Street Fighting and Self Defense Guide

Combat Fighter System Review

Combat fighter is a set of rules and body techniques with regards to inflicting pain and paralyzing a human's body. It can be permanent or temporary. We are all confronted with fear at some point in life; either a person is threatening to fight us or you have to fight to achieve your goals. Hurdles are part of life; we always have to fight to overcome. This is why you need combat fighter; it involves identifying possible risk areas and analyzing environment before making a move. The move should be timely and targeting specific areas of the body to be effective. In combat fighting you don't throw a fist at any time or hit any place, the author helps clients understand aspects of when and how. It is not the formal boxing technique; combat fighter cannot help you win an MMA fight. It is about violence without rules. Read more...

Combat Fighter System Review Summary

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Author: John Black
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Combat Fighter System Review

Highly Recommended

I've really worked on the chapters in this book and can only say that if you put in the time you will never revert back to your old methods.

Overall my first impression of this book is good. I think it was sincerely written and looks to be very helpful.

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Purpose of Close Combat

Close combat is the physical confrontation between two or more opponents. It involves armed and unarmed and lethal and nonlethal fighting techniques that range from enforced compliance to deadly force. The purpose of close combat is to execute armed and unarmed techniques to produce both lethal and nonlethal results. Unarmed techniques include hand-to-hand combat and defense against hand-held weapons. Armed techniques include techniques applied with a rifle, bayonet, knife, baton, or any weapon of opportunity.

Fundamentals Of Close Combat

The fundamentals of close combat include ranges, weapons of the body, target areas of the body, and pressure points of the body. These fundamentals form the basis for all close combat techniques. They provide Marines with a common framework regardless of the type of confrontation or the techniques used. If Marines apply these fundamentals properly in a close combat situation, they may save their lives or the lives of fellow Marines.

The Text Book Of Close Combat

The skin and bones of the fist are liable to suffer much more trauma than then objects they connect with in a fight. The skin covering the knuckles is very thin and liable to break open when it strikes a solid surface. When you punch an opponent in the mouth, the skin will cut open by the opponent's teeth. This will lead to other health problems, including infection with AIDS, hepatitis, jaundice, and other debilitating problems. Compared with other weapons of the hand the fist is not a reliable, long term, general-purpose weapon. Despite this reality, the fist remains the principal weapon in close combat for the novice fighter. This is because it is a natural, nurtured and cultural expression of aggression. Cultural From a cultural perspective, the sport of boxing is very popular and the media, to represent aggression, uses the fist. These factors can lead to individuals emulating their screen or ring idols by using their fists. It must never be forgotten that boxing is only a sport....

Close Combat and Body Morphology

The combat rules in the Basic Set, while generic, occasionally assume an upright humanoid with two arms, hands, legs, and feet (or equivalent body parts). Traits that alter your body away from this norm change how certain rules work - especially for grapples, pins, and close-combat techniques

Facts You Should Know About Street Fighting

Wingchun Hands

There arc in fact more than 28 facts you should know about street fighting but a chapter headed 250 facts etc. seemed a bit too ambitious. However, it was our aim to really cover the whole spectrum of street fighting techniques and you will find the other 222 points in this book, so anyway here are 28 1. Street fighting is not a game. 7. Real life street fights rarely last longer than about 20 seconds. Knowledge is essential in street fighting to aid your survival but is normally only acquired through the passage of time. To save you bruises and pain here are some personal experiences I have come across in my years of wandering around getting myself into trouble.

Martial Arts And Their Relevance To Real Ufe Street Fighting

No one ever became a proficient street fighter without a good grounding in what have become known in the Western World as the Martial Arts but anyone who relied solely on Martial Art techniques for street fighting could fare rather If you have learned a little of one system then great, but don't rely on it completely. What you will encounter in the Dojo. randori or kojo is nothing like street fighting. Street fighting can be a lot less polite and prearranged. With a working knowledge of blocks, strikes, kicks, throws, grappling and groundwork the student would be far better equipped to cope with a REAL street fight than the devoted disciple of Kwang-Jcngo sold to him as the One Way. Remember that street fighting is a combination of as many different techniques as you can manage, all focused into its own brand of mayhem. Judo is about throwing and groundwork, both of which can be useful in street fighting.

Improving Your Street Fighting Technique

In street fighting, style is most definitely secondary to effectiveness. To bccomc effective in anything you must practise. This means that after you have read this book you must practise the routines. Study the pictures which take you through the techniques and then do them.

Long Weapons in Close Combat

You can try to strike with a non-close combat weapon (anything without a C in its Reach statistic) in close combat, but this is awkward. You must hold it out to one side, make wrap shots at your opponent's back, swing at sharp angles, or thrust almost straight up or down. Still, sometimes it's better than the alternative A reach 1+ weapon in close combat gives a skill penalty equal to -4 times its longest reach in yards, regardless of the reach you were using it at. This is -4 for 1-yard weapons (most one-handed swords, flails, and impact weapons), -8 for 2-yard weapons (spears, staffs, short polearms, most two-handed flails and impact weapons, and longer swords - greatsword, katana, rapier, etc.), and -12 for 3-yard weapons (long spears and polearms). This lowers skill for all purposes - including making and resisting disarms and feints, and all armed striking techniques - except those specifically excepted below. You can parry in close combat, but this is also at a penalty....

Close Combat

Today's Marines operate within a continuum of force where conflict may change from low intensity to high intensity over a matter of hours. Marines are also engaged in many military operations other than war, such as peacekeeping missions or noncom-batant evacuation operations, where deadly force may not be authorized. During non-combative engagements, Marines must determine if a situation warrants applying deadly force. Sometimes Marines must decide in a matter of seconds because their lives or the lives of others depend on their actions. To make the right decision, Marines must understand both the lethal and nonlethal close combat techniques needed to handle the situation responsibly without escalating the violence unnecessarily. Marine Corps Reference Publication (MCRP) 3-02B, Close Combat, provides the tactics, techniques, and procedures of Marine Corps close combat. It also provides the doctrinal basis for the Marine Corps Close Combat Training Program (MCCCTP). This publication...

Using Surprise To Your Advantage

If you have had extensive training in some sport or competitive activity, you will probably have all kinds of polite habits that will work against you. Street fighting is not a sport It is not conducted in controlled, antiseptic con-ditions. You must programme out of yourself sportsman's habits of advertising their moves. Each sport has a set of accepted moves and whether you realise it or not. as you intend to embark on one of them you are actually signalling your intention by the body language you adopt.

Against More Than One Attacker

We all know what happens in the movies when the unarmed hero knocks out all 8 heavily armed attackcrs in one minute flat, but we arc talking real life here and for the average person, even if ihey are trained in street fighting techniques, if you're heavily outnumbered escape is all there is on offer.

