Fists Of Iron Modifiers

Degree 1 attack OB -60

Degree 2 attack OB -40

Degree 3 attack OB -20

Degree 4 attack OB -0

Chi Powers: Poison Fist [Fantastic]

The character learns how to channel his inner power to deliver punishing damage to an opponent. This skill requires a special 30% preparation round to focus the internal energy necessary. Upon a successful static maneuver, the character's next unarmed attack in the following round will cause his opponent to suffer a debilitating injury. The opponent suffers a special -10 modifier to all skills and maneuvers for each level of critical inflicted by the un

armed attack (e.g., a 'C' critical would result in a special -30 modifier to the opponent). This negative penalty remains for one round for each concussion hit of damage delivered with the attack. This skill does not effect magical creatures or opponents with the Large or Super Large f critical type. {Em}

10.4.5 • SPECIAL DEFENSES

Standard Skills: Chi Powers: Invincible Stance Restricted Skills: Chi Powers: Invulnerability,

Chi Powers: Rise of the Phoenix Applicable Stat Bonuses: St/Ag/SD Skill Rank Progression: Combined Skill Category Progression: 0*0*0»0*0 Group: None

Classification: Static Maneuver and Offensive Bonus Chi Powers: Invincible Stance [Fantastic]

The character that masters this skill learns how to use his own inner power to resist the effects of other Chi Powers skills. Any Chi Powers skill that someone attempts to use against him, suffers a special penalty equal to the number of skill ranks the character possesses in this skill. {None}

Chi Powers: Invulnerability [Fantastic]

This skill allows the character to focus his inner energy to resist attacks. The type of attack that this skill resists must be chosen when this skill is first developed (e.g., Edged weapons, Concussion weapons, Unarmed attacks, etc.). The character can harden his body to this type of attack through practice and inner strength. This skill requires taking a 20% preparation action in the round immediately prior to the use of this skill (or during the snap action phase of the same round). Then the character must make a static maneuver. If successful, the individual may half the concussion damage delivered from the attack and reduce the severity of any critical by two levels of severity. If the critical result is an 'A' critical, treat it as an 'A' critical modified by -40 (modified rolls less than zero result in no effect). If the critical result is a 'B' critical, resolve it as an 'A' critical modified by -20 (modified rolls less than zero result in no effect). {None}

Chi Powers: Rise of the Phoenix [Fantastic]

The character learns how to summon the power and strength of the legendary phoenix into his body. This skill requires a special 40% preparation action in the round immediately prior to the use of this skill (or during the snap action phase of the same round). Upon a successful static maneuver, the character may temporarily ignore the effects of any one critical that he has received. The character may delay the effect of this critical for up to two rounds per point of Self Discipline stat bonus (with a minimum of two rounds).

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