Street Fighting and Self Defense Guide
Close combat is the physical confrontation between two or more opponents. It involves armed and unarmed and lethal and nonlethal fighting techniques that range from enforced compliance to deadly force. The purpose of close combat is to execute armed and unarmed techniques to produce both lethal and nonlethal results. Unarmed techniques include hand-to-hand combat and defense against hand-held weapons. Armed techniques include techniques applied with a rifle, bayonet, knife, baton, or any weapon of opportunity.
The fundamentals of close combat include ranges, weapons of the body, target areas of the body, and pressure points of the body. These fundamentals form the basis for all close combat techniques. They provide Marines with a common framework regardless of the type of confrontation or the techniques used. If Marines apply these fundamentals properly in a close combat situation, they may save their lives or the lives of fellow Marines.
The skin and bones of the fist are liable to suffer much more trauma than then objects they connect with in a fight. The skin covering the knuckles is very thin and liable to break open when it strikes a solid surface. When you punch an opponent in the mouth, the skin will cut open by the opponent's teeth. This will lead to other health problems, including infection with AIDS, hepatitis, jaundice, and other debilitating problems. Compared with other weapons of the hand the fist is not a reliable, long term, general-purpose weapon. Despite this reality, the fist remains the principal weapon in close combat for the novice fighter. This is because it is a natural, nurtured and cultural expression of aggression. Cultural From a cultural perspective, the sport of boxing is very popular and the media, to represent aggression, uses the fist. These factors can lead to individuals emulating their screen or ring idols by using their fists. It must never be forgotten that boxing is only a sport....
We all know what happens in the movies when the unarmed hero knocks out all 8 heavily armed attackcrs in one minute flat, but we arc talking real life here and for the average person, even if ihey are trained in street fighting techniques, if you're heavily outnumbered escape is all there is on offer.
The combat rules in the Basic Set, while generic, occasionally assume an upright humanoid with two arms, hands, legs, and feet (or equivalent body parts). Traits that alter your body away from this norm change how certain rules work - especially for grapples, pins, and close-combat techniques
There arc in fact more than 28 facts you should know about street fighting but a chapter headed 250 facts etc. seemed a bit too ambitious. However, it was our aim to really cover the whole spectrum of street fighting techniques and you will find the other 222 points in this book, so anyway here are 28 1. Street fighting is not a game. 7. Real life street fights rarely last longer than about 20 seconds. 11. 90 of attackers will open and lead with their right. If you know this then you know how to counter. (d). Attempt to block the attacker's blows by sticking their arms out in the air (when blocking, arms always offer more protection when held close to the area they are defending). Knowledge is essential in street fighting to aid your survival but is normally only acquired through the passage of time. To save you bruises and pain here are some personal experiences I have come across in my years of wandering around getting myself into trouble . 24. If you're being attacked in the...
No one ever became a proficient street fighter without a good grounding in what have become known in the Western World as the Martial Arts but anyone who relied solely on Martial Art techniques for street fighting could fare rather As the Martial Arts spread, so the styles diversified. Spiritual essence was tempered with Zen wisdom. Stances evolved and blows developed into linear and sharp or circular and flowing, mostly dependent on how the attacker was perceived. Within a short time the Martial Arts had spread right across the Orient and diversified from the Akidoist. who trained in the art of unarmed defence from attack without sustaining or inflicting injury, to the Samurai Warrior whose sworn intent was to draw blood once his sword had been charged with sunlight. If you have learned a little of one system then great, but don't rely on it completely. What you will encounter in the Dojo. randori or kojo is nothing like street fighting. Street fighting can be a lot less polite and...
In street fighting, style is most definitely secondary to effectiveness. To bccomc effective in anything you must practise. This means that after you have read this book you must practise the routines. Study the pictures which take you through the techniques and then do them. Take your training seriously but enjoy it. When you begin to feel a little tired try focusing your mind on why you are training Remember that it is to protect yourself against thugs and you will find a new supply of energy (rom within. This technique works especially well if you have a mind's eye image of your attacker to keep punching. With focus you really can do this. Your attacker will be so surprised that you didn't just humbly succumb, he'll seriously reconsider whether you are worth bothering with. You have created time to make your escape or prepare your counter attack.
You can try to strike with a non-close combat weapon (anything without a C in its Reach statistic) in close combat, but this is awkward. You must hold it out to one side, make wrap shots at your opponent's back, swing at sharp angles, or thrust almost straight up or down. Still, sometimes it's better than the alternative A reach 1+ weapon in close combat gives a skill penalty equal to -4 times its longest reach in yards, regardless of the reach you were using it at. This is -4 for 1-yard weapons (most one-handed swords, flails, and impact weapons), -8 for 2-yard weapons (spears, staffs, short polearms, most two-handed flails and impact weapons, and longer swords - greatsword, katana, rapier, etc.), and -12 for 3-yard weapons (long spears and polearms). This lowers skill for all purposes - including making and resisting disarms and feints, and all armed striking techniques - except those specifically excepted below. You can parry in close combat, but this is also at a penalty....
Today's Marines operate within a continuum of force where conflict may change from low intensity to high intensity over a matter of hours. Marines are also engaged in many military operations other than war, such as peacekeeping missions or noncom-batant evacuation operations, where deadly force may not be authorized. During non-combative engagements, Marines must determine if a situation warrants applying deadly force. Sometimes Marines must decide in a matter of seconds because their lives or the lives of others depend on their actions. To make the right decision, Marines must understand both the lethal and nonlethal close combat techniques needed to handle the situation responsibly without escalating the violence unnecessarily. Marine Corps Reference Publication (MCRP) 3-02B, Close Combat, provides the tactics, techniques, and procedures of Marine Corps close combat. It also provides the doctrinal basis for the Marine Corps Close Combat Training Program (MCCCTP). This publication...
When trouble strikes, the speed of your reaction is going to make the difference between who lands up on the pavement, you or your attacker. Don't think though that reaction is the same thing as speed . For instance, you might be able to execute a certain move in a very short limit of time, but if it takes you a while to start moving then that speed of execution is not going to help. One of the ways you can develop the ability to react spontaneously and instinctively without having to think about your moves and plan them is to start building up righteous anger towards possible attackers.