Counters to Chokes and Holds

During a close combat situation, an opponent may apply a choke or hold on a Marine. If the opponent correctly applies a choke, a Marine quickly loses consciousness. If a choke is not executed properly, it often results in a hold, typically a bear hug or a headlock. A hold allows the opponent to control a Marine and removes the Marine's ability to attack. It is important for Marines to extract themselves from chokes and holds, regain the tactical advantage, and counter with strikes.

Instructors and Support Personnel Requirements

At a minimum, one close combat instructor observes a pugil stick bout. For safety purposes, it is better to have two instructors judging a bout because each instructor can fully observe each of the fighters. The best position for observation is to the right of a fighter. This allows the instructor to see the fighter's facial expression and body movement. The instructor's position must not interfere with the fight.

General Safety Precautions

When training close combat techniques, certain safety precautions must be adhered to to prevent injuries. Most training should be conducted on a training area with soft footing such as a sandy or grassy area. If training mats are available, they should be used. A hard surface area is not appropriate for close combat training.

Dealing With Confrontational Situations

If they're still closing on you then remember not to oppose their force, only redirect it. The following two techniques are very useful in real street fighting and are great for weaker people because they do not seek to oppose, only redirect. Akido pursues harmony by not opposing force and so should you. The Spinning Out and Running the Mark routines are suitable for redirecting an opponent by using his own force.

The Rule For Street Survival

This means that to stay within the bounds of the LAW and REASONABLE BEHAVIOUR you should only fight to the level of your opponent. If he is unarmed then you should be unarmed BUT if he uses a weapon then reason allows you the same option. If 1 had to state my own philosophy for street fighting it would be that I only mess with people to the level that they mess with me If you do have to physically defend yourself then speed, surprise and aggressive actions are your allies. If you're going to punch someone then put some force into that punch and scream as you unleash it. Remember what counts most in street fighting. It's surviving, avoiding hospital or the law and living to sec another day. Do what is necessary to ensure these options remain open to you.

How To Psyche Out An Opponent

You must realise that psychology (or using your brains) is important in every aspect of street fighting. By knowing that you arc unnerving your opponent you are improving your own confidence and chances. The brain is a powerful weapon. A little psychology can go a long way toward disarming aggression. Your own personal confidence will be unproved further by defending with routines which you have practised and with which you arc familiar. But here I am today alive and well and teaching you about self-defence and street fighting. So what did I do Well, because the thug was such a nasty, vicious piece of work and supremely confident of his control of the situation. I decided to try and turn his vicious confidence to my advantage by doing something which is the total opposite of everything I've so far told you about confronting an aggressor (but I did say there were no rules). I collapsed to my hands and knees sobbing and begging for mcrcy Do you think I really thought he would show any...

Weapons of Opportunity

During an unarmed close combat situation, Marines use their bodies as weapons, but they should be ready and able to use anything around them as a weapon. For example, Marines could throw sand or liquid in an opponent's eyes to temporarily impair his vision or smash the opponent's head with a rock or helmet. Marines must use whatever means are available and do whatever it takes to take control of the situation and to win, or they face the possibility of losing their lives. Some weapons of opportunity are discussed in the following subparagraphs.

Intoduction About Stret Fightin

The next thing you have got to understand is that if you think you can develop a foolproof style or move that is valid for every fight, they arc going to scrape you off the pavement one day. Never assume you have all Ihc answers. Never rely on the techniques and moves you learn in one or more of the martial art disciplines. You'll get mashed if you do. I say il again, street fighting has no rules and respects no ideas of fairness.

Foreword By Dr Dan Lee Sth

In addition to being one of Europe's top night-dub 'bouncers' Paul teaches self-defence and writes extensively and realistically on the subject under the heading of Self-Defence for Real People. Paul realises that many self-defence courses lull their participants into a false sense of security by teaching defence methods which are not practical. He has taken the best of street fighting and the more usable sections from the arts to create his own brand of street fighting. For attack or defence it is suitable for smaller framed people. This book aims to separate fighting facts from fighting fantasy. It starts from the standpoint of the novice and leads you step by step towards advanced level defence.

Conclusion To Volume

Have built into yourself up to now are preparing you for the next step - control. This means sclf-control as well as learning to control the situation. You mean you can control the chaos and unpredictability of street fighting Well, not entirely, but face it. the more self-control you have, the more you will be able to impose your will on what happens. Please don't forget that sports conditioning docs not prepare you for street fighting. By that I mean that the kind of control or self-control you can develop in sports competitions. even martial arts types, is not the same as the kind you will need in the vicious street situations where brutal and ruthless attacks are being launched against you. We have now reached the end of the basic level of street fighting techniques and this is the point when we would normally review the course with my students.

Continuum of Force

One person complies with the demands imposed by another person. This range of actions is known as a continuum of force. Continuum of force is the concept that there is a wide range of possible actions, ranging from voice commands to application of deadly force, that may be used to gain and maintain control of a potentially dangerous situation (MCO 5500.6_, Arming of Security and Law Enforcement LE Personnel and the Use of Force). Continuum of force consists of five levels that correspond to the behavior of the people involved and the actions Marines use to handle the situation (see the table below). Close combat techniques are executed in levels three, four, and five.

Gaining an Advantage

A basic principle of martial arts is to use the opponent's strength and momentum against him to gain more leverage than one's own muscles alone can generate, thereby gaining an advantage. In close combat, Marines must exploit every advantage over an opponent to ensure a successful outcome. This can include employing various weapons and close combat techniques that will present a dilemma to an opponent. Achieving surprise can also greatly increase leverage. Marines try to achieve surprise through deception, stealth, and ambiguity.

Adapting

Close combat can be characterized by friction, uncertainty, disorder, and rapid change. Each situation is a unique combination of shifting factors that cannot be controlled with precision or certainty. For example, a crowd control mission may call for Marines to employ various techniques ranging from nonlethal restraint to more forceful applications. Marines who adapt quickly will have a significant advantage. Marines cannot be satisfied with gaining an ad- by using every advantage that can be gained. vantage in a close combat situation. They must

Stance

Movement during combative stick techniques is the same as it is for other close combat techniques. Marines can move anywhere within a 360-degree circle around the opponent. This allows accessibility to different target areas of the opponent's body and gains a tactical advantage.

Ground Fighting

Marines should avoid being on the ground during a close combat situation because the battlefield may be covered with debris and there is an increased risk of injury. However, many close combat situations involve fighting on the ground. The priority in a ground fight is for Marines to get back on their feet as quickly as possible. In any ground fighting scenario, Marines will usually end up in one of four positions with the opponent. The offensive positions, in which Marines have a tactical advantage, are the guard and mount. The defensive positions, which are used as counters when the opponent has the tactical advantage, are the counter to the guard and the counter to the mount. Marines can also employ chokes during ground fighting to quickly end a fight.

