15 points ... ±1 to the critical roll. 30 points ... ±2 to the critical roll.
Note: Modification is chosen by the attacker after the critical roll is made.
Special Weapon Kata Options Two-weapon Kata—The martial artist has learned how to fight with paired weapons while using his weapon katas. Both weapons must be included as weapon katas for the martial arts style being used. In addition, the martial artist must abide by all restrictions for two-weapon combat. [15 points]
#1) The OB for each weapon kata attack is the lesser of the Martial Arts Style skill OB or the martial arts attacking skill OB. The -20 modifier to OB due to weapon katas still applies.
#2) There is no modification for attempting two attacks against the same opponent.
#3) If the martial artist attempts to attack two separate opponents there is an additional -20 modifier to both attack rolls. The martial artist may attack two separate opponents as long as neither is receiving any positional bonus (note that the All-Around Attack ability can eliminate this requirement).
#4) If the martial artist decides to parry or attempt a special attack, he must reduce the OB for each attack by the amount of OB dedicated to his parry or special attack. Against one opponent, a parry simply increases his DB, against two opponents he may split his parry as he sees fit. Paired Weapon Kata—The martial artist has trained to fight with identical paired weapons using his weapon kata. Unlike the Two-Weapon Kata option, this does not allow the martial artist two separate strikes; instead, the one attack is more lethal.
Any attack that delivers a critical will do an additional critical of two levels less severity (using the same dice roll). If the normal critical result is an 'A' critical, the secondary critical is treated as an 'A' critical modified by -40 (modified rolls less than zero result in no effect). If the normal critical result is a 'B' critical, the critical, the secondary critical is resolved as an 'A' critical modified by -20 (modified rolls less than zero result in no effect). The type of additional critical delivered should be determined by the GM (but is normally the most common type for the paired weapons). When fighting creatures that take Large or Super Large criticáis, no additional critical is delivered. [5 points] Weapon-Breaker—The martial artist has learned to incorporate special maneuvers into his attacks that are designed to cause his opponent's weapons to break. Any foe fighting the martial artist while the martial artist is using his weapon kata has his breakage numbers in creased by one for the duration of the combat (e.g., if the weapon's breakage numbers are normally 1 through 5 they will be 1 through 6 while the foe is fighting the martial artist). The foe must also modify weapon strength | rolls by-10. [10 points]
Special maneuvers are a Heroic option for martial arts in his campaign. For each martial arts style, there can be a number of assorted special maneuvers reflecting special attacks, defenses, or techniques associated with the particular martial arts style. The creation of special maneuvers is left to the Gamemaster's imagination, but a few caveats should apply.
For Basic Martial Arts Styles, there should be at most one special maneuver available. For Advanced Martial Arts Styles, there should be no more than three special maneuvers available. Including too many special maneuvers in a martial arts style will tend to dilute the focus of the style, and impose unnecessary bookkeeping on both the Gamemaster and players. Special maneuvers should add uniqueness and flavor to a martial arts style, but not overshadow it.
If a special maneuver has an effect that is similar or better than an already existing skill, it should be balanced in one of two ways. Either the special maneuver should rely on the bonus of the similar skill, or it should have a more limited applicability.
Here are some martial arts styles that illustrate how martial arts styles may be developed. While these styles draw inspiration from actual martial arts styles, they are only approximate models of historical systems. For a historical evolution of martial arts styles, please see Section 2.0.
The format of the each martial arts style example is as follows:
• Name of Martial Arts Style
• Whether the martial arts style is Basic or Advanced, followed by the total style points used to create the weapon style (in brackets, "").
Section 9 J
Example Martial Arts Styles
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