Surprise can make all the difference between victory and defeat. Remember that the guy who attacks you has done so only because he thinks you are a victim. So if you beat him to the draw or land a powerful blow before he even gets his hands up you have gained an important advantage. He is expecting a victim, noi an attacker. If you have had extensive training in some sport or competitive activity, you will probably have all kinds of polite habits that will work against you. Street fighting is not a sport It is not conducted in controlled, antiseptic con-ditions. You must programme out of yourself sportsman's habits of advertising their moves. Each sport has a set of accepted moves and whether you realise it or not. as you intend to embark on one of them you are actually signalling your intention by the body language you adopt. A very effective surprise tactic is actually signalling a move you are not going to make, and then following up immediately with the real action. For instance,...
Hitting these Advanced Targets can have a devastating effect on your opponent, especially if attacked with the right blow and accuracy. Knowing your own weak spots will improve your defence, whilst knowing your attacker's weak spots will improve your attack. It's the same in street fighting. Even if you can't throw a jaw cracking right you won't lose if you keep plugging at the supply lines.
At a minimum, one close combat instructor observes a pugil stick bout. For safety purposes, it is better to have two instructors judging a bout because each instructor can fully observe each of the fighters. The best position for observation is to the right of a fighter. This allows the instructor to see the fighter's facial expression and body movement. The instructor's position must not interfere with the fight.
When training close combat techniques, certain safety precautions must be adhered to to prevent injuries. Most training should be conducted on a training area with soft footing such as a sandy or grassy area. If training mats are available, they should be used. A hard surface area is not appropriate for close combat training.
If they're still closing on you then remember not to oppose their force, only redirect it. The following two techniques are very useful in real street fighting and are great for weaker people because they do not seek to oppose, only redirect. Akido pursues harmony by not opposing force and so should you. The Spinning Out and Running the Mark routines are suitable for redirecting an opponent by using his own force.
Despite my many reservations about the martial arts usefulness in street fighting, ihis is one blow which I can fully recommend. The side of the hand can deliver a lot of force without breaking the knuckles and is more easily focused than a fist. The most effective targets arc the side of the neck and the clavicle. A well delivered blow to the side of the neck will have a stunning effect on your opponent's supply lines whilst a chop to the throat will drop most attackers. This is a very dangerous blow which would collapse the wind pipe and cause consequential breathing difficulties. It is therefore a shot which should be saved for survival situations but must also be borne in mind ax a potential incoming.
In real Street Fighting you should never kick above the waist and sensibly only ever kick at feet or shin level. You should forget all about roundhouses which are for points street fighting is for real. Turning your back in an attempt to perform a fancy martial arts movement on a fast attacker could be the last move you ever make Weapon assaults are not foregone conclusions in favour of the attacker as most people suppose. Armed with a weapon an attacker will focus his entire attack through the weapon. Defeat the weapon and you have usually defeated the attacker.
Do not attempt to grab che wnst of the knife hand. A knife fighter's defcncc against someone grabbing their wrist is so basic and easy to execute that only novices won't know about it. When the wrist is intercepted and grasped the attacker has only to twist his wrist to cui his opponents hand and forearm. Whilst you arc defending against an armed attacker my advice is not to go for the knife but you must be aware of what the knife hand is doing. This means keeping it busy and out of harm's way whilst you counter-attack.
An earlier chapter explained the construction of these joints and from this you will recall that the secret to smashing or not smashing them comes from the angle of use. or abuse. If you twist your attacker's elbow in the wrong direction the ball joint will begin to fail and then he's really got problems.
When in a clinch, slam two or three kicks into the attacker's shins. Fake another. When he starts to lift his fool to avoid your kick, sweep it aside the instant his weight comes off it and pull his shoulders in whatever direction he falls to take him down.
Have your partner approach you with quick stabbing lunges. Your best bet lies in distracting the attacker as quickly and effectively as possible. Someone who attacks with rapid jerky moves like this is probably really uptight, with his nerves strung out. so suddenly laughing and pointing behind him or unexpectedly leaping up into the air is going to freak him out Throw something at him or if you have nothing in your hands, pretend you arc hurling some object. The idea is to distract him so that in those moments, you can act.
This means that to stay within the bounds of the LAW and REASONABLE BEHAVIOUR you should only fight to the level of your opponent. If he is unarmed then you should be unarmed BUT if he uses a weapon then reason allows you the same option. If 1 had to state my own philosophy for street fighting it would be that I only mess with people to the level that they mess with me If you do have to physically defend yourself then speed, surprise and aggressive actions are your allies. If you're going to punch someone then put some force into that punch and scream as you unleash it. Remember what counts most in street fighting. It's surviving, avoiding hospital or the law and living to sec another day. Do what is necessary to ensure these options remain open to you.
You must realise that psychology (or using your brains) is important in every aspect of street fighting. By knowing that you arc unnerving your opponent you are improving your own confidence and chances. The brain is a powerful weapon. A little psychology can go a long way toward disarming aggression. Your own personal confidence will be unproved further by defending with routines which you have practised and with which you arc familiar. Developing a presence is another way of freaking out a thug. Think of events where the police arrive on the scene and take over - command a presence, an attitude of control and dominance that stops a lot of attackers in their tracks. Obviously this is something that you cannot pretend. This will flow up from inside you as you master the steps and learn to harness fear, anger and aggression. Then as the self-confidence grows, so you will be learning to project this attitude of conttol. of command, of being the top dog. It intimidates the potential...
During an unarmed close combat situation, Marines use their bodies as weapons, but they should be ready and able to use anything around them as a weapon. For example, Marines could throw sand or liquid in an opponent's eyes to temporarily impair his vision or smash the opponent's head with a rock or helmet. Marines must use whatever means are available and do whatever it takes to take control of the situation and to win, or they face the possibility of losing their lives. Some weapons of opportunity are discussed in the following subparagraphs.
The next thing you have got to understand is that if you think you can develop a foolproof style or move that is valid for every fight, they arc going to scrape you off the pavement one day. Never assume you have all Ihc answers. Never rely on the techniques and moves you learn in one or more of the martial art disciplines. You'll get mashed if you do. I say il again, street fighting has no rules and respects no ideas of fairness. Finally remember that a lot of fights can be avoided, but if you arc going into an attack then give it all you've got. Never hesitate or make half-moves. You may not get a second chance to correct your mistake. Go all out. go to win. to put your attacker out of commission. When you have done that. then Mop Most of these punks don't deserve mercy, but the courts don't always see it that way. So why lose your freedom for the sake of some violent, mindless idiot.