Reverse Fists

This is an acceleration based blow which, like ihc palm strike uses hip rotation to transfer body weight into the impact. It is nearly always used on a square facing opponent against his solar plexus and floating ribs. The pure reverse fist is a martial arts blow which needs a little modification for real street fighting. Your scnsci (karate instructor) will tell you not to raise your rear heel as you deliver the blow but you may find it easier to maintain your balance if you do. This demonstrates the necessity in the Arts of maintaining a perfect pose over a practical one. In street fighting the opposite is most definitely true.

Pugil Stick Training

A pugil stick is a training device used to simulate a rifle bayonet so that effective, but safe, training can be conducted to build proficiency of rifle bayonet techniques. Pugil stick training builds on the techniques used to throw punches. Pugil stick training is the only full contact training provided to Marines in the Close Combat Program. Pugil stick training teaches Marines to function when faced with stress and violence, and it prepares them to deliver a blow and take a blow. It also provides them with the physical and mental skills vital to success on the battlefield.

Using Your Head

Butt Beads Moving Pics

This is a corny title. but I had to use it because it is so appropriate Street fighting is all about using your head by adapting what you've got to overcome what you're faced with. This means that if you're not a strong or skilled defender then you must take what nature has given you and use that. Your head is a very solid, heavy battering ram which hurts like hell if connected to a opponent's nose. Head butts are ideal defences because they can be executed on a close in attacker, the kind of grappler often encountered on the street. When considering the head bun you must not forget that it is a multi-directional defence.

Correct Stance

Every system of defence has devised its preferred stance. Street fighting is only different in that your opponent forgot to allow you the chance of assuming yours before trying to pummel your face. In street fighting your initial stance will be dictated by where your feet are at the moment you perceive the attack. This is the moment when training will switch you from happy day tripper mode to fight or flight mode as you adopt a suitable stance.

Attack From The Rear

The man who is more confident of himself and experienced in street fighting is the one to beware of. Even this guy though can be put off by resistance, because, he is looking for prey, easy pickings and will not be expecting a counter attack, especially not if he has come up on you from behind. This is where it is essential for you to move quickly. Surprise is your main weapon here.

Stopping a Bout

There are two reasons for stopping a bout delivery of a scoring blow or an unsafe condition. The close combat instructor trainer, close combat instructor, or the range safety officer may stop the bout at any time an unsafe condition is observed. When a scoring blow is delivered, the close combat instructor blows the whistle to stop the bout. i The close combat instructor trainer, close combat instructor, range safety officer, or anyone supervising training stops the bout and separates the two Marines. i The corpsman evaluates the possibly injured Marine to determine if the fight can continue. The corpsman

Supplies

One foam pad cut 1 4 thick by 7 wide by 13 long to make the centerguard. One 8 wide by 14long piece of canvas material to make a pugil stick sock. Canvas material to make two pugil stick end caps. Ideally, two different color fabrics should be used to simulate the bayonet and buttstock ends of a rifle. Common colors for end caps are black and red. Each end cap is a different color to help the officiating certified close combat instructor determine the scoring blow during the pugil stick bout. Two 1 4 thick by 11 wide by 54 long foam pad pieces to make two ends. Two foam pads cut 1 4 thick by 3 wide by 14 1 2 long to make two end plug inserts. One can of 3M Photo Mount spray adhesive (NSN 8040-01-120-4009)to adhere foam padding to the stick. (Spray adhesive is available from self-service.) One roll of duct tape or riggers tape (NSN 7510-00-266-5016) to protect foam pad and

Throws

Marines use throwing techniques to maintain the tactical advantage and to throw the opponent to the ground during close combat. Throws apply the principles of balance, leverage, timing, and body position to upset an opponent's balance and to gain control by forcing the opponent to the ground. Throwing techniques are effective because they are size- and gender-neutral, and they rely on the momentum and power generated by the opponent rather than the strength or size of the Marine. Marines also execute a throw as a devastating attack against an opponent, possibly causing unconsciousness or broken limbs. When Marines execute throws, they must maintain balance and, simultaneously, prevent the opponent from countering a throw or escaping after being forced to the ground.

Self Combat Guide

The purpose of this text book is to present the reader with both offensive and defensive examples of close combat. A very wide spectrum of techniques and tactics will be described in this text book. The original purpose of this approach was to allow the reader to select techniques that suit them personally and also meet their operational requirements. The techniques described and illustrated in this text book have been used in general warfare by Western states from the early 1900's onwards. These armies have always used close combat training programs for two main reasons First, close combat training promotes fighting spirit and ruthless efficiency. Second, close combat training programs are the solid foundations for self confidence on the battle field. Definitions Self Defense. The amount of physical force used in self defense must be the minimum necessary to protect either you or others. This degree of force should allow you to either escape ward off or neutralize an attack. Close...

Introduction to New Edition

THIS war has proven the value of training our Marines in the art of hand-to-hand combat, weaponless defense and proficiency with the bayonet. In helping with this phase of our training, Colonel A. J. Drexel Biddle has contributed greatly. Not only has his manual Do or Die been a basic text, it has , 11 so been the text book of a new kind of bayonet fighting. The Hat bayonet style with his parry, right step, hand cut, slash movements is being taught to Marines everywhere.

What are Martial Arts

-Fist of Legend, 1994 Martial or combative arts are trained schools of hand-to-hand combat karate, kung-fu, tai-chi, and other Oriental schools of combat. Most people also consider Greco-Roman wrestling, boxing, and fencing to be forms of the martial arts, as well. For the d20 Modern Roleplaying Game, all these constitute either Combat Martial Arts or Defensive Martial Arts. Brawling, on the other hand, represents countless schoolyard scuffles, barroom brawls, and back alley fights. Brawlers are tough, but they aren't formally trained.

Fundamental Principles

There are a number of fundamental principles in hand-to-hand combat. Some must be observed at all times, others are used in special situations. Where the use of one begins and the other leaves off is difficult to define and can only be determined by the user. Often their application is separated only by a split second.

Master of the Bayonet

Mccoy Jaw And Dies

The student will have no difficulty understanding the feat, nor will he doubt its effectiveness. Colonel Biddle leaves no room for doubt. That's why he is recognized as one of die greatest experts in the world in the art of hand-to-hand combat, i science to which he has devoted, not the leisure hours of a hobby, but the full years of a busy, productive life. Today this man with the broad heavy shoulders and firm jaw executes every in the air.' he observed, adding diat fast thinking is imperative in hand-to-hand combat such as this.

