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Who can use this companion ? Make no mistake here, the rules and skills detailed within are applicable to all professions available to players. There is absolutely no reason

Part II Contents 4.0 The Notation 19

5.0 Using this Companion 20

5.1 The Rolemaster Standard Rules 20

5.2 Spell Law 20

5.3 Arms Law 20

5.4 Gamemaster Law 20

5.5 Talent Law 20

5.6 Black Ops and Pulp Adventures 20

5.7 Races and Cultures: Underground Races 20

5.8 Other RMSS Books 20

6.0 Professions 21

6.1 Revised Development Point Skill Costs 21

6.2 Unchanged Professions 21

6.3 New and Modified Professions 21

7.0 Skills 26

7.1 Overview 26

7.2 Combat Maneuvers 26

7.5 Martial Arts • Combat Maneuvers 28

7.6 Martial Arts Strikes 29

7.7 Martial Arts Sweeps 30

7.8 Special Attacks 30

7.9 Special Defenses 32

8.0 Weapon Styles 33

8.1 Overview 33

8.2 Creating a Weapon Style 33

8.3 Sample Weapon Styles 37

9.0 Martial Arts Styles 42

9.1 Overview 42

9.2 Creating a Martial Arts Style 42

9.3 Example Martial Arts Styles 45

10.0 Chi Powers Skills 57

10.1 Creating Your Own 57

10.2 Magical Effects 57

10.3 Methods of Training 57

10.4 Chi Powers Skills 57

why a Healer or a Thief can not also become an accomplished martial artist. This fact underscores one of the greatest strengths about the design of the Rolemaster system: anything is possible!

11.0 Character Creation 61

11.1 What Remains Unchanged 61

11.2 Adolescence Skill Development 61

11.3 Background Options 61

11.4 Apprenticeship 62

11.5 Your Role 64

11.6 Final Character Preparation 66

12.0 Main Campaign 67

12.1 Finding a Teacher 67

12.2 Training Methods 70

12.3 Reputation 71

12.4 Challenges 72

13.0 Martial Arts Weapons 73

13.1 Using with Arms Law 73

13.2 Weapon Descriptions 73

14.0 Rules 78

14.1 The Tactical Round 78

14.2 SPecial Mechanics 79

14.3 Using Skills in Combat 81

14.4 Style Versus Style 84

14.5 Non-Lethal Combat 85

14.6 Unusual Environments 86

14.7 Cinematic Combat 87

14.8 Using Martial Arts in Modem Settings 88

15.0 Creating Style 89

15.1 Cultures and Martial Arts 89

16.0 More Observations on Martial Arts 90

16.1 Original Argument 90

16.2 Core Rules 91

16.3 Heroic Rules 91

16.4 Fantastic Rules 91

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