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Unstable Footing—This is meant to model fighting on teetering structures such as loose scaffolding or fighting in loose sand. Any critical delivered also delivers an Unbalancing critical (same roll) of two levels less severity. In the case of 'A' criticáis, an 'A' Unbalancing critical is given with a -40 modifier to the roll. In the case of 'B' criticáis, an 'A' Unbalancing critical is given with a -20 modifier to the roll. If a critical result says that a character is knocked down or falls down, this should be modified as appropriate to the environment. In the case of unstable wooden scaffolding, the character may fall from the structure. All moving maneuvers have their difficulty increased by one column (i.e., Medium maneuvers become Hard maneuvers, etc.). Slippery but Stable Footing—This is meant to model fighting on slick floors. Any critical delivered also delivers an Unbalancing critical (same roll) of one level less severity. In the case of 'A' criticáis, an 'A' Unbalancing critical is given with a -20 modifier to the roll. All moving maneuvers have their difficulty increased by one column (i.e., Medium maneuvers become Hard maneuvers, etc.).

Slippery and Unstable Footing—This is meant to model fighting on a slippery unstable structure or perhaps fighting in very slippery mud. Any critical delivered also delivers an Unbalancing critical (same roll). If a critical result says that a character is knocked down or falls down, this should be modified as appropriate to the environment. In the case of an unstable structure, the character may slip and fall. All moving maneuvers have their difficulty increased by two columns (i.e., Medium maneuvers become Very Hard maneuvers, etc.).

Fighting on Restricted Footing

Attempting to fight in an environment where footing and space is limited is very difficult. This case is meant to represent combat that takes place along narrow ledges and small rooftops. This is differentiated from the Restricted Quarters case because the combatants have the room necessary for motion but they do not have the ability to move freely due to lack of available footing. In this case, the Gamemaster can decide some skills cannot be attempted (Adrenal or Tumbling Evasion for example) and other

»skills may be at reduced effectiveness. In situations where the combatants are almost forced to stand in the same place because of the environment, any DB due to Adrenal Defense or Quickness could be halved. Any critical delivered also delivers an Unbalancing critical (same roll) of one

level less severity. In the case of 'A' criticáis, an 'A' Unbalancing critical is given with a -20 modifier to the roll. If a critical result says that a character is knocked down or falls down, this should be modified as appropriate to the environment. In the case of an unstable structure, the character may slip and fall. All moving maneuvers have their difficulty increased by two columns (i.e., Medium maneuvers become Very Hard maneuvers, etc.). Optional Rule [Heroic]: The Gamemaster may allow characters with the Acrobatics or Tumbling skill to reduce the result of any Unbalancing critical by the number of skill ranks they have developed in that skill. If a character possess both skills, he may decide which skill to use.

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