Police Department Training

Some departments have called the courses in the combat use of their sidenrms defensive shooting yet the very word defense is a misnomer when applied to any type of close-combat shooting in which the enemy returns the fire. A pure definition of the term defensive shooting is fire returned by an individual after the enemy fires the first shot. The individual is then considered to be shooting in defense of his life. This often occurs in law enforcement, without any intent of the officer involved. In some cases, such instructions that is, to shoot only when shot at have actually been issued to law enforcement officers in combating known desperate men. The result has been casualties among those who have faithfully tried to follow them. Fortunately, in most cases, the criminals involved have been even less skilled than the police in combat firing.

To attack3 to defend

Modified Attacks Elbow Strike and Head Butt cannot reach any part of a standing man but his feet or legs, and cannot attack the neck, face, eye, or skull of anyone who isn't crawling or lying down. Stability removes -2 from the penalty for permitted kicks and Sweeps with legs, but lack of leverage gives -1 damage. Knee Strike, punches, and close-combat weapon attacks (reach C) cannot reach above the groin of a standing man.

Pain and Breaking Free

If your attack roll succeeds, your opponent can try any close-combat parry with a free hand a Jam, if you kicked a grappling skill parry with the arms he's using to hold you or a dodge. The last two options represent shoving you aside. If he fails, you inflict your usual damage.

Posi Tion For Closil Combat Firing

At the left is shown the correct position for close combat firing of the shoulder weapon. The butt rests 011 the hip, elbow tight against the stock. The grip of both hands is convulsive. The barrel is horizontal and parallel to the ground. The body does all the pointing of the weapon, which is never swung independently by the arms. Changes in body position, using the fect, will enable the shooter to hit where he looks and in the direction in which his body is pointing. At the right is shown an iilternntc position favored by some shooters. The stock of the weapon is in the armpit instead of 011 the hip. Other shooting principles arc the same.

Basic Warrior Stance10

The basic warrior stance provides the foundation for all movement and techniques in close combat situations. Marines must be able to assume the basic warrior stance instinctively. (2) Movement enables you to use different weapons of your body and different close combat techniques that can only be performed on specific target areas. c. Techniques for Movement. Since most close combat movements are initiated from the basic warrior stance, you must know how to move in all directions while maintaining your stance. During any movement, the legs or feet should not be crossed. Once a movement is completed, you should resume the basic warrior stance. This will help to protect yourself and to put you in the proper position for launching an attack against your opponent.

Knife Rifle Butt and Entrenching Tool

Military styles prioritize these skills in order of reach. Training for military police is sometimes an exception, as it might focus on Shortsword or Tonfa for use with a baton. If weapon techniques are taught, they're similar to those for unarmed combat - Disarming and Retain Weapon - possibly with the addition of Close Combat.

Blinded Characters And Martial Arts

As you know, when blinded, a character is at V DCV, V OCV in hand-to-hand combat, and 0 OCV with ranged combat if he can make a non-targeting Perception Roll, then he is only -1 DCV, V OCV in hand-to-hand, and V OCV at range. However, when a character Grabs another character, he gets a bonus in hand-to-hand combat. Grabbing and holding onto another character automatically gives the attacker a successful non-targeting Touch Perception Roll against that foe. However, he is still at V DCV against the person he has Grabbed.

Naval Special Warfare Units

SEAL trainees undertake a grueling 27-week Basic Underwater Dcmolitions SEAL (BUD S - Buds) Course at Coronado, CA, where they become SCUBA qualified. Thcv are also fully trained in reconnaissance, surveillance, target acquisition, small scale raids and direct action missions. SEAL trainees receive training in combat swimming, survival, demolitions, sabotage, small arms, patrolling, individual and small unit tactics, close combat, navigation, first aid, and communications. Selected members are specifically trained as medical corpsmen and radiomen. All are static line parachute qualified at the Armys Airborne Course at Ft. Benning, GA. Once assigned to a unit, they are under six-months probation and receive additional unit specific training. They also undertake more advanced training courecs to include various Army Special Forces courses, Army Ranger, free fall parachuting, and sniper. Small arms used by the SEALs include the 5.56mm M16A1 rifle,

History And Structure Of Marine Corps Martial Arts Program

Beginning with the Continental Marines who were renowned as sharpshooters in the rigging of Navy ships, to their skill as boarding and landing parties where the sword and bayonet were the tools of their trade, Marines have continued to develop and hone their martial skills up to the twentieth century. During World War I the skill of the bayonet was supplemented with the first training in unarmed techniques to meet the challenges of trench warfare. This training continued to evolve up to World War II. During these early years the leadership and core values training that are our hallmark today developed in concert with the martial skills. Guided by visionary leaders, the Marine Corps developed a spirit that we know today as honor, courage and commitment. This trend continued after World War II through the post Vietnam war period. Marines tested and refined new techniques. We adapted to the technologies and the innovation of a new generation of Marines. During the 1970's and 1980's in...

Raids And Room Combat

THERE are many cases on record in which law enforcement officers have cornered desperate criminals or insane persons in buildings and have had to resort to gunfire to subdue them. These cases range from an armed criminal in a room to the planned raid against a building. The latter has its counterpart in combat patrol operations and in street fighting, and the same principles apply.

Clarification 3Point Skill Levels With A Martial

In general, characters are better off buying 5-point Skill Levels with Hand-To-Hand combat, as these Levels will be usable with the martial arts maneuvers, other maneuvers bought outside the character's style, ordinary HERO System Combat Maneuvers and weapons not used within the character's style.

Dirty Infighting Fisticuffs Cinematic Brawling

Naruto Odc

This is not a martial art this is a set of maneuvers which skilled street fighters can learn. It is also taught to women as a series of rape-prevention maneuvers (especially the Disarm, Low Blow and Throw). Since it is not a formal martial art, it receives no Style Disadvantage. Not all street fighting characters need to know Dirty Infighting it simulates a character with a lot of rough and dirty fighting experience. Many characters' simple fighting skills can be just as easily simulated as a form of Brawling by buying +1d6 HA, perhaps with 1-2 Combat Skill Levels to reflect a crude technique.

Tim Cartmell demonstrating Tai Ji Quan in Tokyo Japan 1990

Ted Sias Kung San Soo

I was looking for a style of martial arts which was street self-defense oriented. At the time I noticed that in a lot of styles, especially the Chinese styles, people did a lot of forms and exercises and prearranged drills, but when it came down to it, they didn't have much practical fighting ability. That kind of thing didn't interest me. I found San Soo to be a very practical style and the method of training was 100 geared towards street combat effectiveness. That appealed to me and that is why I stayed with it. Jimmy Woo produced a large number of very proficient fighters, so that was

United States Marine Corps

Often in a close combat situation, your opponent may apply a choke or hold on you. Chokes and holds put you in a vulnerable position. When a choke is applied correctly, you can lose consciousness in eight to thirteen seconds. A hold will allow your opponent to control you and thus remove your ability to attack. It is important to be able to extract yourself from chokes and holds so that you can counter with a strike, eventually ending the engagement. The ability to adapt and operate in a hostile environment that are part of our legacy will also be discussed by the use of a specific example during the last portion of this class. We will discuss a selected Warrior Study that details actions of an ordinary Marine who accomplished extraordinary feats.

