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Transmutation (Shadow) Level: Tej 1 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Unseen hands of force Duration: 1 minute/level Saving Throw: None Spell Resistance: No r

This spell allows you to use your hands as if you were actually touching anything within the area of effect. You may reach into someone's pocket as if you were right beside them, or open a shoji screen with your hands from across the room. This spell requires you to actually move your hands in the way you wish to manipulate an object (which also means you can't simply cause something to float toward you, although you could throw it at yourself). What can and cannot be moved is all determined exactly as if you were moving it with your own hands. You may move an item the distance you ordinarily could move it using only your hands without moving your feet, although you can move it, "let go," and then pick it up again. You may lift 15 pounds per level, or shove twice that weight. For the duration of this spell, your hands are insubstantial and cannot hold anything. If you attempt to make a skill check that requires manual dexterity while using this spell, the check has a —4 circumstance penalty.

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Evocation [Light, Darkness] (Shadow)

Level: Tej 2

Components: V, S

Casting lime: 1 action

Area: 30 -ft.-radius emamation

Duration: 1 round/level

Saving Throw: See text

Spell Resistance: See text

You bring forth a hungry light with this spell named for Goju Ededei, the legendary 'Thief of Eyes.' This light flashes brightly, dazzling any creature looking into the area unless they make a Reflex save to look away in time. After the flash, the area becomes very dark as the spell consumes any nearby illumination, cutting all vision ranges by 75%. Dazzled creatures cannot see anything at all in the area of effect.

This spell does not function in an area where the illumination is controlled by a spell of 2nd level or higher (such as a darkness or daylight spell).

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Illusion (Glamer) Level: Tej 0 Components: V¡S Casting Time: 1 action Range: Personal Target: You Duration: 10 minutes

This spell alters your form to appear different (as per change self) to one creature only. The target may negate the effects with a successful Will save.

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Illusion (Shadow) Level: Tej 4 Components: V, S Casting Time: 1 action Range: 5 ft.

Effect: One semi-real double Duration: 1 round/level

This spell is similar to shadow twin, except the double created is solid and real. The double is created by the shadows in the area (and thus cannot be cast in an area devoid of shadow) and made solid by your focused chi. It possesses all of your skills (at half of your skill ranks), and has a base attack bonus five lower than yours. The double cannot speak, and cannot cast any spells. The Shadow Brother has half of your maximum hit points, cannot be healed, and fades away if it is reduced to 0 HP. Crystal weapons deal double damage to the Brother. The Shadow Brother is otherwise fully under your control and is free to act as you wish it to as long as it remains within fifty feet.

shadow touch

Transmutation Level: Tej 1 Components: V; S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels Target: One creature Duration: 1 minute/level Saving Throw: Fortitude negates Spell Resistance: Yes

You force the essence of Nothing to touch the soul of a target, leaving its mark on him for a short while. The target has a -2 penalty to all attack rolls for the duration of this spell as Nothing unsettles his body and soul.

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Illusion (Phantasm) Level: Tej 3 Components: V, S Casting Time: 1 action Range: 5 ft.

Effect: One shadow double Duration: 1 minute/level

This spell creates a complete double of you, standing five feet from your left or right. The double is an image, though the magic of this spell allows you to switch places with your double every round. Because of this, if someone attempts to attack you in combat before you have attacked in the round, you are considered to have 50% concealment. Your first attack each round gains a +2 circumstance bonus as your opponent attempts to defend against you and your shadow.

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Transmutation Level: Tej 0 Components: V, S Casting Time: 1 action Range: Touch Target: Object touched Duration: 1 minute/level Saving Throw: Fortitude negates Spell Resistance: Yes

You cause one object to become a little less anchored in reality, making it less substantial and solid. This spell affects one non-magical object weighing no more than thirty pounds, which becomes half of its normal weight. Weapons affected by this spell have a -1 penalty to damage, and AC benefits provided by affected armor are reduced by 1. If this spell is cast on an item worn or carried by a creature, the creature makes the saving throw. Unattended items are not allowed a save.

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Transmutation (Shadow, Maho) Level: Tej 4, Mah 6 Components: V| S, F, XP Casting Time: 3 hours Range: Touch

Target: One creature touched Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes

With this spell, you call a bit of the Shadow Dragon, the incarnation of darkness, to temporarily inhabit the target. Though the Dragon leaves after only a moment, the target is forever altered. The power of Nothingness remains in a permanent hole in the target's soul. The target is forever after a Goju, one of the demon Ninja servants of Jigoku. The target gains the Darkness Spawn template (see Creatures of Rnkugart, page 90), and becomes a minion of Jigoku, and an NPC, forever. If the save is successful, the target becomes permanently immune to this spell.

Foe us: This spell requires the target to lie motionless under a shroud of cloth made in the Shadowlands throughout the casting.

XP Cost: 1,000, which may be paid by either the caster or the target.

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Transmutation

Level: Tej 0

Components: V, S

Casting Time: 1 action

Range: Touch

Target: Object touched

Duration: 10 minutes/level

Saving Throw: Fortitude negates (harmless)

Spell Resistance: Yes (harmless)

You cast this spell on a single object, no larger than three feet in diameter. The object is completely silenced, and does not cause any sound at all, even from striking other objects. For example, if this spell were cast on an arrow before it is fired, the arrow would speed silently through the air, and would make absolutely no noise even if it were to strike a stone wall and shatter. If cast on footgear, the wearer gains a +2 circumstance bonus to Stealth checks.

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Transmutation [Teleportation]

Level: Tej 3

Components: V, S

Casting Time: 1 action

Target: You and touched objects weighing up to 50 lb/level.

Duration: Instantaneous

You must be standing next to a shadow of at least your size or greater to cast this spell. You are transported to another shadow within the spell's range that you could see when you cast the spell.

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Transmutation

Level: Tej 3

Components: V, S

Casting Time: 1 action

Target: One creature

Duration: 1 hour

Saving Throw: Fortitude negates

Spell Resistance: Yes

Like Goju's touch, you draw the power of Nothing into a creature, but it is one other than yourself, and you only force the weaknesses of such a power into the target. The target of this spell has all of his Void expenditures doubled (he spends two Void Points any time he attempts to spend one, but gains only the benefits of one Void Point), and loses the ability to use Ancestor feats.

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