Contents

Forbidden Kill Strikes

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Part I 4

I.0 Introduction 5

1.1 Assumptions 5

1.2 Changes 6

2.0 Historical Martial Arts 7

2.1 The Origins of Martial Arts 7

2.2 The Development of Martial Arts 8

3.0 Fitting Martial Arts into Your Campaign. ... 14

3.1 Integrating into Current Campaigns 14

3.2 Common Character Themes 15

3.3 Challenges and Finding Teachers 15

3.4 Creating Cultures 16

3.5 Power Levels 17

Part II 18

4.0 The Notation 19

5.0 Using this Companion 20

5.1 The Rolemaster Standard Rules 20

5.2 Spell Law 20

5.3 Arms Law 20

5.4 Gamemaster Law ; 20

5.5 Talent Law 20

5.6 Black Ops and Pulp Adventures 20

5.7 Races and Cultures: Underground Races 20

5.8 Other RMSS Books 20

6.0 Professions 21

6.1 Revised Development Point Skill Costs 21

6.2 Unchanged Professions 21

6.3 New and Modified Professions 21

7.0 Skills 26

7.1 Overview 26

7.2 Combat Maneuvers 26

7.5 Martial Arts • Combat Maneuvers 28

7.6 Martial Arts Strikes 29

7.7 Martial Arts Sweeps 30

7.8 Special Attacks 30

7.9 Special Defenses 32

8.0 Weapon Styles 33

8.1 Overview 33

8.2 Creating a Weapon Style 33

8.3 Sample Weapon Styles 37

9.0 Martial Arts Styles 42

9.1 Overview 42

9.2 Creating a Martial Arts Style 42

9.3 Example Martial Arts Styles 45

10.0 Chi Powers Skills 57

10.1 Creating Your Own 57

10.2 Magical Effects 57

10.3 Methods of Training 57

10.4 Chi Powers Skills 57

II.0 Character Creation 61

11.1 What Remains Unchanged 61

11.2 Adolescence Skill Development 61

11.3 Background Options 61

11.4 Apprenticeship 62

11.5 Your Role 64

11.6 Final Character Preparation 66

12.0 Main Campaign 67

12.1 Finding a Teacher 67

12.2 Training Methods 70

12.3 Reputation 71

12.4 Challenges 72

13.0 Martial Arts Weapons 73

13.1 Using with Arms Law 73

13.2 Weapon Descriptions 73

14.0 Rules 78

14.1 The Tactical Round 78

14.2 Special Mechanics 79

14.3 Using Skills in Combat 81

14.4 Style Versus Style 84

14.5 Non-Lethal Combat 85

14.6 Unusual Environments 86

14.7 Cinematic Combat 87

14.8 Using Martial Arts in Modern Settings 88

15.0 Creating Style 89

15.1 Cultures and Martial Arts 89

16.0 More Observations on Martial Arts 90

16.1 Original Argument 90

16.2 Core Rules 91

16.3 Heroic Rules 91

16.4 Fantastic Rules 91

Part III 92

17.0 The Training Packages 93

17.1 Arms Instructor (L) 95

17.2 Bodyguard (V) 95

17.3 Caravan Guard (V) 96

17.5 Martial Artist (L) 97

17.6 Martial Arts Challenger (L) 97

17.7 Martial Arts Champion (V) 98

17.8 Martial Arts Opera Performer (L) 98

17.10 School Master (V) 99

17.11 Secret Society Member (V) 100

17.12 Martial Arts Street Performer (V) 100

17.13 Temple Monk (L) 101

17.14 Wandering Monk (V) 101

17.15 Warrior-Priest (L) 102

17.16 Weapon Master (L) 102

18.0 Attack Tables 103

18.1 Chigiriki 103

18.2 Kama 104

18.3 Katana 105

18.4 Metal Whip 106

18.5 Nunchaku 107

18.6 Tetsubo 108

18.7 Three-section Staff 109

18.8 Wakizashi 110

19.0 Critical Strike Tables Ill

19.1 Nerve Strikes Critical Table 111

19.2 Locking Holds Critical Table 112

20.0 Spell Lists 113

20.1 Taoist Monk Base Lists 113-118

20.1.1 Body Renewal 113

20.1.2 Evasions 114

20.1.3 Inner Eye 115

20.1.4 Monk's Bridge 116

20.1.5 Nature's Forms 117

20.1.6 Nature's Harmony 118

20.2 Zen Monk Base Lists 119-124

20.2.1 Body Renewal 119

20.2.2 Evasions 120

20.2.3 Zen Awareness 121

20.2.4 Zen Focus 122

20.2.5 Mind's Shadow 123

20.2.6 Body Control 124

21.0 Other Character Information 125

21.1 Character Conversion 125

21.2 Modern Characters 125

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Martial Arts An Introduction

Martial Arts An Introduction

Anytime an individual decides to learn how to protect themselves, learn self defense, or become a better person, one thing comes to mind - Martial Arts. Martial Arts are now being practiced all over the world.

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