There is also timing in the Void

All the five books are chiefly concerned with timing. You must train sufficiently to appreciate this. If you practise day and night in the above Ichi school strategy, your spirit will naturally broaden. Thus is large scale strategy and the strategy of hand to hand combat propagated in the world. This is recorded for the first time in the five books of Ground, Water, Fire, Tradition (Wind), and Void. This is the way for men who want to learn my strategy

Gao Liu De shown above taught Tim Wang Xiang Zhais Yi Quan method and Xing Yi Quan

Hsing Internal Power Exercise

After I had been studying Xing Yi for about one year, my teacher, Xu Zhen Wang, entered me in an All Taiwan full contact tournament. I had never fought in a tournament before and I won the spirit award for fighting hard, but I came in about fourth place. I lost to another Xing Yi fighter. I was disappointed that I lost, but it was a good experience for me. It was a lot different from a street fight and so you needed a different concept of how to fight in order to win these tournaments. The only rules were no finger attacks to the eyes, and once the opponent was on the ground, you had to stop, you couldn't follow up on them. But other than that it was pretty much anything goes. tournament techniques for a few weeks before the tournament took place because my teacher felt, and I think rightly so, that you could either be a martial artist and train for combat street fighting, or you could be a tournament fighter. You really can't do both all of the time. So we were not allowed to train...

How did your originally meet Xu Hong Ji

Master Hong Yixiang

I was out of Okinawa, and I continued the standing and the breathing and the stretching and several moves that he had shown me to use for when I went in for a prisoner snatch. These techniques proved to be very effective. When you go in for a prisoner snatch, as soon as you get your hands on the enemy you got to take him down fast. That is what he showed me, and the moves worked. Up to that point in time in the Special Forces we had studied Okinawan Karate and the hand-to-hand combat that came out of World War II and Korea. It wasn't bad, but this was a lot better. So I knew that

Third Generation Yin Fu Stylists in Bejing Yang Kun Left and Gao Zi Ying Right

Men studied his tan tui very hard for several years, however, when he got into his first street fight, he lost. After he lost his first real fight, Men decided to try and find a new teacher. He had an acquaintance named Zhang who was an opera expert. Zhang, who was skilled at hook weapons, knew many of the martial artists in Beijing and introduced Men to Yin Fu. When Yin Fu first met Men he looked at the young man and said, It is a pity for a man of your build and potential to practice something like tan tui. Although Men was in search of a new teacher, he did not like Yin's comment and thought that Yin was very arrogant. Yin was very thin and old and Men did not believe that such a man could match a bigger, stronger man. Men asked Yin if he could test Yin's skill. As soon as the words left his mouth, Yin hit Men with a chopping action and knocked him on the ground. Men was so stunned he could not get up for several minutes. When he met Yin he was about 20 years old (1893).

Ten Years in Asia Tim CartmelVs Martial Arts Journey

Ted Sias Kung San Soo

Tim Cartmell has lived what, for many of us, would be the martial artist's dream Starting at a young age, Tim had the opportunity to study one of the most practical styles of Chinese martial arts for street fighting ever taught in this country, Kung Fu San Soo. After twelve years of intense study in this art, Tim moved to Taiwan and spent another ten years refining his skill in the internal martial arts. During his time in Taiwan Tim had the opportunity to study Xing Yi, Ba Gua, Tai Ji, and Yi Quan with some of the most highly skilled instructors Taiwan and mainland China had to offer. When I was young, I can't remember where I first heard of martial arts, but I always wanted to study, so when I was eight years old I started asking and about the time I was eleven my parents finally took me to a Tae Kwon Do school and I practiced Tae Kwon Do and Hapkido for less than one year. I liked it, but it seemed a little simplistic and repetitive. It was about that time that the Kung Fu series...

Transition Techniques

In battle, when a combat soldier closes with the enemy to within small-arms and grenade range, and he has exhausted his ammunition or his weapon fails to fire, the fluidity of the battle may dictate that he will become engaged in hand-to-hand combat. In some combat scenarios, innocent noncombatants may be present. Firing of small arms, grenades, and so on, would needlessly endanger them. Therefore, the soldier may need to engage the enemy in hand-to-hand combat in such situations. In other scenarios, the enemy may make a surprise attack at close quarters or confront the soldier in an area where firearms are either out of reach or impractical to use.

Short biographies of the compilers

Served in the North-Eastern Army as company commander, deputy battalion commander, head of an auditing department, staff officer, battalion commander, senior coach in hand-to-hand combat and head of a training department. Wrote manuals for bayonet combat, theory and methods of bayonet handling, saber combat, hand-to-hand combat. He also wrote a book about famous Wu Shu masters and several other works.

Weapons Of The Body5

The elbow can be used as a striking weapon. Because of the short distance needed to generate power, the elbow is an excellent weapon for striking in the grappling range of close combat. (2) Knee. Like the elbow, the knee is an excellent weapon in the grappling range of close combat. Knee strikes are most effective while fighting close to your opponent where kicks are impractical. The groin area is an ideal target for the knee strike against and opponent standing upright. The knee strike can be a devastating secondary attack to the face following an initial attack that causes the opponent to bend at the waist. During close combat, the parts of the opponent's body that are readily accessible will vary with each situation and throughout a confrontation. The goal is to attack those areas that are readily accessible. These areas are divided into five major groups head, neck, torso, groin, and extremities. e. Extremities. Rarely will an attack to the opponent's extremities (arms...

Introduction To Weapons Of Opportunity5

In any unarmed close combat situation, a Marine can rely on his body as a weapon. In addition, a Marine should be ready and able to use anything around him to serve as a weapon. This may mean throwing sand or liquid in an opponents eyes to temporarily impair his vision so that fatal damage can be done to his head with a rock, e-tool, helmet, or anything that is readily available to the Marine. In a confrontation, a Marine must use whatever it takes to win, or face the very real possibility of losing his life. Some weapons of opportunity include

Martial Arts Strategy Two Enlightening Classics

Whereas the Seven Military Classics provides a broad range of strategic topics presented from the viewpoint of winning battles with Armies, The Book of Five Rings is a personal journal written by Miyamoto Musashi, one of the most widely acclaimed warriors in history. Musashi's introduction begins, My name is Miyamoto Musashi. I have killed over sixty men in fights and duels. Anyone who is interested in the study of close combat will immediately be drawn to read on from an introduction like that

Level Advancement Bonuses

Similar to the basic hand to hand combat taught by many, this art also has more metaphysical training, teaching its students to be better mages as well as passable fighters. Its teachings are that energy is a malleable force, be it the energy of an opponent's attack or the energy of a spell. Developed in Dweomer by a battle mage, it was later spread to Tolkeen, Lazlo, the rest of the Federation of Magic, and New Lazlo. Its teachings are simple, but very effective, teaching the average mage both basic self defense and better control over his magic.

