Martial arts combat as seen in movies can be a large motivating factor for players deciding to play martial artists in a campaign. The players often create their character with a desire to emulate what they have seen in other mediums. Unfortunately, this natural desire can put the Gamemaster in a slight bind. One of the foundations of the Rolemaster system is realistic and potentially deadly combat. It is difficult to satisfy players' wishes to fight a large number of combatants when the Gamemaster knows that he may end up accidentally killing the player's character through an ill-timed critical roll. This section deals with ways to minimize this problem and ways to run cinematic combat within the Rolemaster system.
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