In addition to being one of Europe's top night-dub 'bouncers' Paul teaches self-defence and writes extensively and realistically on the subject under the heading of Self-Defence for Real People . Paul realises that many self-defence courses lull their participants into a false sense of security by teaching defence methods which are not practical. He has taken the best of street fighting and the more usable sections from the arts to create his own brand of street fighting. For attack or defence it is suitable for smaller framed people. This book aims to separate fighting facts from fighting fantasy. It starts from the standpoint of the novice and leads you step by step towards advanced level defence.
Be definite in your actions and remember that you will have to close in eventually and deal with him. The illustrations show how the block is applied lo the incoming arm and then converted into an arm lock by sliding the arm up. over and around the club hand. As the pressure is increased the attacker's body opens up to present its many targets to the defender. the skull arc recognizcd uses for these objects but both would deter an attacker. If you feel your life under threat then use all available options to contain the situation.
Have built into yourself up to now are preparing you for the next step - control. This means sclf-control as well as learning to control the situation. You mean you can control the chaos and unpredictability of street fighting Well, not entirely, but face it. the more self-control you have, the more you will be able to impose your will on what happens. Please don't forget that sports conditioning docs not prepare you for street fighting. By that I mean that the kind of control or self-control you can develop in sports competitions. even martial arts types, is not the same as the kind you will need in the vicious street situations where brutal and ruthless attacks are being launched against you. We have now reached the end of the basic level of street fighting techniques and this is the point when we would normally review the course with my students.
For the average person on the street an armed attacker is a remote possibility. Crime figures suggest that about 3 in every 100 attackers will be armed but docs that mean they should be considered as dangerous The degree to which a weapon is a threat is related to the skill of the person holding it and your skill at self defence. In the hands of a novice a knife might only be considered vaguely dangerous and even less so if you arc effective at disarming attackers. This is what the next few chapters will seek to instil in you. Fortunately most attackers who are armed don't know how to use their weapons effectively. Anyone can start slashing a knife around and impress a novicc but a trained fighter with a short length of stick could do a lot more damage. Bear this in mind when you arc facing an armed attacker. Assessing his stance, grasp of the weapon and method of attack will also give you some clues to his real ability and possible intended actions. If your attacker is flashy with...
During a close combat situation, an opponent may apply a choke or hold on a Marine. If the opponent correctly applies a choke, a Marine quickly loses consciousness. If a choke is not executed properly, it often results in a hold, typically a bear hug or a headlock. A hold allows the opponent to control a Marine and removes the Marine's ability to attack. It is important for Marines to extract themselves from chokes and holds, regain the tactical advantage, and counter with strikes.
One person complies with the demands imposed by another person. This range of actions is known as a continuum of force. Continuum of force is the concept that there is a wide range of possible actions, ranging from voice commands to application of deadly force, that may be used to gain and maintain control of a potentially dangerous situation (MCO 5500.6_, Arming of Security and Law Enforcement LE Personnel and the Use of Force). Continuum of force consists of five levels that correspond to the behavior of the people involved and the actions Marines use to handle the situation (see the table below). Close combat techniques are executed in levels three, four, and five.
A basic principle of martial arts is to use the opponent's strength and momentum against him to gain more leverage than one's own muscles alone can generate, thereby gaining an advantage. In close combat, Marines must exploit every advantage over an opponent to ensure a successful outcome. This can include employing various weapons and close combat techniques that will present a dilemma to an opponent. Achieving surprise can also greatly increase leverage. Marines try to achieve surprise through deception, stealth, and ambiguity.
Close combat can be characterized by friction, uncertainty, disorder, and rapid change. Each situation is a unique combination of shifting factors that cannot be controlled with precision or certainty. For example, a crowd control mission may call for Marines to employ various techniques ranging from nonlethal restraint to more forceful applications. Marines who adapt quickly will have a significant advantage. Marines cannot be satisfied with gaining an ad- by using every advantage that can be gained. vantage in a close combat situation. They must
At first when faced with an attacker, your thoughts may be chaotic as adrenaline surges and emotions run riot. This is where you simply have to make a decision to shut your mind down and concentrate. Training and practise, practise, practise will make this a normal reaction. Start taking control of your thoughts. Most people just let their thought life roll on without much direction or focusing. Take five or ten minutes at intervals dunng the day and control your thought process. Do this while training too and you will soon be improving your concentration and ability to focus in on something without being distracted.
Bear in mind that the actual distance between you and the attacker is actually a weapon. He has to get within range in order to attack you. You need to develop a feel for this range or gap. You have to be able to get within your perfect range while trying to stay out of his. You do this by weaving, closing in. leaping out, avoidance tactics, blocking and learning to use your feet well. When you tram with
Movement during combative stick techniques is the same as it is for other close combat techniques. Marines can move anywhere within a 360-degree circle around the opponent. This allows accessibility to different target areas of the opponent's body and gains a tactical advantage.
Marines should avoid being on the ground during a close combat situation because the battlefield may be covered with debris and there is an increased risk of injury. However, many close combat situations involve fighting on the ground. The priority in a ground fight is for Marines to get back on their feet as quickly as possible. In any ground fighting scenario, Marines will usually end up in one of four positions with the opponent. The offensive positions, in which Marines have a tactical advantage, are the guard and mount. The defensive positions, which are used as counters when the opponent has the tactical advantage, are the counter to the guard and the counter to the mount. Marines can also employ chokes during ground fighting to quickly end a fight.
This is an acceleration based blow which, like ihc palm strike uses hip rotation to transfer body weight into the impact. It is nearly always used on a square facing opponent against his solar plexus and floating ribs. The pure reverse fist is a martial arts blow which needs a little modification for real street fighting. Your scnsci (karate instructor) will tell you not to raise your rear heel as you deliver the blow but you may find it easier to maintain your balance if you do. This demonstrates the necessity in the Arts of maintaining a perfect pose over a practical one. In street fighting the opposite is most definitely true.