Self Defence the Martial Art Are Not the Same

So far, I have referred to Bagwa not only as a martial art but also as a self defence art. The reason for this is that, just that someone learns a martial art does not mean that that person is able to defend him herself or use it to fight. The martial art should only be used as a tool to gain certain things for either good health or peace of mind or as a tool to help us to defend ourselves. Once we have learned the martial art we then have to learn how to use it to fight out there in the mean streets and that's a whole lot different than fighting in the dawgwan or dojo. In order to train us in street fighting, Bagwa has certain 'training methods' built in to achieve this goal. They are the techniques to gain no technique and only when one has gained the 'no technique' standard will he or she be able to say that he knows how to use the art for self defence. This crucial timing is only gained through the specific training methods and from experience. I would rate timing as the one most...

How To Properly Strength Train For Wrestling

This chapter is going to give you a thorough understanding of what must be done and how it must be done to be more successful on the mat. Body weight training is a big key to improve your strength with wrestling. Especially in the beginning, I like to use a lot of bodyweight exercises to get the body alive and prepared for heavier free weight exercises in the near future. Before any of my clients touch a weight I want them to master a hand full of body weight exercises. After all, you are using your body in wrestling. Hand to hand combat it is, and so you must be able to master your own body first

The Hands Tell the Story

We have inherited switches, those that are passed on in our genes we have learned switches, those that we learn from environment and from other people and parents etc. It is the same for the street fighter, he learns through experience that people will do certain things every time he attacks them or acts in an aggressive manner towards them. He is in his element when all of these 'switches' are in tact. However, if we do things that do not turn on his learned switches, he becomes confused and is unable to do what he normally does in these situations. So we now have the upper hand and are able attack at will.

The Professional Riot Control Unit

The combat soldier and the law-enforcement officer in any type of individual hand-to-hand combat, armed or unarmed, it has recently been greatly enlarged so as to be of specific assistance also in the training of police and military units in riot duty. The incidence of riots is increasing throughout the world in this epoch of social unrest and upheaval. American law enforcement agcncics have not yet had to face the type of major, directed, mob violence that is now frequently occurring in some other nations. Let us hope that our own domestic tranquility continues, and as a measure of insuring that this hope may become reality, let us train and equip our defense forces, both military and police, so that they will not be caught unprepared if suddenly called upon to quell mob violence.

All Out and Committed Attacks When Grappling

All-Out and Committed Attacks compromise your defenses against grapples as well as against strikes. They also make it easier for an opponent to follow up his grapple with a takedown, pin, or other close-combat move. If you make an All-Out Attack, you're truly defenseless. You automatically lose any Contest to avoid a close-combat attack following a grapple. This includes all takedowns, pins, throws from locks, and grappling techniques that attack using a Quick Contest (e.g., Handcuffing). You still get a ST or HT roll to resist injury from strangling, Arm Lock, Neck Snap, Wrench Limb, etc. Long AOA (Long) isn't an option in close combat.

Fundamentals Of Marine Corps Martial Arts

This lesson will cover the fundamentals of Marine Corps Martial Arts to include the purpose of close combat, ranges of close combat, weapons of the body, target areas of the body, pressure points, basic warrior stance, and angles of approach and movement, and body hardening. 3. LESSON PURPOSE. The purpose of this period of instruction is to provide an explanation of the martial arts skills taught in the tan belt course. A student will teach the material to provide additional practice in instructing close combat skills. There are no Terminal Learning Objectives or Enabling Learning Objectives pertaining to this lesson. (1) Without the aid of reference, given the requirement, identify the ranges of close combat per MCRP 3-02B (8550.01.01a). 1. INTRODUCTION TO CLOSE COMBAT (3 MIN) a. Purpose of Close Combat. The purpose of close combat is to execute unarmed and armed techniques, in close proximity to another individual, that comprise both lethal and non-lethal ends, across a...

Bridging The Gap Between Ranges

An imaginary sphere of defense extends all-round a soldier and spans the length of his arms. In hand-to-hand combat, the space and distance between opponents, known as the interval gap, is the primary factor in the soldier's ability to interpret and react to the enemy's movement. Within the interval gap is a zone of safety, the reactionary gap, which allows time for the soldier's reaction to the enemy's movement. c. In hand-to-hand combat, an attacking enemy has only one intent to kill his opponent. To survive, the combat soldier must not allow the enemy to penetrate his sphere of defense. He must stay mentally alert and be aware of an all-round perimeter of defense. He must visualize the nine basic angles of attack. His best reaction to the enemy is to strike first or counterattack before the enemy has a chance to develop his offensive. Surprise increases the chances of success. The soldier must be physically mobile, react to the enemy's movement with the proper response, and...

John L Sullivan 18581918

During World War II, Fairbairn was recruited to teach hand-to-hand combat to U.S. and British commandos, and to members of the OSS. Fairbairn and Eric Anthony Sykes (another member of Fairbairn's Shanghai squad) developed a system of sentry removal and quick, ruthless tactics for dealing with German troops. They also developed a knife -the Sykes-Fairbairn commando knife - for use with their style. Colonel Rex Applegate of the OSS contributed to their style, too, as well as to the pistol, submachine gun, and rifle training used by these special-operations troops. Some of Fairbairn's teachings were published in the book Get Tough. Fairbairn died in 1960.

Design Philosophy

There are many reasons to learn a combative art, including self-defense, self-discipline, confidence, and physical fitness. You cannot learn martial arts from books, television, or films. In fact, trying to learn hand-to-hand combat techniques by watching martial arts films is like trying to learn American history by watching Westerns Regardless of your level of physical condition, there are combative arts you can study, and I strongly encourage you to discover one that works for you.

