the kick, the grapple has likely been around as long as mankind in an informal sense. However, by as early as 2600 BCE in Egypt, techniques for grappling were codified into set locks and holds. However, it was in ancient Greece that this form of combat achieved its ultimate expression, as evidenced by the name Greco-Roman Wrestling, which is applied to the Olympic sport form of this technique. In Greece, wrestling was viewed as essential to the development of a youth's body and mind, and many of the greatest philosophers and scientists of the ancient world, such as Pythagoras, were also Olympic champion wrestlers. Wrestling was first included in the Olympics in 704 BCE, and the most famous practitioner of that sport was undoubtedly Milon of Crotona, a six-time champion. However, the Greeks recognized the military applications of wrestling as well, and pancratists, feared gladiators who fought with both wrestling and boxing...
The offensive grappling techniques used by Stalking Teams. 1. Stop. This is the task of Soldiers 1 & 2. The targeted individual must be stopped and isolated from any support or escape routes. At this stage, determine if the target has a weapon in their hands before grappling
As I said before, if you intend your art to be an effective one in a street scenario it should include all ranges and all concepts. Every system should include kicking, punching and grappling ranges. If it doesn't, it In my opinion and contrary to popular belief, there isn't a system that is so effective in its main range that it does not need to practice other ranges. Many practitioners say that their system of kicking and striking is so effective that they don't need to learn the grappling range because they will never end up on the floor. With respect, that is, at best, naive. What I am trying to say here, in a rather long-winded manner, is that if you do include all ranges within your system, then use both routines, or a combination of the exercises in the two.
Whatever the truth, the Indian martial arts are ancient. Kalaripayit (pp. 168-169) dates to the 9th century A.D. and similar arts predate that. These early styles certainly covered both unarmed combat (striking and grappling) and armed combat (especially bow, sword, and two-handed mace). Modern nationalists in India - like those in most places with a martial tradition - espouse the idea that practicing these historical arts makes one a better person, and push for their continued study. Hinduism continues to play a strong role, too even today, Kalaripayit and Indian Wrestling (pp. 205206) expect students to be good Hindus.
The most visible Indian martial art is wrestling (see Indian Wrestling, pp. 205-206), which has been a revered or at least royally patronized activity in India since ancient times. Great wrestlers were sought after for the fame they brought their patrons. In the 19th and early 20th centuries, Indian wrestlers dominated the world's grappling scene, their remarkable size, skill, and endurance allowing them to defeat all comers. The greatest of these was Gama (p. 23). Their reign ended only after Greco-Roman Wrestling (p. 205) and Professional Wrestling (p. 206) eclipsed traditional freestyle wrestling.
Medieval knights fought with a pragmatic ruthlessness that seems quite at odds with modern beliefs about chivalry. Period accounts tell of knights killing each other's horses, grappling foes and bearing them down to be stabbed to death, and dealing vicious shield bashes, chokes with sword blades, and murder strokes using the handle of a reversed sword. Knights did have a concept of honor . . . but in duels and warfare, victory mattered at least as much as how one fought. On the unarmed front, complex striking arts such as pankration and boxing fell out of use when the infrastructure for martial sports disintegrated with the Roman Empire. The prevalence of heavy armor made wrestling much more useful, though, and every warrior learned at least basic grappling. The heavier the armor, the more important this became - penetrating metal armor is difficult, but sliding a knife through your foe's visor is easy once you have him prone and pinned.
Today, the Arab states sponsor many sporting events. One of the biggest grappling tournaments in the world is that of the Abu Dhabi Combat Club (ADCC), which attracts competitors from all over the globe. This is no longer held exclusively in the Middle East, but grappling championships remain popular there. In addition, most modern Arab states train their special-operations forces in the martial arts.
Tai Chi Chuan Self Defence Techniques also include wrestling techniques which may be used when grappling with our opponent at close quarters or in response to an attempted punch or kick. We must apply these wrestling techniques speedily, with sensitivity and softness, so that we can detect our opponent's force and use it against him while he is unable to detect ours. We must learn to be soft and yielding where our opponent is strong, but to be strong where he is weak. In other words we must avoid his strong points and attack his weak points. If he is strong on the right side we must attack on the left. If his upper body is strong, we must attack his lower body.
This Japanese art (whose more philosophical counterpart is Judo) grew out of the integration of the weapons techniques of katori shinto ryu and grappling techniques during the 15th century. The roots of the art lie even earlier, in the Heian period (about 794-1185 A.D.), but until the 15th century empty-hand techniques tended to be considered an aspect of whatever major weapon form(s) they supported, and not a separate jutsu. The name jujutsu (or jiu-jitsu) was first used in the late 17th century. Knowledge of Jujutsu was spread world-wide by traveling Japanese practitioners in the early years of the 20th century.
To initiate an armed grapple, roll against weapon skill at -2 - this is an awkward and unconventional attack for most weapons. It's a standard move with a cloak, however, and uses your unpenalized Cloak skill (see p. B404). Use the hit location penalties for grappling, not those for striking.
Hand and wrist strength is important for all sports, particularly sports such as boxing, wrestling, grappling, and the martial arts. Earlier I introduced the Finger and Knuckle Pushup which are definite musts for your workout. Another great way to strengthen the hands and wrists is with a bucket filled with rice or sand.
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