For a weaker person drawn into a fight this can, however, often form a very good defcncc. Containing your attacker's arms by what is called the clinch in boxing circles can be very beneficial to your survival. The clinch is also an effective move for anyone who has been nailed by a decent blow. If the world starts going fuzzy then grab your assailant and hold on to his arms.
A pugil stick is a training device used to simulate a rifle bayonet so that effective, but safe, training can be conducted to build proficiency of rifle bayonet techniques. Pugil stick training builds on the techniques used to throw punches. Pugil stick training is the only full contact training provided to Marines in the Close Combat Program. Pugil stick training teaches Marines to function when faced with stress and violence, and it prepares them to deliver a blow and take a blow. It also provides them with the physical and mental skills vital to success on the battlefield.
This is a corny title. but I had to use it because it is so appropriate Street fighting is all about using your head by adapting what you've got to overcome what you're faced with. This means that if you're not a strong or skilled defender then you must take what nature has given you and use that. Your head is a very solid, heavy battering ram which hurts like hell if connected to a opponent's nose. Head butts are ideal defences because they can be executed on a close in attacker, the kind of grappler often encountered on the street. When considering the head bun you must not forget that it is a multi-directional defence. Anyone grasped from behind should immediately drive their heels into the attackers shins so he will lean forward, then fling their head backwards in to the attackers face. Backward butts are unlikely to hurt you, although front ones can if you don't do them conecUy. You should be aiming to connect your forehead with your opponent's nose. 2. Defender thrusts his hips...
Because palm strikes can be executed at close quarters they arc very useful for street fighting, so when you arc grappling or rolling around, remember this. Accepted targets for the strike arc the solar plexus, the floating ribs and the chin. One of the essentials of any strike is recovery, which means getting your hand back and then using it for something else. However one of the essentials in winning fights is continuous attack. After you have executed a palm strike to your opponent's chin the fingers can be very ably employed to gouge into his face. This is continuous attack and deters attackers.
The action continues the defender could have gone for a chop to the neck hut seeing the attacker's right hand pulling away he perceived a left hook. This is blocked by a palm smash to the shoulder and then could be followed up by either a head butt, palm strike to the jaw or hand chop to the throat. Bnnging your leg up and across protects this area quite well but there is a better move. As your attacker kicks out towards your groin block with the same foot, i.e. left blocks left and as you connect then swing his leg out which opens his gate. Slightly stepping to the left then sets you up for a kick to the groin or knee followed by an elbow strike to the head, neck or spine.
By slipping under her attacker, rather than trying to push him upwards, she was flowing with the force, not opposing it. Also, the thigh is an excellent area for biting because the flesh is soft. The bottom, inner arms and stomach arc ideal because there's enough flesh to get a good mouthful. Human bites often become infected because saliva is so powerful. Your attacker's body is likely to find it tricky dealing with the saliva your bite left and an mfcction is a nice souvenir for him
Every system of defence has devised its preferred stance. Street fighting is only different in that your opponent forgot to allow you the chance of assuming yours before trying to pummel your face. In street fighting your initial stance will be dictated by where your feet are at the moment you perceive the attack. This is the moment when training will switch you from happy day tripper mode to fight or flight mode as you adopt a suitable stance. Practice your stance in front of a long mirror or window. The reflection will enable you to assess whether anyone would be frightened. Imagine that you are walking down a street when you are confronted by an attacker. See how sharply you can assume a stancc to deter him.
You cannot afford to feel squeamish about this kind of attack. If you arc being attacked with violence and ruth-lessness then it is the only way you can respond to avoid possible permanent injury. If you arc going to use this tactic then don't hesitate in delivering the blows, but don't use this type of attack unless necessary. If your attacker is still moving forward and perhaps falls forward, it is possible to tear a large portion of his face away. Many attackers in this situation will immediately try to counter by blocking your first thrust at his face So then punch him hard with the other hand, or if you are quick enough on your feet, step swiftly to the side and aim a hard kick at his knees. He will drop. While the attacker's speed and power can be a weapon to his advantage, it can also be used against him and to your advantage. As he comes hurtling towards you. swing
The man who is more confident of himself and experienced in street fighting is the one to beware of. Even this guy though can be put off by resistance, because, he is looking for prey, easy pickings and will not be expecting a counter attack, especially not if he has come up on you from behind. This is where it is essential for you to move quickly. Surprise is your main weapon here. I always advise people to shout and scream and let out loud yells as they countcr-attack. Not only doca this kind of thing freak your attacker out. but it attracts attention and might even get the police on the scene before it is all over.
There are two reasons for stopping a bout delivery of a scoring blow or an unsafe condition. The close combat instructor trainer, close combat instructor, or the range safety officer may stop the bout at any time an unsafe condition is observed. When a scoring blow is delivered, the close combat instructor blows the whistle to stop the bout. i The close combat instructor trainer, close combat instructor, range safety officer, or anyone supervising training stops the bout and separates the two Marines. i The corpsman evaluates the possibly injured Marine to determine if the fight can continue. The corpsman
One foam pad cut 1 4 thick by 7 wide by 13 long to make the centerguard. One 8 wide by 14 long piece of canvas material to make a pugil stick sock. Canvas material to make two pugil stick end caps. Ideally, two different color fabrics should be used to simulate the bayonet and buttstock ends of a rifle. Common colors for end caps are black and red. Each end cap is a different color to help the officiating certified close combat instructor determine the scoring blow during the pugil stick bout. Two 1 4 thick by 11 wide by 54 long foam pad pieces to make two ends. Two foam pads cut 1 4 thick by 3 wide by 14 1 2 long to make two end plug inserts. One can of 3M Photo Mount spray adhesive (NSN 8040-01-120-4009)to adhere foam padding to the stick. (Spray adhesive is available from self-service.) One roll of duct tape or riggers tape (NSN 7510-00-266-5016) to protect foam pad and
Marines use throwing techniques to maintain the tactical advantage and to throw the opponent to the ground during close combat. Throws apply the principles of balance, leverage, timing, and body position to upset an opponent's balance and to gain control by forcing the opponent to the ground. Throwing techniques are effective because they are size- and gender-neutral, and they rely on the momentum and power generated by the opponent rather than the strength or size of the Marine. Marines also execute a throw as a devastating attack against an opponent, possibly causing unconsciousness or broken limbs. When Marines execute throws, they must maintain balance and, simultaneously, prevent the opponent from countering a throw or escaping after being forced to the ground.