Brawling

First, Brawling is Easy, which means that the same investment in points buys +1 or +2 to hit relative to Boxing (Average) or Karate (Hard). This lets the brawler more easily target vulnerable body parts. Second, Brawling includes the ability to use a blackjack or sap, which largely equalizes damage. Third, Brawling is one of the few ways to improve one's skill and damage with biting, which can be a potent attack in close combat (see Teeth, p. 115), and can replace DX in a slam or when smashing foes into walls (see Grab and Smash , p. 118). Finally, Brawling gives defaults to several vicious techniques that Boxing and Karate don't cover, including Drop Kick (p. 70), Elbow Drop (pp. 70-71), Eye-Gouging (p. 71), Knee Drop (p. 76), and Two-Handed Punch (p. 81). The last two points in particular mean that fighters with Boxing or Karate might want to invest in Brawling to expand their close-combat options.

Average

To use Arm Lock, you must have two hands free and make a successful barehanded parry with Judo or Wrestling against your opponent's melee attack. On your first turn following the parry, you may attempt to capture your attacker's arm if he's still within one yard. This is an attack step into close combat and roll against Arm Lock to hit. Your foe may use any active defense - he can parry your hand with a weapon If his defense fails, you trap his arm. Rolls to inflict damage are completely passive and don't count as attacks. You can simultaneously make close-combat attacks on your opponent, who defends at -4 in addition to any penalties due to injury caused by the lock itself. If you decide to throw him using the lock, this does count as an attack see Throws from Locks (pp. 118-119). Weapon techniques are mainly for dimcult combat conditions (horseback, close combat, etc.) or non-striking attacks (especially sweeping and grappling).

Hard

Many armed styles teach how to step close to a foe, maneuver a weapon past him, and then pull it in tightly to restrain him. This results in an actual grapple of his body in close combat. To snag an opponent at full reach, use Entangle (p. 71) for a flexible weapon or Hook (p. 74) for one with a hook or other projection. To lock blades with him, use Bind Weapon (see below).

Aikido Exclusive

As a self-defense art, Aikido can't be beat. It's good against an unlimited number of Multiple Attackers, can operate in Close Combat or Long-Range, and comes with a fair number of Martial Art Skills and Powers. It's also one of the only two arts that teaches both Atemi and Chi at first level. The main disadvantage is that it's totally defensive there's not much you can do unless someone actually attacks you.

At the Throat

This defense, as recommended with reservations, is primarily prescribed as the best guard against the bayonet in the trench. The rifle is held in the Jab Guard position (Figure 10) and the blade and stock of the piece, held point up perpendicularly, furnish a full length guard to confront an enemy's bayonet attack. In any event, this stance is recommended for the trench On Guard position. Firstly, because the narrow confines of the trench preclude free use of the piece in the customary ''On Guard position. Secondly, because the Jab Guard stance is most effective, at intimately close combat, from which to deliver a telling thrust upwards under the chin. The Jab Guard position is the safest against a bayonet attack at die diroat. Present the flat blade, and parry with the edges a more powerful parry-is thus ensured. It is recommended that this guard be frequently practiced against a blunt or scabbarded bayonet. This is a comparatively easy and safe defense, even against a series of...

All Out Attack

The GM should permit the four basic All-Out Attack options (Determined, Double, Feint, and Strong) and the new Long option below with any melee attack that doesn't specifically forbid them. In particular, a grappler can use All-Out Attack to travel up to half his Move into close combat and grab or grapple at +4, grapple two body parts, or feint and then grapple. He can even use All-Out Attack (Long) to grab his foe from a yard away - although it's unwise to give an armed enemy room to use his weapon

To attack0 to defend

Modified Attacks Punches and attacks with close-combat weapons (reach C) against enemies who are lying down require the attacker to stoop into a near-crouch, which gives -2 to hit. Elbow Strike and Knee Strike can't reach those who are lying down at all - use Elbow Drop and Knee Drop. Head Butt can't reach opponents who are lying down either, and has -2 to hit even against kneeling, sitting, or crawling foes. Using Scissors Hold or the grappling techniques in Using Your Legs (p. 79) forces the attacker to fall down.

Reversed Grip

Most weapons have less reach when reversed. A reach C weapon remains reach C. A reach 1 weapon is still reach 1 when striking to the rear, but can only attack at reach C to the front or sides (although this allows it to function as a close-combat weapon). A reach 2 weapon functions as reach 1 for all purposes - half its length is in front of the wielder, the other half is behind him. Longer weapons are too awkward to reverse. This grip is most useful for knives, which are neither long-ranged nor ideal for cutting and parrying in the first place. Many knife fighters prefer this grip. It's also effective with a tonfa. Swordsmen rarely use this grip except to strike enemies in close combat.

See p B53

Extra-Flexible Such arms are immune to injury from Arm Lock (which only counts as an ordinary grapple) but not Wrench Arm. They also get +2 on the DX roll required to ready a weapon in close combat (p. B391). No Physical Attack In addition to being unable to strike, these arms cannot grapple, pin, choke, etc., and don't give the close-combat bonuses above. They're still valid targets for enemy techniques that target arms Short These arms never give the close-combat bonuses above. If you use only Short arms for a close-combat task, all rolls are at -2 regardless of how many arms you have.

See p B60

A toothy mouth lets you bite in close combat. Roll against DX or Brawling to hit. You can either nip and let go or hold on and grapple your victim in addition to injuring him. Either is an attack that takes full hit location penalties - not halved for grappling - and inflicts thrust-1 crushing damage. Brawling improves damage. The Teeth advantage (p. B91) can change damage type.

See p B141

If you're standing, the penalties for Crippled Legs (-3) and Missing Legs (-6) affect all of your DX-based rolls in close combat, and opponents get +3 in the Contest for any takedown, Sweep, or similar move intended to knock you down. None of this applies if you're sitting, kneeling, or lying down - just use the usual penalties for your posture. You can attempt any technique at the above penalty, unless it requires more legs than you have (e.g., you can't use Scissors Hold with one leg).

Snap Shooting

There are two methods of close-combat firing with shoulder weapons by which satisfactory man-hitting accuracy can be achieved. The first is called snap shooting, the other instinctive pointing. Snap shooting is a technique of weapon pointing in which a great amount of practice is needed to achieve individual proficiency. As in skeet shooting, the butt of the weapon must be snapped to the shoulder prior to firing, and the firing must occur at almost the exact instant that the butt of the piece comes to rest. The construction, balance, weight, mechanical characteristics and general design of various shoulder weapons differ greatly, and these variations affect their snapping qualities. A carbine is more adaptable to this type of shooting than a larger rifle. Submachine guns, such as the Thompson, are much less adaptable, because of their design, balance and weight. The snapping technique takes a great deal of practice and must be largely self-taught. It follows, therefore, that it is not...

Twofers

Ail-Out Grapple and Strike As your initial grapple, make a Dual-Weapon Attack (-4) against adjacent foes in close combat. Both defend normally. If you grapple only one, your grapple counts but you can't strike. If you grapple both, make a DX, Brawling, Sumo Wrestling, or Wrestling roll to ram them together. They may defend as usual. If both fail, you inflict thrust-1 crushing damage to the grappled location on each. The only damage bonus is +1 if you grapple two skulls and knock them together.

