When drinking heavily you become more tolerant of pain, more flexible, and unpredictable.
Prerequisites: Improved Unarmed Strike, Dodge, Down the Hatch, Drunken Stance, Expertise, Great Fortitude, Hard Drinker, SureFooted, Unorthodox Grappling, Balance skill 8 ranks, Con 15+, Dex 13+, Int 13+, Base attack bonus +6 or higher
Benefits: Drinking (including potions) no longer provokes an attack of opportunity.
When tipsy or drunk, you no longer suffer any penalties to AC, attack rolls, Reflex saving throws, or to skill or ability checks based on Strength, Constitution, or Dexterity. You still suffer penalties to skill or ability checks based on other abilities, other saves, and a chance of arcane spell failure.
While tipsy, you gain a +2 bonus to Constitution and Dexterity. While drunk, you gain a +4 bonus to Constitution and Dexterity that replaces, and does not stack with, the bonus gained when tipsy.
Was this article helpful?
Devoted as I am to popularizing amateur boxing and to improving the caliber of this particularly desirable competitive sport, I am highly enthusiastic over John Walsh's boxing instruction book. No one in the United States today can equal John's record as an amateur boxer and a coach. He is highly regarded as a sportsman. Before turning to coaching and the practice of law John was one of the most successful college and Golden Gloves boxers the sport has ever known.