The purpose of this text book is to present the reader with both offensive and defensive examples of close combat. A very wide spectrum of techniques and tactics will be described in this text book. The original purpose of this approach was to allow the reader to select techniques that suit them personally and also meet their operational requirements. The techniques described and illustrated in this text book have been used in general warfare by Western states from the early 1900's onwards. These armies have always used close combat training programs for two main reasons First, close combat training promotes fighting spirit and ruthless efficiency. Second, close combat training programs are the solid foundations for self confidence on the battle field. Definitions Self Defense. The amount of physical force used in self defense must be the minimum necessary to protect either you or others. This degree of force should allow you to either escape ward off or neutralize an attack. Close...
THIS war has proven the value of training our Marines in the art of hand-to-hand combat, weaponless defense and proficiency with the bayonet. In helping with this phase of our training, Colonel A. J. Drexel Biddle has contributed greatly. Not only has his manual Do or Die been a basic text, it has , 11 so been the text book of a new kind of bayonet fighting. The Hat bayonet style with his parry, right step, hand cut, slash movements is being taught to Marines everywhere.
-Fist of Legend, 1994 Martial or combative arts are trained schools of hand-to-hand combat karate, kung-fu, tai-chi, and other Oriental schools of combat. Most people also consider Greco-Roman wrestling, boxing, and fencing to be forms of the martial arts, as well. For the d20 Modern Roleplaying Game, all these constitute either Combat Martial Arts or Defensive Martial Arts. Brawling, on the other hand, represents countless schoolyard scuffles, barroom brawls, and back alley fights. Brawlers are tough, but they aren't formally trained.
There are a number of fundamental principles in hand-to-hand combat. Some must be observed at all times, others are used in special situations. Where the use of one begins and the other leaves off is difficult to define and can only be determined by the user. Often their application is separated only by a split second. Balance. The most basic fundamental of all is that of balance. Mental balance, or stability, is a state of mind that is necessary before physical balance can be achieved. In exciting circumstances, such as vital combat, the mental balance of the opponent can often be upset by the surprise of the attack. The use of yells, feints or deception throwing dirt or other objects in the opponent's face or the use of any .strategy that he docs not expcct forces him to take time to condition his mind to a new set of circumstances. The time neccssary for the mind to adjust itself varies with the individual, but it is during this period of adjustment that the attacker can destroy...
Martial-arts experience can influence the case against a defendant on trial for a violent crime, though. If he's a martial artist, he can expect investigators to bring up his background in an attempt to show that he had the training to cause harm - or the knowledge and experience to show restraint. Major considerations include whether the initial attack was provoked, whether either party acted in self-defense, and whether the martial artist used reasonable force. Most jurisdictions allow lethal force only if a life is at stake. In the U.S., there's precedent for considering an attacker's martial-arts training in a self-defense claim a court could even find that someone who shot an unarmed assailant he knew to be martial-arts master was acting in self-defense. On the other side of the coin, muggers have brought assault charges against victims who've fought them off - and the more injured they look in the witness box, the better the chance of convincing a jury. In the eyes of the law,...
The solar plexus or air pocket of a man is found directly under his rib cage or, since he is usually wearing a shirt, around the third button from the top. The air pocket can easily be damaged by this strike, resulting in the loss of breath and the incapacitation of the attacker. As he reaches for you, step forward with the right foot to generate power, and stiff-arm him directly into the solar plexus. If done with appropriate force, he will lose his breath and fall to the ground, allowing you to escape.
The attacker still retaining a controlling grip on the opponent's wrist or arm. If the impact of the throw has not stunned him enough to permit the use of the feet, he may attempt to roll away. If so, a jerk, spin, or a pull on the arm that you have retained in your grasp (or grasped again if it has been dropped), will usually slow him up to the point where you can use a kick. Always try to keep the opponent from regaining his feet or from getting his feet or his arms solidly under him. If he falls free and tries to get up by scrambling forward on his hands and knees, a well-placed kick to the kidney or tail bone area will stop him. If he evades a kick, jump astraddle his back, as you would that of a horse, then drive your feet backward under his body and between the legs. Straighten the hips and lean forward. At the same time, reach under his chin and pull up hard. He will flatten out, and a strangle can be applied that should remain unbroken, even if he rolls over with you...
The following breaks are intended for use in situations in which the bodies of the attacker and defender are in close contact. They will result from a surprise attack, or from faulty execution of a blow or throw. Obviously, no defender in possession of his normal faculties would permit any such blows to be used if he could see them coming. Many of them are of a type which would be applied only by an inexperienced individual. Generally, in such situations, there is not
The student will have no difficulty understanding the feat, nor will he doubt its effectiveness. Colonel Biddle leaves no room for doubt. That's why he is recognized as one of die greatest experts in the world in the art of hand-to-hand combat, i science to which he has devoted, not the leisure hours of a hobby, but the full years of a busy, productive life. Today this man with the broad heavy shoulders and firm jaw executes every in the air. ' he observed, adding diat fast thinking is imperative in hand-to-hand combat such as this.
This is the new movement in bayonet fencing adapted by the author from the Gain and Point of the epee.* It will be found a highly eifective bayonet movement. The initial movement is taken from the stance of On Guard by an exaggerated violent point at the opponent's lower front middle section. (Figure 5). The subsequent success of tliis preliminary move will be principally due to bringing, at the moment of the feint, the right foot forward directly back of the left, unnoticed by the adversary. This can be done by riveting the adversary's attention on the low point by the violence of this feint thrust. The right foot was concealed by the still stationary left or forward foot, and the opponent who aims to parry the low thrust will scarcely realize that he is menaced by an impending throat thrust ( Figure 6). The latter is speedily acomplished by avoiding blade contact from the attempted parry and making an instantaneous forward lunge step of the left foot, accompanied by a gliding thrust...
This Kon Muay is the master of fighting at close quarters in order to fright with other techniques. The attacker walks in and throws the right punch to the face, while holds up the left guard. The defensive steps the left foot obliquely to the right side at close quarters, the weight on the left foot. Pares the punch out of the face by the left arm and counter by throwing the right punch to the attacker's face immediately. If the attacker throws the left punch, do the same as above in the opposite directions.
