Face Blur Illusion

Range 0 Components S Duration 1 hour level Casting Time 4 rounds Area of Effect One creature Saving Throw none The ninja casts this spell on himself or on another. It may be cast only on a willing target, who gets no saving throw. The spell alters the target's features slightly, making them unremarkable neither handsome nor ugly. The gaze of any witness slides right off the features of a ninja affected by this spell. A person who is keenly and alertly looking at the faces of everyone he sees...

The Ninja Class

In seventh century Japan, Prince Shotoku Taishi won a war against an enemy named Moriya. The prince's success rested on information brought to him by a spy named Otomo-no-Saijin, whom Shotoku Taishi honored with the name Shinobi, meaning stealer in. It is probably from this incident that the use of the term shinobi has come to refer to highly trained, clan-based Japanese spies. (In Japanese and Chinese, there may be two or more ways to pronounce the same written characters. An alternate...

Hanako the Ghost

History At the age of three, Hanako was the prize in a grisly game of death. The daughter of a farming family who had nothing to do with ninja, she watched helplessly as a rowdy band of ronin barged into her home, demanded food and service, and chose to take offense at the poor provisions given to them. The ronin slaughtered her parents and siblings, then played hide-and-seek with Hanako, laughing as they chased her from hiding place to hiding place, intending to kill her as well when the game...

Principal Method Lock

Locking is the art of gripping an opponent in a way that prevents him from acting twisting an arm so the joint is locked, applying pressure to choke off breathing and blood flow, etc. Choke Hold This maneuver teaches the correct way of applying pressure to render an opponent unconscious. To initiate a choke hold, the martial artist must make a successful attack roll. For the maneuver to work as intended, the martial artist must maintain the choke hold until the end of the next melee round....

Prerequisites to Learning Martial Arts

Learning an advanced martial art is like learning any other proficiency, with some important Martial arts styles are powerful abilities that require the expenditure of many proficiency slots to learn well. It takes only one slot to learn a specific art at its basic level, but it can take a character's entire stock of slots to learn an art at a very advanced level. A character can learn any element of an advanced martial art by expending either a weapon proficiency slot or a nonweapon...

Featherfoot Alteration

Range Touch Components S Duration 1 turn Casting Time 5 rounds level Area of Effect One creature Saving Throw None The person affected by this spell gains the magical ability to move quietly and weightlessly at a normal walking pace or slower. If he tries to go any faster, the effect of the spell is lost. While the spell is in effect, the character gains 30 to his move silently roll. If he does not possess this skill, for the duration of the spell he performs as though he does possess the skill...