Gus Peret

The importance of training the American soldier in techniques of close combat beyond the basic instruction. in rifle and bayonet fighting is recognized under the conditions of the present war as never before in our military history. I have tried to outline in this book a system of training in methods to fit the realities of the case, including instruction in unarmed combat, disarming, knife fighting, and methods of fighting with unconventional weapons. For my own education in close combat technique, I wish to acknowledge a special indebtedness to Mr. Gus Peret of the Peters Cartridge Company, Mr. J. H. Fitzgerald of the Colt Patent Firearms Company, and to Major W. E. Fairbairn and Captain E. A. Sykes of the British Army, and also to those men presently collaborating with me in giving instruction in this field whose names I am not at liberty to mention. Jap Close Combat Tactics i65

Retreat Options

Slip If you're standing, you can try to close the gap between you and your foe as you evade or deflect his attack. In tactical combat, you may step into any adjacent hex that's closer to your assailant than your starting hex. You can step into close combat with him Your defenses against that attacker are at -2 plus your retreat bonus (+1 or +3) thus, you have a net +1 at best, -1 at worst. Against a stop thrust (p. B366), add another -1. This tactic is for times when it's actually more dangerous to keep your distance than to close

Capoiera Exclusive

Capoeira, a Brazilian martial art, was born in the senzalas, where African slaves were kept. Capoeira blends elements of dance, music, rituals, acrobatics, and fighting. It is primarily a stylized dance, practiced in a circle called the roda, with percussion instruments providing sound. In addition to unarmed techniques, weapons are taught maculele, done with blades, and maracatu, done with sticks. It is very common for a capoeirista to have two or three nicknames. When a person is baptized into the art of Capoeira, they are given a nickname.

Fencing Styles

Like kung fu and karate, fencing describes an entire spectrum of martial arts. In GURPS, it refers to any of the many sword styles built around the fencing skills (p. B208) Rapier, Saber, and Smallsword - and sometimes MainGauche. Some historical masters were willing to mix and match weapons, unarmed techniques, and tactics to suit their personal taste. Others dedicated themselves to a single weapon.

Hypolytas Hand

History The Amazons have a tradition of hand to hand combat training that goes back to the earliest days of the sisterhood. Any woman may come to them and receive basic instruction in these self-defense techniques, even if she does not wish to join the sisterhood. In communities where the Amazons are frequently seen, many mothers send their daughters out at night, unknown to even their fathers, to learn these techniques. Many raiders have been unpleasantly surprised in encounters with supposedly helpless women after an Amazon has visited a wasteland community. Prerequisite Improved Strike Basic Training Acrobatics +1, Bluff+1 Advanced Training Attack Focus Kick (+2 attack bonus), Improved Trip (+3 to trip opponents) Internal External External

Lone Star

Rangers Martial Arts Style History Rangers are drilled in a saying from the day they begin their training, the most rigorous military training in all of the Twisted Earth, A gun is only as good as the man shooting it. From the time of the Fall, the Rangers have stressed combat training of every kind, including hand to hand combat. Having once read a story about a Texas Ranger, a young recruit began calling the fighting techniques he was learning, previously called Hand to Hand Combat Training Lone Star after the stars the rangers in his legends used to wear. Although the official name of the training course is still Hand to Hand Combat Training (the Rangers never deviate from the old ways), it is hard to find an actual Ranger who calls it that. Prerequisite Improved Strike Basic Training Stealth +2 Advanced Training Attack Focus Punch (+2 attack bonus), Attack Specialization Punch (+2 damage)

Weapons

Contrary to the vision of combat portrayed in many films (including many films being honored in this book), the systematic study of armed combat runs as deep in martial cultures as the study of unarmed combat. When a man goes to battle with a sword, he needs training to survive. This section takes a more in-depth look at armed combat, providing characters with a plethora of new options when arming themselves for hand-to-hand combat.

Room Combat

Combat inside buildings, where one individual attacks or defends himself against another, where criminals and insane persons are cornered in rooms, differs from street fighting. Street fighting, in the Stalingrad sense, means heavy artillery, mortars, smoke, grenades, automatic weapons, flame throwers, and similar equipment of the modern army.

Grappling

Krav Maga Arm Lock

Grappling is when two or more fighters engage in close-range, hand-to-hand combat. They may be armed or unarmed. To win, the fighter must be aware of how to move his body to maintain the upper hand, and he must know the mechanical strengths and weaknesses of the human body. The situation becomes a struggle of strength pitted against strength unless the fighter can remain in control of his opponent by using skilled movements to gain an advantage in leverage and balance. Knowledge of the following basic movement techniques may give the fighter a way to apply and gain the advantage in grappling situations.

Striking Principles

Proper mental attitude is of primary importance in the soldier's ability to strike an opponent. In hand-to-hand combat, the soldier must have the attitude that he will defeat the enemy and complete the mission, no matter what. In a fight to the death, the soldier must have the frame of mind to survive above all else the prospect of losing cannot enter his mind. He must commit himself to hit the opponent continuously with whatever it takes to drive him to the ground or end his resistance. A memory aid is, Thump him and dump him

Krav Maga Kicks

Knee Kick Karate

Kicks during hand-to-hand combat are best directed to low targets and should be simple but effective. Combat soldiers are usually burdened with combat boots and LCE. His flexibility level is usually low during combat, and if engaged in hand-to-hand combat, he will be under high stress. He must rely on gross motor skills and kicks that do not require complicated movement or much training and practice to execute.

Military Handto Hand

Historically, many of the fighting arts in this chapter -particularly the armed ones - saw battlefield use. Their role diminished as firearms spread and became dependable, but veterans knew that ammunition could run out and that guns weren't always manageable in close quarters. Thus, hand-to-hand combat remained a part of almost every recruit's basic training. Some armies adapted traditional styles. Others invented new ones, like the relatively modern scientific or synthetic styles below.

The Competition

The character pits his skills against other martial artists, all in an attempt to see who really is the best. This competition can take many forms, and it can make for an enjoyable few game sessions, especially in a campaign where many player characters are skilled in hand to hand combat. A non-lethal competition can even give two PC martial artists a chance to really see who is the best. Fight Club, Best of the Best, Enter the Dragon, and Bloodsport are but a few (a very small few) of the films of this genre that you can check out for inspiration on this campaign theme.

Strangulations

In addition to the strangles which use the bare hands or the victim's garments (see chapter 2, Offensive Unarmed Combat), there are three other types which have long been used in military and criminal circles. Some or all of them have been taught in military training centers where close combat instruction is given.

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