This Kon Muay is the main style to sidestep out of the straight punch and counter by the elbow. The attacker walks in and throws the left punch to the defensives face. The defensive steps out quickly by the right foot obliquely to out circle (the weight on the right leg) close to the attacker. Pares the attacker's punch out by the left arm. Bend the right arm as the angle burst in to the attacker's rib. If the attacker throws the right punch do the same as above in the opposite directions. For training, the attackers must not throw the elbow to the rib, but use the arm touch the rib. Do it slowly for training. If you do it very fast, the trance may be injured.
The attacker walks in and throws the left punch to the defensive's face The defensive steps forward by crossing the left foot in to the attacker's in-circle, the weight on the left leg. Bends the right arm and holds up in the front of the face. Then throws it over to push the attacker's fist out over the head. Throws the left punch to the tip of the chin. If the attacker throws with the right punch. Do the same as above in the opposite directions.
PARRY DEFENSE The parry defense can be used even after the downward motion of the knife arm has started. By using a sweeping motion with the right arm across the body and knocking the knife arm aside, so as to divert the path of the blow, the attack is foiled. The picture on the right above illustrates knocking aside the arm of the knife wielder by the parry method. The defender must step in toward the attacker the instant the path of the blade is diverted to the side, as shown. A trip, arm lock, or blow can be used as the follow-up. PARRY DEFENSE The parry defense can be used even after the downward motion of the knife arm has started. By using a sweeping motion with the right arm across the body and knocking the knife arm aside, so as to divert the path of the blow, the attack is foiled. The picture on the right above illustrates knocking aside the arm of the knife wielder by the parry method. The defender must step in toward the attacker the instant the path of the blade is...
The attacker walks in and throws the right punch to the defensive's face. The defensive pounces the right hand on the attacker's left immerse wrist and the joint of the elbow at the same time. Bends the body to the back in order to slow down the straighten punch and throws the right knee or counter by kicking at the attacker's rib at once. If the attacker throws the left punch, do the same as above in the opposite directions.
This Kon Muay used to defend against the punch by steps quickly to incircle and striking to the shoulder with the elbow. The shoulder may be broken out of the socket or badly hurt. The attacker walks in and throws the right punch to the defensive's face The defensive steps with the left foot at close quarters, pushes the fist out with the left arm and then strikes the right shoulder with the right elbow. If the attacker throws the left punch. Do the same as above in the opposite directions.
The attacker walks in and throws the right punch at the defensive's face. The defensive counters by stepping the right foot inside and uses the arm to guard on the head which lets the punch passed near the arm. Then hurry to step in with the right foot and threw up the elbow to the forehead. If the attacker throws the left fist, do the same as above in the opposite directions.
Some departments have called the courses in the combat use of their sidenrms defensive shooting yet the very word defense is a misnomer when applied to any type of close-combat shooting in which the enemy returns the fire. A pure definition of the term defensive shooting is fire returned by an individual after the enemy fires the first shot. The individual is then considered to be shooting in defense of his life. This often occurs in law enforcement, without any intent of the officer involved. In some cases, such instructions that is, to shoot only when shot at have actually been issued to law enforcement officers in combating known desperate men. The result has been casualties among those who have faithfully tried to follow them. Fortunately, in most cases, the criminals involved have been even less skilled than the police in combat firing.
This is the same action as for the last kick only the heel is used to the soft middle stomach area. This kick is one of the simpler techniques but it requires great technique to be able to use it effectively. The foot has the tendency to slide upward instead of driving inward. hoto No. 93. NOTE I will be covering all types of kicking techniques u in t'ai chi in the later chapters of this book. We tend to practice all types of kicking techniques because this is the only way to learn how to defend oneself against them. For instance, we do not necessarily have high roundhouse kicks in t'ai chi but someone who is adept, at this sort of kick will use it and we must know how to block such a kick. The usual cop-out for some internalists is that these kicks do not work in the street. I have seen the roundhouse kick used to great advantage in the street because the attackee did not know how to defend against it. Or rather he did know how to defend against it but had received no practice...
Block a head punch with your right p'eng shaped hand. This is important so as not to break your ulnar which is quite a weak bone Then when contact has been made, you roll your arm immediately upward as shown in the photo to cause a 'set up' point strike on the arm. Never under and circumstances initially block using the ulnar as many have received broken arms doing this Photo No. 103, the opponent would probably attack low with right fist. You should block it using left hook, Photo No. 104, and then immediately attack with snap cross punch. This is 'Hit Tiger.' Photo No. 105. This hook and attack only takes a fraction of a second to perform. If a second attacker comes in from that last posture you might use back fist to his head. Photo No. 106. If he blocks your attack and re-attacks with
A real-life slam is usually an All-Out Attack at a full run. To reflect this, slams (including flying tackles, pounces, and shield rushes) enjoy a special relationship with All-Out Attack the attacker can travel up to full Move He may choose the Determined, Feint, or Strong option, but not Long - for extra reach, do a flying tackle. The Double option is a special case. The attacker can't slam twice but he can launch another melee attack before he slams. This first attack can be on the slam's target (the slam representing bodily follow-through on a charging attack) or on somebody passed along the way. Doing either allows only half Move, as usual for All-Out Attack.
This movement is the master technique of using the swinging back elbow to hit the opponent. Even if the attacker uses a different movement such as throwing with the knee, the fist, or kick, you can counter by throwing the swinging back elbow. The attacker walks in and throws the right kick to the defensive's neck. The defensive steps the left foot to the direction of the kick, turns the body to the attacker and guards with the right elbow then turns on to the left side, and strikes the back elbow to the attacker's forehead. If the attacker kicks with the left foot, do the same as above in the opposite directions.
Rotate your right palm upward as your left palm arcs down the upward to the rear as if striking using the back and take the step back with your right toes this time. Inhale. Photo No. 337. Sit back onto your right foot as your left palm now strikes to the West and your right palm blocks (attacks the Neigwan Points of the attacker's left low strike) down and across your centre. Allow your front toes to straighten up by turning them in by 45 degrees. Exhale. Photo No. 338.
The attacker walks in and kicks with the right foot at the defensive's neck. The defensive step forwards with the left foot keep note of the distance of a kick then ducking the body in order to let the opponent's kick passed over the head. Then strikes the tip of foot to the attacker's left thigh, which makes him fall down. If the attacker kicks with the left foot, do the some as above in the opposite directions.
For advanced training in weapons techniques, training partners should have the same skill level. Attackers can execute attacks along multiple angles of attack in combinations. The attacker must attack with a speed that offers the defender a challenge, but does not overwhelm him. It should not be a contest to see who can win, but a training exercise for both individuals.
Modified Attacks Elbow Strike and Head Butt cannot reach any part of a standing man but his feet or legs, and cannot attack the neck, face, eye, or skull of anyone who isn't crawling or lying down. Stability removes -2 from the penalty for permitted kicks and Sweeps with legs, but lack of leverage gives -1 damage. Knee Strike, punches, and close-combat weapon attacks (reach C) cannot reach above the groin of a standing man.
This movement is the master of Mai Muay Thai uses for stopping all to the end of fighting (knock out) the trainee must to know how to mix the strain of the attacker's kicking and the strain of himself to make the efficiency of attacking. The attacker walks in and kicks with the right foot to the defensive's face. The defensive bends the body forwards and puts the left hand out to press at the hamstring (close to the knee' cap). The mixes the straighten of the attacker's kicking and the straighten of jumping with both feet, then throws the fist to the attacker's face or to the tip of the chin. If the attacker kicks with the left foot, do the same as above in the opposite directions. This master movement's also use for defense the attack from the knee by the same counter but changes from throwing the fist in to throwing the elbow.
The attacker walks in and throws the left foot or the left fist to the defensive's face. The defensive turns back on the right side, then jumps over to the backside and throws the hip to the chest, the action is making the attacker fall down supinely. If the attacker throws the right foot or the right fist, do the same as above in the opposite directions.
This movement is used for grasping and counter by throwing the punch. The attacker walks in and kicks with right foot to the defensive rib. The defensive steps the right foot obliquely to the right side, weight on The right pushes the left hand against the kicking. Then steps the left foot in, and grasps the foot with the left hand pulling it in to the ampit, then throwing the straight right punch to the opponent's face at the same time. If the attacker kicks with the left foot, do the same as above in the opposite directions.
Grappling Block With this advanced maneuver, the martial artist parries an incoming weapon attack and is able to grab the weapon, making it harder for the attacker to use it against him. If the martial artist is unarmed, the grappling block requires both his hands to perform if he is armed, it requires his weapon hand. The grappling block takes one of the martial artist's attacks, just like the basic parry. If it is successful, the martial artist and the attacker both have a grip on the weapon. The grip is never a dangerous one for the martial artist. For example, the grappling block allows the unarmed martial artist to clap the blade of a sword-wielding opponent between his palms, preventing it from striking. In order to strike the martial artist with the weapon, the attacker must get it free. To do this, the attacker rolls 1d20 and compares the number rolled to his Strength score. If the attacker succeeds in his Strength check, he recovers his weapon. If he loses his roll by 4 or...
Strangely enough, this is also the foundation for effective fighting as you can't defend yourself against a committed and skilful attacker unless your body is balanced, smooth, and harmonious, as well as motivated by a unified spirit and intent. I know, this is a difficult concept to get as common sense might argue that theatrical gymnastics and expansive movements are better suited to competition routines than fighting. And real combative skills have to be harsh and simple to be effective.
This movement is used to escape from the punch or the kick then hid at the back of the opponent. Cat-chess both shoulders and throws the knee to the middle of the back. The attacker walks in and kicks with the left foot to the defensive's neck. The defensive steps with the right foot and bends the body down to lets the kick pass over. Then jumps to the back of the attacker, catches both the shoulders and throws up the knee to the back. If the attacker kicks with right foot, do the same as above in the opposite directions.
If the attacker is carrying a weapon, the bearing hand may be hidden, either in his pocket or behind his back. If one -or both -of his hands is concealed, beware. Some attackers do not hide the hands, rather they turn the palm or palms away from the chosen victim on approach to conceal a weapon, or keep the offending hand close to their leg to conceal the same. Other attackers will keep their hands on full display, extracting a weapon from its hiding place as they approach, or immediately after asking an engaging question. My friend was killed in just such a way. His attacker approached with his right palm turned into his right thigh so that his knife was hidden. He got very close to my friend and asked a question to distract him, then he plunged the hidden knife into his heart. That single stab wound killed him. So look out for concealment, if you can't see the attacker's hands or if his palm is turned in or even if the attacker has his hand in his pocket, you have to ask yourself...
This movement is used for defense against the thrusting by grabbing the leg by the arm and stepping out asides then counter by kicking to the opponent's knee-joint. The attacker walks in and thrusts with the left foot at the defensive's abdomen. The defensive steps with the right foot obliquely out of the circle grab the leg out with the left arm. Turns the body to throw up the right foot at the knee-joint at the same time. If the attacker thrusts with the right foot, do the same as above in the go opposite directions.
Backward Kick This seemingly innocuous kick is extremely difficult to master. The character attempts a normal attack at any creature directly behind him, either kicking his foot forward and straight up (like a Radio City Music Hall Rockette), with his toe ending up behind his own head to connect with the enemy, or lashing out straight backward. He does not have to turn around and face his attacker. The kick does normal damage. When the Attack Roll Fails The attacker suffers no ill effects.
This movement is the master of the kick's defense in Muay Thai. The trainee must have the skillful ness of the usage are the strength and know the rhythms very well. To suppress the kick uses the elbow-sweeping pass through the attacker's shin. If practiced to sweep with the palm until got more skill, might be safer to practice Kon Ruesee Hern. The attacker walks in and kicks with the right foot to the defensive's rib. If the attacker kicks with left foot, do the same as above in the opposite directions.
Typically in the movies, a martial artist will take on a large number of opponents and win This type of action is difficult to model impartially in the RMSS, because one of its hallmarks is combat realism. What is necessary for this type of situation to work is that the Gamemaster must make a determination of the level of skill of the large group of opponents. If the opponents are all relatively unskilled compared to the martial artist (as a measure, if the average OB DB combination of an individual attacker is less than half that of the martial artist), the Gamemaster can modify the normal combat sequence. If the opponents are all relatively skilled compared to the martial artist, the combat should proceed according to the normal RMSS.
Result attacker will die unless given immediate medical attention. Result attacker will be un- able to stand or to sit, will require medical attention. Thirty-Two Knee to Kidney and Lower Back Results attacker will be in great pain and have internal damage requiring a doctor. Damage heart will be stopped, rib cage crushed, lungs punctured. Result attacker will usually die unless given immediate medi- cal help.
The attacker walks in and strikes the right knee to the defensive's chest and holds on his arms in his guard. The defensive steps with the right foot obliquely the weight on the right leg, inserts the left hand to the knee-joint of the attacker. Then throws the right fists or pushes to the chin or the chest. If the attacker throws with the left, do the same as above in the opposite directions.
Getting back to the original idea of having two major approaches to dealing with an attack. Ideally, you will learn to do both types of tactics in your training sessions even though a much smaller person would be best to use only the avoidance method when dealing with a larger attacker. The funny footwork used in the Slip Step is also a way of training the martial use of your own feet and shins as offensive and defensive tools. One of the hallmarks of bagua is the way in which a practitioner uses his or her feet while doing toe-in steps, to trap an attacker's legs and balance whenever possible while in close range. If you are crowding an attacker without tensing up or losing your balance, it will be more difficult for the aggressor to continue their attack effectively. The same applies if you are kicking their shins, stepping on their feet or striking the vulnerable areas of the inside and outside of their knees while doing toe-out steps, with hands doing the necessary martial work.
As the fighter second from the left stabs from above, his opponent counters by throwing out his left arm to catch the stab and then strikes or slashes with his own dagger. The fighter on the far right stabs from above. His opponent surprises him and counters by catching the stab with the left arm, twisting it around his own dagger arm, and then throwing his attacker away from himself. The fighter on the far left counters his opponent's stab from above by catching the stab with his left arm, seizing him with his dagger between the legs and drawing him upward to throw him away from himself. The fighter second from the right counters his opponent's stab from above by setting it aside with his right arm and wringing his own dagger around his attacker's arm to trap him and throw him away from himself.
This is sometimes known as the Spinning Back Pivot, or the Box Step. When employing this technique to duck behind cover, or remain invisible behind an opponent, it is not always possible to make exact angles on these pivots. Only practice will enable you to master this. The exercise helps develop the legs and balance. It should be practiced by turning five times to the right and five to the left. Each partner taking a turn as the attacker and defender. Mi Lu Pivot is the primary exercise of Ninja invisibility.
Hurl This type of throw relies a great deal on strength and less on leverage. The martial artist can attempt to pick up an opponent and throw him to the ground 1d4 feet away. The attack adds 1d4 hp to the basic damage of the martial arts style. The attacker must make a successful attack roll for the hurl maneuver to work. When the Attack Roll Fails The attacker loses all remaining attacks for the round and automatically loses initiative for the next round.
If you own The Complete Fighter's Handbook, the cloth's length determines what type of spear it is. If it is 6-8 feet, it is a normal spear above 8 feet, it is a long spear. Note that the steel cloth cannot be thrown. The instant it leaves the attacker's hands, it becomes a normal piece of cloth.
If your attack roll succeeds, your opponent can try any close-combat parry with a free hand a Jam, if you kicked a grappling skill parry with the arms he's using to hold you or a dodge. The last two options represent shoving you aside. If he fails, you inflict your usual damage. If you wound him, his shock penalty (-1 to -4) lowers his ST as well as his DX if you try to break free. However, the penalty vanishes before your next turn, so the only way to capitalize on it is to try to break free immediately. To do so, you must make two attacks - whether via All-Out Attack (Double), Extra Attack, or Rapid Strike. Your first attack is your attempt to wound your attacker your second is your attempt to break free. These rules also apply if an ally wounds your attacker.
At the left is shown the correct position for close combat firing of the shoulder weapon. The butt rests 011 the hip, elbow tight against the stock. The grip of both hands is convulsive. The barrel is horizontal and parallel to the ground. The body does all the pointing of the weapon, which is never swung independently by the arms. Changes in body position, using the fect, will enable the shooter to hit where he looks and in the direction in which his body is pointing. At the right is shown an iilternntc position favored by some shooters. The stock of the weapon is in the armpit instead of 011 the hip. Other shooting principles arc the same.
This movement is the important master techniques of attacking by jumping Parallel to the floor to attack the opponent. The attacker stands with guards and stepped to the defensive. The defensive inserts both hands in the gap of the attacker's guards and swipes out both sides, then jumps parallel to the floor and sides, then jumps parallel to the floor and strikes the head to the opponent's face.
Many great Masters of Defence wrote of the virtues of long, two-handed weapons - notably bills, greatswords, bastard swords, and quarterstaffs - for fending off multiple adversaries. The heft and surface area of such weapons do make it feasible for a skilled warrior to angle his weapon to stop several attacks in rapid succession. Usually, he wards off distant blows in a manner that obstructs close-range ones, or trades reach for time by dealing with progressively more distant attackers one at a time as they approach. Dual-Weapon Parry A weapon like this can make a single parry at -1 to deflect both halves of a Dual-Weapon Attack (p. B417). Success wards off the two attacks. Critical success means the attacker must roll on the Critical Miss Table (p. B556) once for each weapon. On any failure, though, both blows hit
That's what this little four-method exercise is for. In the beginning it is okay to hold each other's wrists to help maintain balance. Remember to swivel on the ball of the supporting foot in order to gain short-range power for some of the kicks. It is wise for the attacker to wear good quality shin pads even if you have reasonably good control of how hard you strike. Switch turns and partners frequently, so that one person's shins are not prematurely bruised or hurt excessively. A certain amount of toughening is good, but nerve damage or hair-line fractures in the leg bones are not
|Family Self Defense||www.defenseforall.online|
|Street Fighting Matrix||streetfightingmatrix.com|
|Street Fighting Uncaged||streetfightinguncaged.com|
|Learn How To Street Fight For Real Self Defense That Works||www.learnselfdefenseprograms.com|
Get All The Support And Guidance You Need To Make Sure You Are Safe In This Crazy World! This Book Is One Of The Most Valuable Resources In The World When It Comes To The Art Of Self Defense The Easy Way! Try not to get ensnared in your own little bubble and be cognizant that there are people outside of your domain. Whether we like it or not there are individuals out there whose aims are not always advantageous.